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- * ParticleSourcePrototype particle is now optional, added smoke property.3 KB (339 words) - 14:48, 24 September 2023
- ** [[Prototype/Smoke]] <abstract> *** [[Prototype/SimpleSmoke]] '''smoke''' (for migration, cannot be used)12 KB (901 words) - 19:40, 25 September 2023
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}} {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}4 KB (530 words) - 19:36, 21 March 2018
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}3 KB (239 words) - 13:59, 12 May 2020
- {{Prototype property|smoke|Array of [[Types/SmokeSource|SmokeSource]]|optional=true}}3 KB (480 words) - 10:43, 21 September 2023
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}3 KB (328 words) - 23:11, 10 December 2017
- * [[Prototype/Smoke]] <abstract> ** [[Prototype/SimpleSmoke]] '''smoke''' (for migration, cannot be used)23 KB (2,607 words) - 10:43, 21 September 2023
- {{Prototype property|smoke|[[Types/table|Array]] of [[Types/SmokeSource|SmokeSource]]|optional=true}}6 KB (733 words) - 10:43, 21 September 2023
- * atomic-fire-smoke * smoke-me-a-kipper-i-will-be-back-for-breakfast84 KB (4,767 words) - 20:37, 13 November 2023
- * Smoke can be switched off * Source smoke animation in matrix, to be loadable on computer with smaller maximum bitmap12 KB (1,745 words) - 14:47, 24 September 2023
- ...air the entity (can be turned off again using the specific flags). Enables smoke to be created automatically when building the entity. If the entity does no5 KB (680 words) - 10:42, 21 September 2023
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}7 KB (96 words) - 15:05, 19 March 2021
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}6 KB (898 words) - 02:26, 3 October 2022
- | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}6 KB (764 words) - 11:53, 29 June 2020
- | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}7 KB (875 words) - 15:58, 5 May 2024
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}6 KB (860 words) - 18:34, 16 March 2022
- | {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}10 KB (206 words) - 07:10, 18 June 2023
- {{Achievement|smoke-me-a-kipper-i-will-be-back-for-breakfast}}10 KB (148 words) - 20:18, 10 July 2023
- ...effect of entities is not applied in map editor, to avoid too much freezed smoke particles at the same time that slows the render ([http://www.factorioforum * Optimized smoke update ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=4611 more]41 KB (6,360 words) - 14:46, 24 September 2023
- ...killable turrets. These appeared when turrets were killed by the pick/land/smoke. Existing unkillable turrets are terminated on the transition from older ve14 KB (2,085 words) - 14:48, 24 September 2023
- * Added new smoke Graphics * Additional fix of the puff smoke appearing on different surface. ([https://forums.factorio.com/15117 more])100 KB (14,717 words) - 14:46, 24 September 2023
- ...e created effect of mod entities by the smoke effect. It now just adds the smoke effect to the specified effect.57 KB (8,673 words) - 14:46, 24 September 2023
- * Fixed crash when creating smoke entity through create-entity trigger effect. ([https://forums.factorio.com/ * Terrain, shadow and smoke sprites are sorted into separate sprite atlases in attempt to optimize GPU132 KB (18,979 words) - 14:46, 24 September 2023
- * Fixed smoke might not be spawned from generator entity if its animation was too short. * Improved performance of smoke producing entities.89 KB (12,579 words) - 14:47, 24 September 2023
- * Fixed a crash when trivial smoke was defined with bad movement speed values. ([https://forums.factorio.com/1 * Fixed that teleporting cars between surfaces would create the build effect smoke. ([https://forums.factorio.com/103972 more])202 KB (28,497 words) - 15:29, 11 April 2024
- * Fixed a modded crash related to fire flame smoke. * Improved performance of smoke greatly. (2.5% and more effect on big factories).122 KB (17,425 words) - 14:47, 24 September 2023
- * Changed render-layer of smoke used as activity indicator on chemical plant. ([https://forums.factorio.com * Fixed smoke for generators without animation. ([https://forums.factorio.com/68757 more]237 KB (33,800 words) - 14:47, 24 September 2023