Speed module: Difference between revisions
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{{:Infobox:Speed module}} | {{:Infobox:Speed module}} | ||
'''Speed module''' increases a machine's speed by 20% | '''Speed module''' increases a machine's speed by 20%, its energy consumption by 50%, and decreases its ability to produce [[quality]]{{SA}} products by 1%. This means that, at the cost of energy, the machine produces more items per minute. | ||
The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation. | The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation. | ||
A speed module 1 requires a significant power increase for very little (less than half the standard rate) throughput increase, the worst amongst its group. By contrast a [[speed module 3]] will produce a much better proportion of throughput, for a similar power requirement downside compared to this tier 1 speed module. | A speed module 1 requires a significant power increase for very little (less than half the standard rate) throughput increase, the worst amongst its group. By contrast a [[speed module 3]] will produce a much better proportion of throughput, for a similar power requirement downside compared to this tier 1 speed module. | ||
The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules. It is generally advised not to place speed modules in the same machines as quality modules, or in beacons that affect machines using quality modules. | |||
== History == | == History == | ||
{{history|2.0.7| | |||
* {{SA}} Speed modules incur a quality penalty on crafted items.}} | |||
{{history|0.13.0| | {{history|0.13.0| | ||
* Blueprints support modules.}} | * Blueprints support modules.}} |
Latest revision as of 20:23, 2 November 2024
Speed module |
Recipe |
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+ + → | |||||||||||||
Total raw |
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+ + + | |||||||||||||
Stack size |
50 |
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Energy consumption |
+50% (electric) |
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Speed |
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-1% |
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Prototype type |
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Internal name |
speed-module |
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Required technologies |
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Produced by |
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Consumed by |
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Speed module increases a machine's speed by 20%, its energy consumption by 50%, and decreases its ability to produce quality products by 1%. This means that, at the cost of energy, the machine produces more items per minute.
The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.
A speed module 1 requires a significant power increase for very little (less than half the standard rate) throughput increase, the worst amongst its group. By contrast a speed module 3 will produce a much better proportion of throughput, for a similar power requirement downside compared to this tier 1 speed module.
The quality bonus of any machine can never fall below 0, meaning speed modules cannot reduce the quality of a machine's output. The quality penalty only counteracts the effect of quality modules. It is generally advised not to place speed modules in the same machines as quality modules, or in beacons that affect machines using quality modules.
History
- 0.13.0:
- Blueprints support modules.
- 0.12.1:
- Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.
- 0.7.1:
- Speed module doesn't produce additional pollution (except for pollution increase from speed).
- 0.7.0:
- Pollution mechanic introduced.
- 0.6.0:
- Introduced