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Advanced circuit: Difference between revisions

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Achievements: replaced achievement text with template
fixed number of advanced circuits stated to create a t3 module (from 130 to 190, verified by hand and via calculator: (5 + 5x5)x2=60 for blue circuits and 130 as direct ingredients in the module tiers: 5 + 5x5 + 5x4x5)
 
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{{:Infobox:Advanced circuit}}
{{:Infobox:Advanced circuit}}


'''Advanced Circuits''' are used as components or subcomponents in most high-tech items, most notably in [[Science pack 3]]. They represent a crucial gateway about halfway into the game because of this, and require a fully functioning [[Oil processing]] system to produce good amounts of [[Plastic]].
'''Advanced circuits''' (or "red circuits") are used as components in most high-tech items, most notably in [[chemical science pack]]s, but also logistics robot items, modules, and equipment. They require an [[oil processing]] setup as they are produced using [[plastic bar]]s.
 
Advanced Circuits are much slower to build than most other components, and you will need large quantities of them (unlike items like [[Engine]]s, which might be even slower to build, but are much less in demand).
 
Therefore it is recommended to devote large numbers of [[Assembling machine]]s to their production; [[Assembling machine 3]]s are particularly useful here, as they can also be loaded with more [[Speed module]]s.
 
Theoretical time/item usage:
* 1 [[Copper cable]] factory + 1 [[Electronic circuit]] factory + 1 [[Plastic]] plant → 6 [[Advanced circuit]] factories


Advanced circuits are slower to build than most other intermediate components, require three inputs, and are in high demand. As an example of the demand, a finished [[productivity module 3]] requires a total of 190 advanced circuits. Due to their slow build time, [[assembling machine 3]]s with speed modules may be useful in their production.


== Achievements ==
== Achievements ==
Line 17: Line 11:
{{Achievement|circuit-veteran-3}}
{{Achievement|circuit-veteran-3}}


== See also ==
== Ratio ==
* [http://www.factorioforums.com/forum/viewtopic.php?f=8&t=8836&p=70532#p70529 Red circuit factory]
The following shows the minimum ratio of assemblers/machines and items required to produce advanced circuits such that all number of assemblers are whole numbers. Items per min is calculated using [[assembling machine 3]] with no [[module]]s or [[beacon]]s and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.
 
{| class="wikitable"
! Items/min
|-
|
{|
|-
|colspan="10"| {{Icon|Advanced circuit|75}} using {{Icon|Assembling machine 3|6}}
|-
| ||colspan="10"| {{Icon|Copper cable|300}} using {{Icon|Assembling machine 3|1}}
|-
| ||colspan="10"| {{Icon|Electronic circuit|150}} using {{Icon|Assembling machine 3|1}}
|-
| ||colspan="10"| {{Icon|Plastic bar|150}} using {{Icon|Chemical plant|1.25}}
|-
|style="width:40px;"|
|style="width:40px;"|
||
|}
|}


{{IntermediateNav}}
{{IntermediateNav}}
{{C|Components}}

Latest revision as of 09:57, 28 April 2023

Advanced circuit
  • Base game
  •  
  • Space Age mod

Recipe

6
+
4
+
2
+
2
1

Total raw

9.5
+
5
+
2
+
2

Stack size

200

Rocket capacity

1000 (5 stacks)

Prototype type

item

Internal name

advanced-circuit

Required technologies

Produced by

Consumed by

Advanced circuits (or "red circuits") are used as components in most high-tech items, most notably in chemical science packs, but also logistics robot items, modules, and equipment. They require an oil processing setup as they are produced using plastic bars.

Advanced circuits are slower to build than most other intermediate components, require three inputs, and are in high demand. As an example of the demand, a finished productivity module 3 requires a total of 190 advanced circuits. Due to their slow build time, assembling machine 3s with speed modules may be useful in their production.

Achievements

Circuit veteran 1

Produce 1.0k advanced circuits per hour.

Circuit veteran 2

Produce 10k advanced circuits per hour.

Circuit veteran 3

Produce 25k advanced circuits per hour.

Ratio

The following shows the minimum ratio of assemblers/machines and items required to produce advanced circuits such that all number of assemblers are whole numbers. Items per min is calculated using assembling machine 3 with no modules or beacons and all assemblers running at full speed. The crafting of some intermediate products are not shown (due to the assumption that these items are available in large quantities within the factory). This table was produced using normal recipe difficulty.

Items/min
75
using
6
300
using
1
150
using
1
150
using
1.25