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Speed module

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Revision as of 19:59, 2 November 2024 by Brin (talk | contribs) (→‎History: 2.0)
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Speed module.png
Speed module

Recipe

Time.png
15
+
Advanced circuit.png
5
+
Electronic circuit.png
5
Speed module.png
1

Total raw

Time.png
68.75
+
Copper plate.png
32.5
+
Iron plate.png
15
+
Plastic bar.png
10

Stack size

50

Energy consumption

Speed

Quality normal.png +20%
Quality uncommon.png +26% Quality rare.png +32%
Quality epic.png +38% Quality legendary.png +50%

Quality

-1%

Prototype type

module

Internal name

speed-module

Required technologies

Speed module (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Assembling machine 3.png
Destroyer capsule.png
Speed module 2.png

Speed module increases a machine's speed by 20% and its energy consumption by 50%. This means that, at the cost of energy, the machine produces more items per minute.

The machine will consume more energy per second, but will also work more quickly. Because energy costs are based on time rather than number of operations, some of the increased energy cost is offset by the reduced time per operation.

A speed module 1 requires a significant power increase for very little (less than half the standard rate) throughput increase, the worst amongst its group. By contrast a speed module 3 will produce a much better proportion of throughput, for a similar power requirement downside compared to this tier 1 speed module.

History

  • 2.0.7:
    • Speed modules incur a quality penalty on crafted items.
  • 0.13.0:
    • Blueprints support modules.
  • 0.12.1:
    • Changed assembling machines' auto-insertion behavior when using speed modules. Faster speed with fast recipes will insert more items, sooner.
  • 0.7.1:
    • Speed module doesn't produce additional pollution (except for pollution increase from speed).
  • 0.7.0:
    • Pollution mechanic introduced.

See also