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  • ...prototype is used to make sound while playing the game. This includes the game's [https://store.steampowered.com/app/436090 music], composed by Daniel Jam This lets the game know in what instances the audio file is played.
    2 KB (268 words) - 10:42, 21 September 2023
  • ...thin the game save, containing any information needed to repeat (replay) a game from start, in a movie-like fashion. This feature is to allow players to vi ...when starting a new game. This setting is in the top right when selecting game modes (freeplay, scenarioes, etc.) before map settings. Replays have rather
    4 KB (631 words) - 11:33, 1 March 2024
  • |[https://wiki.factorio.com/index.php?title=Game/Keyboard%20bindings Game/Keyboard bindings] |[https://wiki.factorio.com/index.php?title=Special:WhatLinksHere/Game/Keyboard%20bindings 2]
    6 KB (854 words) - 15:32, 6 May 2024
  • * Mod portal (in-game) === Mod portal (in-game) ===
    5 KB (750 words) - 19:31, 13 November 2023
  • * Mod portal (in-game) ...ctly by viewing the mods list which you can access through the game's main menu.
    6 KB (871 words) - 11:29, 15 February 2019
  • ...llection of all published changelogs. They can also be found in-game (Main menu -> About -> Changelog), in the [https://raw.githubusercontent.com/wube/fact
    1 KB (133 words) - 13:14, 25 September 2023
  • ...als hosted on this wiki|Tutorials}}[[File:New game gui.png|thumb|right|The menu to enter the tutorial.]] ...ces or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion tim
    2 KB (284 words) - 11:08, 17 November 2021
  • ...Factorio main menu, or by using the console command "/editor" in-game. In-game, /editor can also be used to leave the map editor again. ...All editor modes use {{Keybinding|Q}} to clear the cursor, like the normal game. Placing entities/tiles/decoratives is done using {{Keybinding|lmb}}, they
    6 KB (993 words) - 17:54, 24 September 2023
  • Used by [[Prototype/TipsAndTricksItem]] and by main menu simulations ([[Prototype/UtilityConstants#main_menu_simulations]]). ...t given and <code>generate_map</code> is true, a map gets generated by the game.
    5 KB (696 words) - 10:42, 21 September 2023
  • ...player / New game</code> '''or''' <code>Main menu / Multiplayer / Host new game</code>). When the Play button is pressed, the game starts immediately.
    4 KB (682 words) - 18:26, 24 February 2020
  • ...[[Version history/1.1.0|version 1.1.0]], for the game's main menu. How the game picks which track to play is based on information that can be read at [[Pro
    2 KB (195 words) - 15:34, 24 September 2023
  • ...ink a Steam and a factorio.com account together to be able to download the game from both platforms, at no additional cost. Note that as of version 0.15, 32bit versions of the game are no longer available, leaving 32 bit players stuck on version 0.14.23.
    4 KB (644 words) - 13:24, 29 April 2024
  • * Scenarios, unlike mods, cannot add any prototypes to the game. The only type of scripting allowed in a scenario is scripting that would o ...from the base game or mod. The Freeplay scenario is the same as the basic game, where the objective is to launch a rocket.
    4 KB (696 words) - 20:36, 13 November 2023
  • ...right-clicking them. The keybindings can be reset in the controls settings menu. ...ld this modifier while clicking a station in the locomotive GUI minimap or main map to add the station to the schedule.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...f the player''' and represents the physical existence of the player in the game-world. In technical terms: A character is just one property of the [[player ...ally, slowly regenerate a few seconds after taking damage. The character's main inventory has 80 slots (without bonuses from [[Power_armor|power armor]], [
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Main menu simulation * Main menu redesign.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...tate of the game. It can be enabled to show detailed information about the game world. The default key to enable debug mode is {{keybinding|F5}}. * See additional non-game related information, such as Updates Per Second and FPS.
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...ory|mods folder]] for the game contains the local players settings between game sessions similar to the player-data.json file. ...i.png|right|300px|thumb|The mod settings gui. Can be reached from the main menu → Settings → Mod settings.]]
    14 KB (2,093 words) - 20:43, 13 November 2023
  • === Starting your game === ...aign is a basic tutorial, the "New Hope" further teaches the basics of the game.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...tems#Placeable_items|entities]] personally from resources using your craft menu (Default: E) ...different pieces of equipment will be necessary from the first moments of game-play, starting with your first [[Iron axe]].
    8 KB (1,266 words) - 19:23, 21 July 2017

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