Search results

Jump to navigation Jump to search
Results 1 – 30 of 30
Advanced search

Search in namespaces:

  • ...prototype is used to make sound while playing the game. This includes the game's [https://store.steampowered.com/app/436090 music], composed by Daniel Jam This lets the game know in what instances the audio file is played.
    2 KB (268 words) - 10:42, 21 September 2023
  • ...thin the game save, containing any information needed to repeat (replay) a game from start, in a movie-like fashion. This feature is to allow players to vi ...when starting a new game. This setting is in the top right when selecting game modes (freeplay, scenarioes, etc.) before map settings. Replays have rather
    4 KB (631 words) - 11:33, 1 March 2024
  • * Mod portal (in-game) === Mod portal (in-game) ===
    5 KB (750 words) - 19:31, 13 November 2023
  • ...llection of all published changelogs. They can also be found in-game (Main menu -> About -> Changelog), in the [https://raw.githubusercontent.com/wube/fact
    1 KB (133 words) - 13:14, 25 September 2023
  • ...als hosted on this wiki|Tutorials}}[[File:New game gui.png|thumb|right|The menu to enter the tutorial.]] ...ces or scanning the surroundings with [[radar]]s. Upon level completion, a game finish report is given, similar to freeplay, where kills and completion tim
    2 KB (284 words) - 11:08, 17 November 2021
  • ...Factorio main menu, or by using the console command "/editor" in-game. In-game, /editor can also be used to leave the map editor again. ...All editor modes use {{Keybinding|Q}} to clear the cursor, like the normal game. Placing entities/tiles/decoratives is done using {{Keybinding|lmb}}, they
    6 KB (993 words) - 17:54, 24 September 2023
  • Used by [[Prototype/TipsAndTricksItem]] and by main menu simulations ([[Prototype/UtilityConstants#main_menu_simulations]]). ...t given and <code>generate_map</code> is true, a map gets generated by the game.
    5 KB (696 words) - 10:42, 21 September 2023
  • ...ink a Steam and a factorio.com account together to be able to download the game from both platforms, at no additional cost. Note that as of version 0.15, 32bit versions of the game are no longer available, leaving 32 bit players stuck on version 0.14.23.
    4 KB (644 words) - 13:24, 29 April 2024
  • * Scenarios, unlike mods, cannot add any prototypes to the game. The only type of scripting allowed in a scenario is scripting that would o ...from the base game or mod. The Freeplay scenario is the same as the basic game, where the objective is to launch a rocket.
    4 KB (696 words) - 20:36, 13 November 2023
  • ...right-clicking them. The keybindings can be reset in the controls settings menu. ...ld this modifier while clicking a station in the locomotive GUI minimap or main map to add the station to the schedule.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...f the player''' and represents the physical existence of the player in the game-world. In technical terms: A character is just one property of the [[player ...ally, slowly regenerate a few seconds after taking damage. The character's main inventory has 80 slots (without bonuses from [[Power_armor|power armor]], [
    8 KB (1,220 words) - 11:48, 1 March 2024
  • * Main menu simulation * Main menu redesign.
    7 KB (896 words) - 18:58, 24 September 2023
  • ...tate of the game. It can be enabled to show detailed information about the game world. The default key to enable debug mode is {{keybinding|F5}}. * See additional non-game related information, such as Updates Per Second and FPS.
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...ory|mods folder]] for the game contains the local players settings between game sessions similar to the player-data.json file. ...i.png|right|300px|thumb|The mod settings gui. Can be reached from the main menu → Settings → Mod settings.]]
    14 KB (2,093 words) - 20:43, 13 November 2023
  • === Starting your game === ...aign is a basic tutorial, the "New Hope" further teaches the basics of the game.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...other users and the server. By default, multiplayer games run the CO-OP [[Game modes and options|freeplay scenario]] where all players work together to la == Setting Up a Multiplayer Game ==
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed the bug of the frozen controls after loading a replay from a game. * Start game script even with missing control.lua
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...using ''Steam'' on PC, the "console" beta branch can be selected to match game version. ...sion of the game and the PC version support using a controller to play the game.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • A list of all throw-able capsules in the game:
    11 KB (1,759 words) - 17:28, 26 November 2020
  • * Limit maximum texture size the game will try to use to 16384x16384 pixels. * Fixed that the game could crash when a game disappeared from the matching server before its details were requested. ([h
    42 KB (6,017 words) - 14:46, 24 September 2023
  • # Fabriquer personnellement des objets à partir de ressources en utilisant le menu Artisanat (touche par défaut: E) ...ended to craft an [[iron axe]] as the first action the player takes in the game''.
    13 KB (1,997 words) - 15:37, 3 February 2022
  • * LuaGameScript::server_save silently does nothing if used on a single player game instead of giving an error. * Fixed crash when script errors occurs while loading game while in game. ([https://forums.factorio.com/23222 more])
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * fixed game.regenerate_entitiy() not working at all. ([https://forums.factorio.com/3147 * Fixed that the game would crash when trying to load a save that contained unit groups with memb
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed potential save corruption if the game was saved while mousing over a mining drill. * Proper error message when the game can't handle too big amount of prototypes due to big amount of mods loaded
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed corrupted config.ini in Steam cloud would prevent the game from starting. * Fixed browse games dialog problems with the active game not being updated while searching. ([https://forums.factorio.com/60545 more
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed a crash when quitting to the main menu while non-blocking saving is running. ([https://forums.factorio.com/110661 * Fixed that the game window was missing decorations when using Gnome on Wayland. ([https://forum
    202 KB (28,497 words) - 15:29, 11 April 2024
  • ...t/book in the blueprint library that is not yet fully transferred into the game. ([https://forums.factorio.com/87673 more]) ...in the library didn't propagate its modded icon backups properly into the game.
    89 KB (12,579 words) - 14:47, 24 September 2023
  • ...r a player reconnected after a desync, while blueprints were uploaded, the game would crash. ([https://forums.factorio.com/52429 more]) * Fixed a rare possibility of internal electric network crash when loading game. ([https://forums.factorio.com/52869 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ...full data-structure of Factorio's prototypes and their appearences in the game. It is a very long list, so searching with most browsers' find function (us * main-menu
    84 KB (4,767 words) - 20:37, 13 November 2023
  • * Fixed a difference in map editor paused vs unpaused game ticking related to enabled/disabled train stops. ([https://forums.factorio. * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forum
    237 KB (33,800 words) - 14:47, 24 September 2023