Spoilage
Spoilage |
Stack size |
200 |
2000 (10 stacks) |
|
Fuel value |
250 KJ (burner) |
Vehicle acceleration |
50% |
Vehicle top speed |
50% |
Prototype type |
|
Internal name |
spoilage |
Consumed by |
|
Used as fuel by |
|
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Space Age expansion exclusive feature.
Spoilage is generated by letting most spoilable items spoil. This often happens on Gleba, but it can happen anywhere, notably with agricultural science packs or fish.
Spoilage can be directly harvested from stingfrond, sunnycomb, hairy clubnub and other flora present in Gleba. In addition, recycling nutrients will behave as if the nutrients were made using the nutrients from spoilage recipe, thereby yielding conciderably more spoilage than simply allowing the nutrients to spoil naturally.
Alternative recipes
Recipe | Ingredients | Result | Produced by | Crafted only on |
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+ | + | |||
+ | + |
Spoilage Mechanics
- Main article: Spoilage mechanics
Many items produced on Gleba will transform into spoilage after a period of time particular to that type of item. This mechanism is also referred to as "spoilage".