Archive:Bullet damage (research): Difference between revisions
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== History == | |||
{{history|0.17.0| | |||
* Removed due to military technology balance rework.}} | |||
== See also == | == See also == | ||
* [[Research]] | * [[Research]] | ||
* [[Technologies]] | * [[Technologies]] | ||
* [[ | * [[Physical projectile damage (research)]] | ||
* [[Weapon shooting speed (research)]] | |||
* [[Archive:Bullet shooting speed (research)]] | |||
{{TechNav|category=false}} | {{TechNav|category=false}} |
Latest revision as of 14:18, 31 October 2024
Bullet damage (research) has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Bullet damage |
Cost |
|
✖ 50 | |
Prototype type |
|
Internal name |
bullet-damage-1 |
Required technologies |
|
Allows |
|
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | ✖ 50 | 10% | 10% |
Bullet damage 2 | ✖ 100 | 10% | 20% |
Bullet damage 3 | ✖ 100 | 20% | 40% |
Bullet damage 4 | ✖ 200 | 20% | 60% |
Bullet damage 5 | ✖ 200 | 20% | 80% |
Bullet damage 6 | ✖ 300 | 40% | 120% |
Bullet damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 40% per level | 120% + 40%*(Level-6) |
History
- 0.17.0:
- Removed due to military technology balance rework.