User:Nukes327/Sandbox/Player

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Factorio is played from the top down perspective of your player character, who is always at the center of your view. You have five primary ways of interacting with the world: # Crafting [[Item|items]] and [[Items#Placeable_items|entities]] personally from resources using your craft menu (Default: E) # Placing entities by selecting them from your inventory or toolbar and placing them on a [[Tile|tile]] (Default: LMB) ## Opening contextual menus for entities like [[Assembling machine|Assembly Machines]] or [[Chests]] ## Removing an entity from the world, returning it to your inventory (Default: Hold RMB) # Harvesting [[Item#Resources|resources]] from a tile (Default: Hold RMB) # Firing weapons at enemies (Default: Press or hold Spacebar depending on weapon) # Picking up non-placed [[Items]] from the ground and placing them in your inventory (Default: Hold f) ''For more key-bindings, see [[Keyboard bindings]]'' In the process of building and expanding your factory, different pieces of equipment will be necessary from the first moments of game-play, starting with your first [[Iron axe]]. == Tools == Removing or harvesting [[Items#Placeable_items|placeable entities]], [[Tree]]s, [[Iron ore|Iron Ore]], [[Copper ore|Copper Ore]], [[Raw fish]], [[Stone]] or [[Coal]] from the world requires effort and this is implemented by way of a progress bar that needs to fill uninterrupted in order to complete. Starting without a pickaxe (blank hand icon in the top left square in the display at the bottom right of the screen), it will take around two seconds to cut down a single tree. Since this is the sort of action required thousands of times over the course of a game, it is heavily recommended to craft an iron axe as your first action in the game. ===Iron Axe=== {{:Iron axe}} ===Steel Axe=== {{:Steel axe}} ===Repair Pack=== {{:Repair pack}} == Weapons == Eventually, whether in a peaceful game or not, you will need the capability to destroy the various [[Enemies]] that live on your world. This capability mostly comes in the form of [[Turrets]] for your base's defense, but personally in two broad categories for the player, more traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in the bottom right corner of the screen somewhere on the top row (the first column is for [[Player#Tools|pickaxes]] and [[Player#Armor|armors]]), for the weapon to be selected with a red highlight (Default q to move the selection) and for appropriate ammunition for the weapon to be placed in the slot below it. If all the preparation is done, fire the weapon with your target enemy key (Default: Spacebar) or your target cursor key (Default: c). Target enemy is a ''somewhat safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear obstacles such as [[Tree]]s and rocks that block placing things. Bear in mind that damage is calculated as a combination of weapon, ammunition and technology together. Each player starts with a [[Pistol]] and ten magazines of [[Regular Magazine]], which will fend off the first few biter attacks, but will quickly be insufficient against the growing alien forces. '''Note regarding friendly fire:''' Pistols and Sub-machine guns are perfect for in-factory combat, as they have no area effects, however all other weapons use some form of spread or explosion which will likely lead to you causing far more collateral damage than the actual alien attack could hope to. Play with your rockets outside. ===Pistol=== The Pistol is the most basic weapon apart from using [[tools]]. It fires directly at the target nearest to the player's cursor. Unfortunately the Pistol can only handle the smallest of enemy threats and the player will frequently take damage. Players should upgrade to the Sub-machine gun for personal defense as soon as possible. ''see'' [[Pistol]] ===Sub-machine Gun=== The Sub-machine gun is an upgrade from the Pistol. It fires the same ammunition and deals the same damage as the pistol, but with a much higher rate of fire. ''see'' [[Submachine gun]] ===Shotgun=== The Shotgun is a basic but powerful weapon with a short range, damage, and ammo efficiency, but low rate of fire. ''see'' [[Shotgun]] ===Combat Shotgun=== The Combat Shotgun is an advanced variant of the Shotgun that has a higher rate of fire and damage. ''see'' [[Combat shotgun]] === Rocket launcher=== The Rocket Launcher is a powerful, long-range weapon useful for clearing waves of enemies from afar, but with the high cost of ammunition. ''see'' [[Rocket launcher]] ===Flamethrower=== The flamethrower is an advanced weapon best used against hordes of enemies or trees. It has a decent damage and also an area of effect damaging multiple Enemies at once, much like the Shotgun and Rocket launcher. ''see'' [[Flamethrower]] ===Tank Cannon=== This is a special type of weapon only available in the [[Tank#Cannon|Tank]]. == Armor == Once you've faced your first proper attack, you'll quickly come to learn how much damage you can handle, which is to say not much at all. Equipping a decent set of armor is therefore a priority. There are two subcategories of armor in the game, though early in the game you only have access to simple basic armor ===Iron Armor=== The Iron Armor is the first tier of armor, granting resistances to the player. ''see'' [[Iron armor]] ===Heavy Armor=== The Heavy armor is the second tier of armor right after the Iron Armor, granting greater resistances and durability. ''see'' [[Heavy armor]] ==Modular Armor== From the mid-game onward, you will gain access to modular armors, offering higher resistances and durability along with the capacity to use various equipment known as [[Player#Modules|modules]]. ===Basic Modular Armor=== {{:Basic modular armor}} ===Power Armor=== {{:Power armor}} ===Power Armor MK2=== {{:Power armor MK2}} == Armor Modules == Once you have any modular armor you gain access to various general purpose enhancements, which can be free added or removed from any armor. While all of them are capable of fitting in even the [[Basic modular armor]] their usefulness greatly depends on player choice, there are no specific ''best'' modules, although some are made obsolete by later versions. ===Basic Exoskeleton Equipment=== {{:Basic exoskeleton equipment}} ===Batteries=== {{:Battery MK1}} ---- {{:Battery MK2}} ===Portable Power Supply=== {{:Portable solar panel}} ---- {{:Portable fusion reactor}} ===Energy Shields=== {{:Energy shield}} ---- {{:Energy shield MK2}} ===Vision Equipment=== {{:Night vision}} ===Personal Defense Equipment=== {{:Personal laser defense}} ---- {{:Discharge defense}} == Capsules == Capsules are consumable weapons systems, you pick them up from your inventory and click somewhere in the game world to throw one at that position. Early in the game, these take the form of instant effect grenades that detonate upon reaching the location they were thrown to. ===Basic Grenade=== {{:Basic grenade}} ===Poison Capsule=== {{:Poison capsule}} ===Slowdown Capsule=== {{:Slowdown capsule}} ==Combat Robot Capsules== With the mid-game comes access to combat robot capsules, which are deployed the exact same way as previous capsules, only they deploy different forms of hovering robots, with various behaviors. '''Follower robot count:''' [[Defender capsule]] and [[Destroyer capsule]] are limited in how many robots can actually be used by your [[Follower robot count]] research. Attempting to deploy more robots beyond the amount allowed will cause the oldest existing combat robot to instantly explode until the total number returns to this limit. [[Distractor capsule| Distractor capsules]] '''do not''' count and can be deployed in whatever numbers the player can put out. ===Defender Capsule=== {{:Defender capsule}} ===Distractor Capsule=== {{:Distractor capsule}} ===Destroyer Capsule=== {{:Destroyer capsule}} ===Basic Electric Discharge Defense Capsule=== {{:Basic electric discharge defense remote}}