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Heavy armor: Difference between revisions

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Created page with "{| class="wikitable" |- | '''Recipe:''' || + + {{icon|time icon|15|time}} => {{icon|heavy-armor|1|armor#Heavy armor}} |- | '''Absolute protection:''' || 3 |- | '''Relative p..."
 
m see also link to damage overhaul
 
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{| class="wikitable"
{{Languages}}
|-
{{:Infobox:Heavy armor}}
| '''Recipe:''' || +  + {{icon|time icon|15|time}} => {{icon|heavy-armor|1|armor#Heavy armor}}
'''Heavy armor''' provides more protection than [[light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from [[grenade]]s.
|-
 
| '''Absolute protection:''' || 3
== History ==
|-
 
| '''Relative protection:''' || 30 %
{{history|0.15.0|
|-
* Acid resistance reduced
| '''Durability:''' || 5000
* Explosive resistance raised }}
|-
 
|}
{{history|0.13.0|
* Armor resistances are applied before shields}}
 
{{history|0.12.17|
* Update icons }}
 
{{history|0.11.0|
* New player animation. Three levels depending on the armor.}}
 
{{history|0.7.1|
* Increased resistances }}
 
{{history|0.1.0|
* Introduced }}
 
==See also==
* [[Armor]]
* [[Resistances]]
* [[Modular armor]]
 
{{CombatNav}}
{{C|Armor}}

Latest revision as of 16:55, 29 October 2021

Heavy armor

Recipe

8
+
100
+
50
1

Total raw

8
+
100
+
50

Resistances

Acid: 0/40%
Explosion: 20/30%
Fire: 0/30%
Physical: 6/30%

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

heavy-armor

Required technologies

Produced by

Heavy armor provides more protection than light armor, nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from grenades.

History

  • 0.15.0:
    • Acid resistance reduced
    • Explosive resistance raised
  • 0.13.0:
    • Armor resistances are applied before shields
  • 0.11.0:
    • New player animation. Three levels depending on the armor.
  • 0.7.1:
    • Increased resistances

See also