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  • A [[lab]]. {{Prototype TOC|lab}}
    2 KB (338 words) - 10:43, 21 September 2023
  • {{:Infobox:Lab}} ...b|right|Science packs put into the front lab will be passed to labs behind it.]]
    4 KB (562 words) - 15:25, 20 June 2023
  • ...necessaria la tecnologia dell'energia solare ricercabile tramite il [[Lab/it|Laboratorio]] ...i 60 (10 pannelli solari sono necessari per rimpiazzare una [[Steam engine/it|Turbina a Vapore]]
    2 KB (231 words) - 17:17, 26 July 2018
  • ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]]. ...ine 3/it|macchine assemblatrici 3]] senza [[module/it|moduli]] ne [[beacon/it|fari]] e tutte le macchine a velocità massima. Il crafting di alcuni prodo
    1 KB (177 words) - 10:06, 1 August 2023
  • ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]]. ...ine 3/it|macchine assemblatrici 3]] senza [[module/it|moduli]] ne [[beacon/it|fari]] e tutte le macchine a velocità massima. Il crafting di alcuni prodo
    2 KB (221 words) - 09:41, 1 August 2023
  • ...chnologies]], offering new recipes and bonuses. Research is performed by [[lab|labs]] consuming different types of [[science pack|science packs]]. The time ''T'' it will take to research a particular technology is given by:
    6 KB (935 words) - 19:21, 13 November 2023
  • ...o as "red science") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]].
    1 KB (179 words) - 15:35, 16 September 2019
  • ...des graphs to show how this information has changed over time. By default, it is accessed by pressing {{Keybinding|P}} in-game or via a button above the ...itional tabs. The fluids tab works similarly to the production tab in that it shows produced and consumed fluids. This includes steam that is created to
    2 KB (404 words) - 18:01, 13 December 2022
  • ...s "green science") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]].
    2 KB (224 words) - 15:35, 16 September 2019
  • ** [[Lab/zh|研究中心]] ...ual numbers to decimal (base 2 vs. base 10). This was mainly made, because it is easier to calculate numbers based on the base-10-system (20 stacks á 50
    6 KB (215 words) - 17:51, 25 August 2018
  • ...as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]].
    2 KB (286 words) - 14:38, 8 April 2022
  • This code is run as a (silent) console command inside the simulation when it is first initialized. Since this is run as a console command, the restricti This code is run as a (silent) console command inside the simulation when it is first initialized. Since this is run as a console command, the restricti
    5 KB (696 words) - 10:42, 21 September 2023
  • ** [[Prototype/Lab]] '''lab''' ...an array of them. The entities that are spawned in place of this one when it dies.
    9 KB (845 words) - 10:43, 21 September 2023
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fix of possible exploit by changing recipe of assembling machine while it is making something.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...research while the inserter had already his science pack on the way to the lab. * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated.
    5 KB (679 words) - 14:48, 24 September 2023
  • ** [[Lab|Labs]] ...ault (in burner-type entities, [[furnace]]s, [[roboport]]s, [[turret]]s, [[lab]]s, and other entities that can only accept one or a few item types in a pa
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...setting it <code>enabled = false</code>. If it is enabled (by script etc), it will use the data from the other difficulty. Not setting a difficulty, e.g. Controls whether the technology is shown in the tech GUI when it is disabled (enabled = false).
    7 KB (971 words) - 10:43, 21 September 2023
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...ed amount of energy when available production exceeds demand, and releases it in the opposite case. The accumulator can store up to 5 MJ of energy. Its m * It takes 20 accumulators (100MJ) to maintain 1MW through the night, because th
    6 KB (898 words) - 10:22, 30 November 2022
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • {{Achievement|you-are-doing-it-right}} To use/place the created blueprint select it from the tool belt or inventory. The process of placing a blueprint is very
    9 KB (1,370 words) - 05:28, 10 February 2023
  • * Repaired the not minable lab/turret bug. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]]. ...[Logistics (research)/it|Logistica]] richiede 20 [[automation science pack/it|pacchetti scienza automazione]] da collocare nei laboratori mentre la tecno
    11 KB (1,493 words) - 17:17, 11 March 2023
  • * <span style="color:#66CC66"> If used with productivity modules, it can increase the efficiency of the machine in terms of items produced per j ...imply speed up the bar. Each time the machine finishes crafting the recipe it is set to, an amount is added to the bar equal to the percentages of the pr
    9 KB (1,363 words) - 08:41, 5 August 2021
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 13:22, 29 April 2024
  • *** [[Prototype/Lab]] '''lab''' ...has its [[Prototype/Item#place_result|place_result]] set to this entity if it exists.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research
    6 KB (839 words) - 10:11, 28 April 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed bug with car being damaged by shooting shotgun while driving it. ...r putting coal in the furnace that has already picked the coal up will put it there even when there is over 5 items in the furnace. This will avoid stuck
    18 KB (2,681 words) - 14:48, 24 September 2023
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...ecifically, those based on geometric progressions) increases very steeply, it may be a good idea for players to set realistic target levels for each of t
    12 KB (1,611 words) - 13:30, 29 May 2023
  • | Speciale tegels (Lab tegels, tutorial raster) || 0 {{Achievement|it-stinks-and-they-dont-like-it}}
    8 KB (1,049 words) - 09:39, 22 June 2020
  • ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to | [[Lab]]s || [[Science pack]]s || The number of science packs needed for one resea
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...esn't always need to make full turns. When grabbing from a transport belt, it is slightly faster when grabbing items from the closest lane.
    18 KB (1,716 words) - 10:37, 25 February 2021
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023