Spoilage: Difference between revisions
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''For the article describing the mechanics of items spoiling, see [[Spoilage mechanics]].'' | |||
'''Spoilage''' is generated by letting most spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]]. | '''Spoilage''' is generated by letting most spoilable items spoil. This often happens on [[Gleba]], but it can happen anywhere, notably with [[agricultural science pack|agricultural science packs]] or [[fish]]. | ||
Revision as of 14:52, 16 November 2024
Spoilage |
Stack size |
200 |
2000 (10 stacks) |
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Fuel value |
250 KJ (burner) |
Vehicle acceleration |
50% |
Vehicle top speed |
50% |
Prototype type |
|
Internal name |
spoilage |
Consumed by |
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Used as fuel by |
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This article is a stub, and not comprehensive. |
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You can help this wiki by expanding it. |
Space Age expansion exclusive feature.
For the article describing the mechanics of items spoiling, see Spoilage mechanics.
Spoilage is generated by letting most spoilable items spoil. This often happens on Gleba, but it can happen anywhere, notably with agricultural science packs or fish.
Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding conciderably more spoilage than simply allowing the nutrients to spoil naturally.
Alternative recipes
Recipe | Ingredients | Result | Produced by | Crafted only on |
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+ | + | |||
+ | + |
Spoilage Mechanics
- Main article: Spoilage mechanics
Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage".