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  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    3 KB (437 words) - 10:59, 9 April 2021
  • When this flag is set, it will internally set these flags: When this flag is set, it will internally set these flags:
    3 KB (329 words) - 10:42, 21 September 2023
  • ...oducing alerts in the form of sound, and elements on nearby players' guis. It can be connected to the circuit network to produce an alert when a signal d == GUI and configuration ==
    2 KB (378 words) - 17:16, 31 July 2023
  • [[File:Blueprint_library.png|thumb|right|The blueprint library GUI.]] ...ing|B}} by default. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]].
    2 KB (347 words) - 18:01, 13 December 2022
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • ..., but can contain an unlimited amount of any of them. Also just like them, it can be stored in the [[blueprint library]] to prevent inventory space usage ...switching to a nested book, that book is switched to the first (last) item it contains, and scrolling further switches through that nested book's items u
    3 KB (540 words) - 17:46, 11 March 2021
  • A speech bubble. It floats in the world and can display text. Needs a style of the type "speech_bubble_style", defined inside the gui styles.
    1 KB (197 words) - 10:43, 21 September 2023
  • ...rks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changin ...f a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. Unlike t
    2 KB (243 words) - 17:17, 17 December 2021
  • == "hide-from-bonus-gui" == Item will not appear in the bonus gui.
    2 KB (378 words) - 10:42, 21 September 2023
  • Alternate expressions can be made available in the map generator GUI by setting their <code>intended_property</code> to the name of the property ...make the expression show up as an option in the map generator GUI, unless it is the only expression with that
    7 KB (974 words) - 10:43, 21 September 2023
  • === The replay GUI === A simple control GUI is available to control replay playback:
    4 KB (631 words) - 11:33, 1 March 2024
  • ...t least one Admin user. When a multiplayer game is started from the game's GUI, this is the person who created the multiplayer game. On a headless server, ...nds (link to console commands). Others are invoked through the Permissions GUI (link needed)
    6 KB (910 words) - 18:33, 11 December 2020
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...the format required to display mod changelogs in the in-game mod browsing GUI. The changelog.txt file needs to be located in the root of the mod folder ( ...torio.com/ mod portal] website does ''not'' require this changelog format, it will display the changelog.txt content as plain text.
    5 KB (783 words) - 20:42, 13 November 2023
  • ...of icons for accessing regularly used features with a simple mouse click. It is always visible at the bottom of the screen, appearing to the right of th On the [[Nintendo Switch version|Nintendo Switch]], this GUI is replaced by the [[quick panel]].
    2 KB (321 words) - 17:56, 13 December 2022
  • ...t behave as expected because the game always scales the sprite to fill the GUI slot. ...e this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.
    5 KB (655 words) - 10:43, 21 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...ssible stop in the scheduling area of a [[Railway#Train_schedule|train]]'s GUI. This can be used to create loading and unloading stations for trains.
    6 KB (977 words) - 13:44, 6 May 2024
  • ...above the minimap. On the [[Nintendo Switch version|Nintendo Switch]] the GUI can be opened via a button in the [[quick panel]]. ...itional tabs. The fluids tab works similarly to the production tab in that it shows produced and consumed fluids. This includes steam that is created to
    2 KB (404 words) - 18:01, 13 December 2022
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • Specifies the ordering in the [[map generator]] gui. ...scale" in the map generator GUI. So a water scale that shows as 50% in the GUI is a value of <code>1/0.5 = 2</code> for <code>terrain_segmentation</code>.
    5 KB (777 words) - 10:42, 21 September 2023

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