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  • The radar reveals the map for the force it belongs to. ...umulators. Seven solar panels and five accumulators is the most efficient; it gives the radar full power all but a short time in the morning, but never d
    6 KB (1,016 words) - 01:15, 6 November 2022
  • ...es diameter (100 tiles in each direction, bounded to the matching [[#Chunk|chunk]]). * It takes about 1 minutes and 52 seconds for a player to run 1000 tiles without
    5 KB (743 words) - 19:05, 24 September 2023
  • ...is shown on the map and explores every chunk as it travels to its target. It deals enough damage to destroy any [[enemies|enemy]] nest or worm in one sh
    833 bytes (126 words) - 12:04, 3 December 2018
  • ...on the map, when "alt-view" is on (default [[Keyboard bindings|Alt-Key]]). It appears as a red colored blocky cloud. It is produced by many buildings involved in processing items and spreads outw
    9 KB (1,341 words) - 13:22, 29 April 2024
  • * It stinks and they don't like it
    7 KB (333 words) - 17:42, 27 April 2019
  • ...ts in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide buildi ...n a [[chunk]] is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves
    4 KB (660 words) - 19:54, 16 January 2024
  • 8 KB (305 words) - 07:32, 13 May 2024
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau * See a grid-overlay for the [[map structure|tile]]s and [[Map_structure#Chunk|chunks]],
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ...WIKIPEDIA:International_System_of_Units#Derived_units|SI derived unit]] so it is not used by the game. ...tiles or tiles². The unit of square tiles is often simplified into tiles. It can be assumed, that a tile has the length of 1 meter.
    6 KB (952 words) - 14:15, 15 April 2024
  • ...g wird als abstrakte "Wolke" dargestellt, die [[Map_structure/de#Chunk|pro Chunk]] jede Spielsekunde (60 Ticks) aktualisiert wird und auf der Karte sichtbar Sobald ein Chunk 15 Umweltverschmutzung erreicht hat, beginnt sie sich in alle vier Himmelsr
    9 KB (1,199 words) - 15:02, 11 October 2021
  • ...ffuse - [[Types/double|double]] - This much pollution units must be on the chunk to start diffusing ...le]] - A chunk has to have at most this much percent unbuildable tiles for it to be considered a candidate. This is to avoid chunks full of water to be m
    12 KB (1,982 words) - 10:43, 21 September 2023
  • ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the Frequency determines the number of resource patches in a given area. It does not affect resource patch size or richness. A setting of 200% frequenc
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...n technical terms: A character is just one property of the [[player]], and it is the only that can be controlled at a time. ...tly reveals an area of 5×5 [[Map_structure#Chunk|chunks]], centered on the chunk the character occupies.
    8 KB (1,220 words) - 11:48, 1 March 2024
  • ...s format is also used to store these settings inside save files for future chunk generation. | [[#0.15 Map Settings|0.15.x Map Settings]]. If present, this chunk consists of the remainder of the data (minus the checksum).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • * Elk [[Map_structure/nl#Chunk|stuk]] (32x32) van de kaart vermindert langzaam de vervuiling die het bedek ...s dan 20, absorbeert elke vijandelijke broeinest elke seconde 20 + 0,01 * [chunk's pollution/nl|Stukvervuiling] (60 teken), anders absorbeert het 3 keer de
    8 KB (1,049 words) - 09:39, 22 June 2020
  • * Fixed bug of crash (and other problems) when riding rolling stock after it was rotated. * Smaller inserter bounding box, so it is easier to run through the factory.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...technically endless, the whole map isn't generated from the start. A new [[Chunk]] of map is generated only when needed, similar to other procedurally gener ...f pollution is generated heavily; the game generates (invisible) chunks as it needs to spread the pollution into the area.
    20 KB (3,206 words) - 12:01, 12 June 2020
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • '''Загрязнение''' представляет собой абстрактное "облако", обновляемое [[Chunk/ru|для каждого участка]] раз в игровую секу * Каждый [[chunk/ru|участок]] (32x32) на карте медленно очищает
    14 KB (234 words) - 15:06, 3 January 2024
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...tionnaire, le personnage révèle en permanence une zone de 5 × 5 [[chunk/fr|chunk]]s, centrée sur le morceau occupé par le personnage. ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla
    13 KB (1,997 words) - 15:37, 3 February 2022
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Radar explores one unexplored chunk when the sector scanning progress finishes up to distance of 14 chunks. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024