In other languages: 简体中文

Nauvis: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
No edit summary
See also: Update for consistency
(9 intermediate revisions by 3 users not shown)
Line 8: Line 8:
   - tecanec
   - tecanec
-->
-->
{{Languages}}
{{Languages}}
{{Stub}}
{{Stub}}


[[File:nauvis_preview.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
[[File:Nauvis.png|210px|right]]'''Nauvis''' is the main setting of Factorio's base game, and the first of five planets that can be visited in [[Space Age|Factorio: Space Age]]. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.
 
=== Required Research ===
-None-
 
=== Exclusive Items ===
* {{NavboxIconLink|Raw fish}}
* {{NavboxIconLink|Uranium ore}}
 
The following items, Buildings, and recipes are unlocked by Gleba's {{NavboxIconLink|Agricultural science pack}} {{SA}}
* {{NavboxIconLink|Fish breeding}} {{SA}} can only be performed on Nauvis.
* {{NavboxIconLink|Wood processing}} {{SA}} which yields tree seeds, can only be performed on Nauvis, making it the only place where {{NavboxIconLink|wood}} is renewable.
* {{NavboxIconLink|Biter egg}} {{SA}}
* {{NavboxIconLink|Captive biter spawner}} {{SA}} Biter and spitter spawners can exist only on {{NavboxIconLink|Nauvis}}
* {{NavboxIconLink|Biolab}}s {{SA}} can only be placed on Nauvis.


=Mechanics= <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
==Space routes==
{{NavboxIconLink|Nauvis}} is connected to 3 other planets: {{NavboxIconLink|Vulcanus}}, {{NavboxIconLink|Fulgora}} and {{NavboxIconLink|Gleba}}.
{| class="wikitable"
|+ Planet Distance
|-
! Planet !! Distance (KM)
|-
| {{NavboxIconLink|Fulgora}}{{SA}}|| 15,000
|-
| {{NavboxIconLink|Gleba}} {{SA}}|| 15,000
|-
| {{NavboxIconLink|Vulcanus}} {{SA}}|| 15,000
|}


==Natural Resources== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->
Asteroid rate graphs:
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.


Out of these nine resources, the first five are found in ore patches and harvested using a {{NavboxIconLink|Burner mining drill}}, an {{NavboxIconLink|Electric mining drill}}, or (if Space Age is installed) a {{NavboxIconLink|Big mining drill}}. In addition, Uranium Ore requires a constant supply of {{NavboxIconLink|Sulfuric acid}} in order for the drills to function and can't be mined using Burner mining drill.
{| class="wikitable" style="text-align:center;"
|-
| [[File:Asteroid_chart_Nauvis_Vulcanus.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Vulcanus}}
| [[File:Asteroid_chart_Nauvis_Gleba.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Gleba}}
| [[File:Asteroid_chart_Nauvis_Fulgora.png]] <br> Space route from {{NavboxIconLink|Nauvis}} to {{NavboxIconLink|Fulgora}}
|}


Water is harvested by placing an {{NavboxIconLink|Offshore pump}} on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.
Graph legend:
<table class="wikitable">
  <tr>
    <th>Asteroid type</th>
    <th>Chunk</th>
    <th>Medium</th>
  </tr>
  <tr>
    <td>[[File:Metallic asteroid chunk.png|32px]] Metallic</td>
    <td><span style="color: blue;">&#9679;</span> Blue</td>
    <td><span style="color: red;">&#9679;</span> Red</td>
  </tr>
  <tr>
    <td>[[File:Carbonic asteroid chunk.png|32px]] Carbonic</td>
    <td><span style="color: orange;">&#9679;</span> Orange</td>
    <td><span style="color: yellow;">&#9679;</span> Yellow</td>
  </tr>
  <tr>
    <td>[[File:Oxide asteroid chunk.png|32px]] Oxide</td>
    <td><span style="color: green;">&#9679;</span> Green</td>
    <td><span style="color: magenta;">&#9679;</span> Magenta</td>
  </tr>
</table>


Crude oil is harvested by placing a {{NavboxIconLink|Pumpjack}} on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.
==Orbit==


Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
===Properties===
{| class="wikitable"
|-
! Property !! Value
|-
| Solar Power || 300%
|-
|}


==Exclusive buildings and recipes==
{| class="wikitable"
{{SA}}[[Space Age]] adds some buildings and recipes that are Nauvis-exclusive. However, all of these require {{NavboxIconLink|Agricultural science pack}}s from {{NavboxIconLink|Gleba}} in order to be researched.
|+ Asteroid Spawning Types
|-
! [[Asteroids| Asteroid]] Type !! Spawn Ratio
|-
| {{NavboxIconLink|Metallic asteroid chunk}} {{SA}}|| 3
|-
| {{NavboxIconLink|Carbonic asteroid chunk}} {{SA}}|| 2
|-
| {{NavboxIconLink|Oxide asteroid chunk}} {{SA}}|| 1
|-
| {{NavboxIconLink|Promethium asteroid chunk}} {{SA}}|| 0
|}


{{NavboxIconLink|Fish breeding}} can only be performed on Nauvis. Since Nauvis is also the only place where fish can spawn naturally, this makes Nauvis the only place where [[raw fish]] can be obtained.
{| class="wikitable"
|+ Asteroid Spawning Sizes
|-
! [[Asteroids| Asteroid]] Size !! Spawn %
|-
| Chunk|| 1.25
|-
| Medium|| 0
|-
| Big || 0
|-
| Huge || 0
|}


{{NavboxIconLink|Wood processing}}, which yields tree seeds, can only be performed on Nauvis, making it the only place where [[wood]] is renewable, although it can also be found in non-renewable supply on {{NavboxIconLink|Gleba}}.
'''Note:'''
*Huge Asteroids only spawn past [[Aquilo]]{{SA}}


{{NavboxIconLink|Biter egg}} is also a {{NavboxIconLink|Nauvis}} exclusive resource. Biter and spitter spawners can exist only to {{NavboxIconLink|Nauvis}}, making it the only place where they can be captured. It is also the only place where artificial {{NavboxIconLink|captive biter spawner}}s can be placed. {{NavboxIconLink|Biolab}}s can also not be placed anywhere except on Nauvis.
==Surface==
===Properties===
{| class="wikitable"
|+ Nauvis Surface Properties
|-
! Property !! Value
|-
| Pollutant Type || Pollution
|-
| Day Night Cycle || 7 Minutes
|-
| Magnetic Field|| 90
|-
| Solar Power || 100%
|-
| Pressure || 1000
|-
| Gravity || 10
|}


== Biomes ==
=== Biomes ===
Nauvis has a few distinct biomes:
Nauvis has a few distinct biomes:
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
* '''Grasslands''' features plains of green grass. Large parts of these are covered with trees.
Line 41: Line 143:
* '''Red Desert'''
* '''Red Desert'''


==Pollution== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
===Natural Resources=== <!-- 🤔 Resources are an important motivator, so let's document them here. Also documenting how they're harvested, as that might have a major effect on gameplay. - tecanec -->
The native raw resources on Nauvis are {{NavboxIconLink|Iron ore}}, {{NavboxIconLink|Copper ore}}, {{NavboxIconLink|Coal}}, {{NavboxIconLink|Stone}}, {{NavboxIconLink|Uranium ore}}, {{NavboxIconLink|Crude oil}}, {{NavboxIconLink|Water}}, {{NavboxIconLink|Wood}}, and {{NavboxIconLink|Raw fish}}. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.
 
Out of these nine resources, the first five are found in ore patches and harvested using a {{NavboxIconLink|Burner mining drill}}, an {{NavboxIconLink|Electric mining drill}}, or (if Space Age is installed) a {{NavboxIconLink|Big mining drill}}. In addition, Uranium Ore requires a constant supply of {{NavboxIconLink|Sulfuric acid}} in order for the drills to function and can't be mined using Burner mining drill.
 
Water is harvested by placing an {{NavboxIconLink|Offshore pump}} on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.
 
Crude oil is harvested by placing a {{NavboxIconLink|Pumpjack}} on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.
 
Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a [[Rock]] will yield stone, and if it is "huge", it will also yield coal. [[Tree]]s yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.
 
==Mechanics== <!-- 🤔 Things related to what players are actually doing on the planet. Admittedly, that'd probably wind up being most of the page's actual contents, so it might also be better to just remove this heading and upgrade its sub-headings to top-level headings. - tecanec -->
 
===Pollution=== <!-- 🤔 AFAIK, pollution is a Nauvis-exclusive mechanic (not including the similar spore mechanics on Gleba). Planet-exclusive mechanics are definitely worth documenting here, IMO. - tecanec -->
{{Main|Pollution}}
{{Main|Pollution}}
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.
== See also ==
* {{NavboxIconLink|Aquilo}} {{SA}}
* {{NavboxIconLink|Fulgora}} {{SA}}
* {{NavboxIconLink|Gleba}} {{SA}}
* {{NavboxIconLink|Vulcanus}} {{SA}}
* {{NavboxIconLink|Space platform}} {{SA}}


=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->
=Trivia= <!-- 🤔 Obligatory Trivia section! - tecanec -->

Revision as of 00:11, 16 November 2024

This article is a stub, and not comprehensive.
You can help this wiki by expanding it.

Nauvis is the main setting of Factorio's base game, and the first of five planets that can be visited in Factorio: Space Age. It is an Earth-like planet featuring a variety of biomes, such as deserts, lakes of liquid water, and forests.

Required Research

-None-

Exclusive Items

The following items, Buildings, and recipes are unlocked by Gleba's Agricultural science pack

Space routes

Nauvis is connected to 3 other planets: Vulcanus, Fulgora and Gleba.

Planet Distance
Planet Distance (KM)
Fulgora 15,000
Gleba 15,000
Vulcanus 15,000

Asteroid rate graphs:


Space route from Nauvis to Vulcanus

Space route from Nauvis to Gleba

Space route from Nauvis to Fulgora

Graph legend:

Asteroid type Chunk Medium
Metallic Blue Red
Carbonic Orange Yellow
Oxide Green Magenta

Orbit

Properties

Property Value
Solar Power 300%
Asteroid Spawning Types
Asteroid Type Spawn Ratio
Metallic asteroid chunk 3
Carbonic asteroid chunk 2
Oxide asteroid chunk 1
Promethium asteroid chunk 0
Asteroid Spawning Sizes
Asteroid Size Spawn %
Chunk 1.25
Medium 0
Big 0
Huge 0

Note:

  • Huge Asteroids only spawn past Aquilo

Surface

Properties

Nauvis Surface Properties
Property Value
Pollutant Type Pollution
Day Night Cycle 7 Minutes
Magnetic Field 90
Solar Power 100%
Pressure 1000
Gravity 10

Biomes

Nauvis has a few distinct biomes:

  • Grasslands features plains of green grass. Large parts of these are covered with trees.
  • Sandy Desert has barren terrain, with a few dead trees scattered about.
  • Red Desert

Natural Resources

The native raw resources on Nauvis are Iron ore, Copper ore, Coal, Stone, Uranium ore, Crude oil, Water, Wood, and Raw fish. Among these, only water and crude oil are renewable with local research, as their sources do not run dry.

Out of these nine resources, the first five are found in ore patches and harvested using a Burner mining drill, an Electric mining drill, or (if Space Age is installed) a Big mining drill. In addition, Uranium Ore requires a constant supply of Sulfuric acid in order for the drills to function and can't be mined using Burner mining drill.

Water is harvested by placing an Offshore pump on the side of a lake. It will produce water indefinitely, as water does not run out. It requires no energy or fuel.

Crude oil is harvested by placing a Pumpjack on an oil field. It requires energy to function. With continuous use, the same oil field will produce oil at a gradually slower rate, but this decrease in production will stop when production is at 20% of its initial value, making crude oil a renewable resource on Nauvis.

Stone, coal, wood, and raw fish can be obtained by mining naturally spawning entities. (In case of stone and coal, this is in addition to being found in ore patches.) Mining a Rock will yield stone, and if it is "huge", it will also yield coal. Trees yield wood when mined. Finally, "mining" a fish (shown as a dark, moving spot in water) will yield the fish as five items.

Mechanics

Pollution

Main article: Pollution

On Nauvis, many buildings produce pollution while active. This pollution is local to the chunk on which it is produced, but will spread to other chunks over time. It is consumed by Nauvis' natural environment, but if it reaches a spawner, it will provoke an attack from its biters/spitters.

See also

Trivia

  • The name of the planet "Nauvis" was known even prior to the announcement of Space Age, as it was already named within the modding API.

History