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  • Only read if <code>is_whole_box</code> is true. Only read if <code>is_whole_box</code> is true.
    1 KB (207 words) - 10:42, 21 September 2023
  • ...estination, vehicle_automatic_targeting_parameters and time_to_next_effect read/write. * Added LuaItemStack::connected_entity read/write.
    3 KB (339 words) - 14:48, 24 September 2023
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    3 KB (191 words) - 17:33, 26 April 2024
  • use-system-read-write-data-directories=false read-data=__PATH__executable__/../data
    4 KB (546 words) - 09:01, 12 November 2023
  • Required, read by the game and then immediately discarded. In short: Does nothing.
    1 KB (166 words) - 10:42, 21 September 2023
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    4 KB (149 words) - 15:06, 14 March 2021
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    3 KB (502 words) - 17:31, 26 April 2024
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    4 KB (525 words) - 17:33, 26 April 2024
  • For translaters, please read Discussion on head of this page.
    2 KB (220 words) - 03:59, 11 May 2024
  • ...e data then the file is malformed. If you're at a point when you expect no more data but there is data then the file is malformed.
    1 KB (213 words) - 09:07, 12 November 2023
  • ...nging autoplace behavior of an entity based on the preset, which cannot be read from a noise expression. :: Read by the game, but not used or set in the GUI.
    5 KB (777 words) - 10:42, 21 September 2023
  • ...ou wish to know where to install a mod which is in a zipped format, please read the instructions on the [[Application_directory|application directory]] pag * [https://repl.it/languages/lua Lua REPL] : A Lua read-eval-print-loop, essentially a sandbox.
    5 KB (750 words) - 19:31, 13 November 2023
  • The '''fast inserter''' is an electric inserter that is more than twice as fast as the regular [[inserter]]. For more information on mechanics and uses see [[inserters]].
    2 KB (270 words) - 14:46, 25 September 2018
  • use-system-read-write-data-directories=true read-data=__PATH__executable__/../../data
    4 KB (597 words) - 17:32, 26 April 2024
  • ...t internally it is measured in positions (1/256 tile) per tick (1/60 sec). More on that below. The speed of a basic [[transport belt]] is 1.875 tiles per [ ...tems moving over two straight [[fast transport belt]] tiles and what their read signals would be at each tick. Their center points are marked with <code>*<
    9 KB (1,325 words) - 16:32, 24 September 2023
  • ...ge saying "destination full". Once a stop with that name opens up to allow more trains, the train will proceed. ...number. Additionally, the amount of trains going to the train stop can be read by the circuit network.
    6 KB (977 words) - 13:44, 6 May 2024
  • ...ntry is only shown to the player once they have marked all dependencies as read.
    3 KB (397 words) - 10:43, 21 September 2023
  • For more information on mechanics and uses see [[Inserters]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    2 KB (334 words) - 18:08, 30 November 2020
  • You can read the files on the web on GitHub or download and extract
    3 KB (385 words) - 20:42, 13 November 2023
  • ...t tier, a fully filled straight transport belt holds 8 items in total. For more information on this, see [[Transport belts/Physics]] and [https://factorio. ; More density
    13 KB (2,120 words) - 12:00, 29 September 2023
  • For more information on mechanics and uses see [[inserters]]. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    3 KB (379 words) - 13:37, 9 July 2021
  • ...ic" or "oriented". If the type is "oriented", the following properties are read additionally to the other properties:
    3 KB (354 words) - 10:42, 21 September 2023
  • ...ide the information from show-time-usage. This option hides them so we can read everything. Tip: To read the numbers more easily, open your map and scroll to an area you haven't explored yet, so th
    9 KB (1,540 words) - 11:41, 1 March 2024
  • ...a to determine if the fluid should be barreled. The property itself is not read by the C++ part of the game which means that it is discarded by the game wh
    3 KB (465 words) - 10:43, 21 September 2023
  • * Fixed bug with inserter not taking items from more stacks of the container when needed. * Added read/write property currentresearch to LuaLorce.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • 1 or more instances of key/value pairs. | Whether or not to read the state of this rail/chain signal.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ...prevents a train from entering a block if it won't be able to leave. When more than one exits exist, the one where the train is pathing to is considered. * Rail chain signals can be read by the [[circuit network]].}}
    4 KB (669 words) - 15:19, 19 March 2021
  • ...n of the OS, and arguments provided to the game launch. It will also print read/write data paths, which can give clues about where the game stores the file
    3 KB (584 words) - 09:06, 12 November 2023
  • ...ble to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. * Inserters connected to the circuit network now have the option to only read hand contents.}}
    4 KB (559 words) - 13:51, 5 April 2022
  • ...here a "belt" is the size of one tile. See [[Transport_belts/Physics]] for more details. Always optional. Only read if <code>belt_animation_set</code> is not present.
    5 KB (767 words) - 10:43, 21 September 2023
  • ...over 5 items in the furnace. This will avoid stuck inserter when there are more than one feeder at the same time. * Fixed bug of burner mining drill accepting more than 5 coal (up to full stack) by inserters.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • The changelog format consists of one or multiple version sections, which are read line by line. Each version section has to start with the [[#Version section
    5 KB (783 words) - 20:42, 13 November 2023
  • * In reality this means the inserter may place more than 10 Advanced circuits in the chest because it could pick up to 3 at onc ...is inserting to and adds the negative average, i.e. it calculates how many more than the average it has in its chest. Thus if that number is negative, it h
    26 KB (4,139 words) - 13:35, 8 May 2023
  • ...fg</code>. There can be more than 1 file per language, all of them will be read. For more complex strings, localisation parameters can be used. For instance we want
    13 KB (1,908 words) - 10:41, 5 February 2024
  • * Rail signals connect to more than one rail when connected to junction. * More visible (white) caret in the console.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...approximately 17s to fully charge/discharge at the maximum rate of 300kW. Read [[Time#Seconds]] for further time related calculations. ...only one of them runs at a time, if both happen to run they won't consume more than the total limit, they'll just slow down.
    6 KB (898 words) - 10:22, 30 November 2022
  • ...the browse mods GUI in some instances. ([https://forums.factorio.com/39032 more]) ...cking the same tick the map is loaded. ([https://forums.factorio.com/39713 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...train identifier code. The amount of trains going to the train stop can be read by the circuit network.<br>When reading the content of a stopped train, flu Combinators can function as both receiving and sending devices and allow more advanced functions to be used on a circuit network.
    21 KB (3,366 words) - 12:39, 4 March 2024
  • .... So if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1".
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ...style="background-color:#DDA0DD; color:black">on_entity_died</code>, etc. More on this in the control scripting section. More terminology may be declared and defined later in this tutorial.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...mands when the string is concatenation. ([https://forums.factorio.com/9896 more]) ...erter connection to rail in junctions. ([https://forums.factorio.com/10078 more])
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...UI didn't size properly in some cases. ([https://forums.factorio.com/31764 more]) ...being checked correctly in some cases. ([https://forums.factorio.com/31607 more])
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. ...ng script data when a mod is disabled. ([https://forums.factorio.com/60874 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...hich creates the surface with a hub on it with a small amount of flooring. More flooring can be placed, but can't contain any holes. The entire platform is ...s such as iron gear wheels, copper wire, steel, and low density structures more quickly than other methods.
    20 KB (3,177 words) - 17:10, 10 May 2024
  • * Fixed corrupted Windows release. ([https://forums.factorio.com/54184 more]) ...hen deleting chunks in specific cases. ([https://forums.factorio.com/52598 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...car in the New Hope campaign missions. ([https://forums.factorio.com/24923 more]) ...uring the on_robot_built_entity event. ([https://forums.factorio.com/24837 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • ...istmas]; circuit network for v0.12, a preview of Space technology and some more. * v0.9.0 Please read the [http://www.factorioforums.com/forum/viewtopic.php?f=3&t=2278 Changelog
    18 KB (2,612 words) - 10:50, 27 August 2023
  • ...ork directly in the blueprint library. ([https://forums.factorio.com/87786 more]) * Electric mining drill graphics now fill bounding box more accurately.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • |Path where server ID will be stored or read from
    12 KB (1,659 words) - 10:09, 1 March 2024
  • * Updated the map generation GUI to be more responsive to water settings. * Fixed transport belt to ground collision boxes, so they are more inserter friendly. It is even possible to insert into it.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...est_slot would not accept count of 0. ([https://forums.factorio.com/110676 more]) ...step after drill is set in quickbar. ([https://forums.factorio.com/109315 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • --server-id FILE Path where server ID will be stored or read from
    34 KB (2,159 words) - 10:55, 1 May 2019
  • ...cated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot * Trains can have more than one locomotive and any number of [[wagon]]s.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • ...y to make some common interactions (such as moving the player's character) more fluid. Latency hiding is enabled by default, but it can be enabled or disab ...are inside a LAN and others are outside. The disadvantage may be slightly more lag as packets must travel an extra hop (through the server). Multiplayer g
    18 KB (2,666 words) - 20:00, 13 November 2023
  • ...changing other infinity pipe settings. ([https://forums.factorio.com/78047 more]) ...rfaces didn't consume power correctly. ([https://forums.factorio.com/77998 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...on]] spread, [[Enemies#Expansions|biter expansion]] and [[evolution]], and more ''See [[Command_line_parameters]] for more command line parameters.''
    25 KB (3,986 words) - 20:34, 1 May 2024
  • ...UI behavior ([http://www.factorioforums.com/forum/viewtopic.php?f=7&t=5810 more]). ...mly not working ([http://www.factorioforums.com/forum/viewtopic.php?t=5767 more]).
    41 KB (6,360 words) - 14:46, 24 September 2023