Submachine gun: Difference between revisions
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m (Tank machinegun no longer deals extra damage. See 0.17.0 release notes) |
m (Add links to Car and Tank, which both have a machinegun) |
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Line 5: | Line 5: | ||
* [[Pistol]] | * [[Pistol]] | ||
* [[Shotgun]] | * [[Shotgun]] | ||
* [[Car]] | |||
* [[Tank]] | |||
{{CombatNav}} | {{CombatNav}} | ||
{{C|Weapons}} | {{C|Weapons}} |
Revision as of 20:36, 8 June 2019
Submachine gun |
Recipe |
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+ + + → | |||||||||||||
Total raw |
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+ + | |||||||||||||
Stack size |
5 |
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Range |
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Shooting speed |
10/s |
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Ammunition |
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Prototype type |
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Internal name |
submachine-gun |
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Required technologies |
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Produced by |
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The submachine gun is an upgrade from the pistol. It fires the same ammunition types and deals the same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the car and tank; the car and tank's version of the submachine gun fires +5 rounds per second and has +2 range compared to the handheld one. This weapon can easily handle moderate waves of small biters, even with regular ammunition, but destroying nests efficiently requires damage upgrades or the more expensive piercing round.
See also