Archive:Bullet damage (research): Difference between revisions
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| {{icontech|bullet-damage|2|Bullet damage}} Bullet damage 2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X 100</big> || 10% || 20% | | {{icontech|bullet-damage|2|Bullet damage}} Bullet damage 2 || {{icon|Time icon|30|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X 100</big> || 10% || 20% | ||
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| {{icontech|bullet-damage|3|Bullet damage}} Bullet damage 3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} <big>X | | {{icontech|bullet-damage|3|Bullet damage}} Bullet damage 3 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}}{{icon|military_science_pack|1|Military science pack}} <big>X 100</big> || 20% || 40% | ||
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| {{icontech|bullet-damage|4|Bullet damage}} Bullet damage 4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon| | | {{icontech|bullet-damage|4|Bullet damage}} Bullet damage 4 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}}{{icon|military_science_pack|1|Military science pack}}<big>X 200</big> || 20% || 60% | ||
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| {{icontech|bullet-damage|5|Bullet damage}} Bullet damage 5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon| | | {{icontech|bullet-damage|5|Bullet damage}} Bullet damage 5 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} <big>X 200</big> || 20% || 80% | ||
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| {{icontech|bullet-damage|6|Bullet damage}} Bullet damage 6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon| | | {{icontech|bullet-damage|6|Bullet damage}} Bullet damage 6 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}} <big>X 300</big> || 40% || 120% | ||
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| {{icontech|bullet-damage|7|Bullet damage}} Bullet damage 7 || {{icon|Time icon|60|time}} {{icon|science-pack-1|1|Science pack 1}} {{icon|science-pack-2|1|Science pack 2}} {{icon|science-pack-3|1|Science pack 3}} {{icon|military_science_pack|1|Military science pack}} {{icon|High_tech_science_pack|1|High-tech science pack}} {{icon|Space_science_pack|1|Space science pack}} <big>X 1000</big> || 40% || 160% | |||
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Revision as of 18:47, 16 May 2017
Bullet damage (research)/infobox
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | X 50 | 10% | 10% |
Bullet damage 2 | X 100 | 10% | 20% |
Bullet damage 3 | X 100 | 20% | 40% |
Bullet damage 4 | X 200 | 20% | 60% |
Bullet damage 5 | X 200 | 20% | 80% |
Bullet damage 6 | X 300 | 40% | 120% |
Bullet damage 7 | X 1000 | 40% | 160% |