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Red wire: Difference between revisions

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(clarification about wires + ghosts)
(Added History section and Factorio Origins: Red Wire)
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To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on [[Electric system#Distribution|electric pole]]s, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a [[blueprint]]. Then, when the blueprint is filled out by [[construction robot]]s or by hand, no wire is consumed.
To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on [[Electric system#Distribution|electric pole]]s, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a [[blueprint]]. Then, when the blueprint is filled out by [[construction robot]]s or by hand, no wire is consumed.
== History ==
{{history|0.1.0|
* Introduced}}
== See also ==
== See also ==
* [[Electric system]]
* [[Electric system]]

Revision as of 07:17, 16 September 2019

Red wire.png
Red wire

Red wire cable.png

Stack size

1

Prototype type

item

Internal name

red-wire

Red wire is used to connect devices to a red circuit network.

To form connections, entities capable of using a circuit network can be left clicked while holding the wire. This also works on electric poles, so they can be used to connect the wire over longer distances. One unit of wire is needed for each connection between two points, unless a wire is included in a blueprint. Then, when the blueprint is filled out by construction robots or by hand, no wire is consumed.

History

See also