Solar panel: Difference between revisions
		
		
		
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[[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]]  | [[File:SolarPanelSetUp.png|350px|thumb|An efficient solar panel set up.]]  | ||
== Notes ==  | |||
* It takes 23.8 solar panels to operate 1MW of factory '''and''' charge enough accumulators to sustain that 1MW through the night  | |||
== Achievements ==  | == Achievements ==  | ||
Revision as of 01:35, 25 January 2017
Solar panels are an infinite source of free energy while producing no pollution. During daylight hours every panel provides the maximum power level, 60kW. Generated power will increase/decrease linearly during dusk and dawn, and no power is produced at night. When placed, the Solar Panel takes up 9 spaces, in a 3x3 area.
Basic accumulators can be charged up during the day to power the base at night.
Notes
- It takes 23.8 solar panels to operate 1MW of factory and charge enough accumulators to sustain that 1MW through the night
 
Achievements
- Main article: Achievements
 
Solar panels are directly connected to the following achievements:
- Solaris
 - Produce more than 10 GJ energy per hour without the usage of steam engine.
 - Steam all the way
 - Win the game without using a solar panel.
 
History
- 0.13.2: 
- Changed tech requirement from Adv. Electronics to Electronics.
 
 
- 0.12.11: 
- Energy of the solar panel is now fractioned between all the networks it's connected to.
 
 
- 0.12.0: 
- Massive optimisations to solar panel logic.
 
 
- 0.11.0: 
- Significantly slowed crafting speed to 10 secs from 0.5 sec.
 
 
- 0.7.1: 
- Made solar panels pre-science pack 3.
 
 
- 0.5.0: 
- Unplugged icon shown when not connected to any power transfer device.
 
 
- 0.3.0: 
- New solar panel graphics.
 
 
- 0.2.1: 
- Priority of power consumption changed to consume from solar panel first.
 
 
- 0.1.0: 
- Introduced