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Heavy armor: Difference between revisions

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{{:Infobox:Heavy armor}}
{{:Infobox:Heavy armor}}
 
'''Heavy armor''' provides more protection than [[light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from [[grenade]]s.  
Available early after the development of [[Steel]], Heavy armor may seem expensive for the novice factory builder but it is well worth the cost. The protection it provides is a class above [[Light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. In addition it provides excellent protection against accidental self damage from [[Grenade]]s.  
 
Tragically the weakest point of Heavy armor is that the Engineer will break far more easily than the armor. Health damage can be healed with a steady supply of [[Fish]], but increasing personal durability requires the use of [[Energy shield]]s and thus the development of [[Modular armor]].
 
Heavy armor's item stacking is similar to that of [[Repair pack]]s. Multiple armors can be repaired by merging them together, and splitting a stack will leave all the fractional durability damage on a single armor.
 


== History ==
== History ==
Line 32: Line 26:
==See also==
==See also==
* [[Armor]]
* [[Armor]]
* [[Damage|Damage & resistances]]
* [[Resistances]]
* [[Modular armor]]


{{CombatNav}}
{{CombatNav}}
{{C|Armor}}
{{C|Armor}}

Latest revision as of 16:55, 29 October 2021

Heavy armor

Recipe

8
+
100
+
50
1

Total raw

8
+
100
+
50

Resistances

Acid: 0/40%
Explosion: 20/30%
Fire: 0/30%
Physical: 6/30%

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

heavy-armor

Required technologies

Produced by

Heavy armor provides more protection than light armor, nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from grenades.

History

  • 0.15.0:
    • Acid resistance reduced
    • Explosive resistance raised
  • 0.13.0:
    • Armor resistances are applied before shields
  • 0.11.0:
    • New player animation. Three levels depending on the armor.
  • 0.7.1:
    • Increased resistances

See also