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  • ...ies, including [[tree]]s, [[rock]]s, [[cliff]]s, [[fish]] and items on the ground, for removal. ...consisted exclusively of items, for example picking up [[stone]] from the ground, cannot be undone.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • * For two different pipe to ground types, the distance limit is the now the minimum of the two connections. * Fixed bug when belts to ground could be built on top of each other.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Fire on the ground and burning trees produce 0.3 pollution per minute. | Nuclear ground || -0.0000025 || -0.1536 || 3
    9 KB (1,341 words) - 13:22, 29 April 2024
  • ** {{L|Pipe to ground}}
    4 KB (585 words) - 11:00, 11 February 2024
  • Base level is the elevation of the invisible fluid box. 0 is ground level.
    5 KB (816 words) - 10:42, 21 September 2023
  • * pipe-to-ground-remnants * ground-explosion
    84 KB (4,770 words) - 23:58, 18 May 2024
  • | items || Selects items on the ground.
    9 KB (1,290 words) - 10:43, 21 September 2023
  • * Pick up items off the ground, off of a [[Transport belts|transport belt]], or from any object that has s * Place the item onto the ground, onto a transport belt, or into any object that has storage space.
    20 KB (2,989 words) - 01:09, 30 May 2024
  • *** [[Prototype/PipeToGround]] '''pipe-to-ground''' * [[Prototype/DeconstructibleTileProxy]] - <code>{"ground-tile"}</code>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...cannot be carried by the player, moved using [[inserters]], dropped on the ground, nor stored in chests, unless the fluids are stored in [[barrel]]s. They ca ...pe and can do so to all four cardinal directions simultaneously. [[Pipe to ground|Underground pipes]] only work in two opposite directions, linking to anothe
    12 KB (1,934 words) - 14:07, 15 April 2024
  • * Fixed crashes in map editor when building belts to ground on top of each other. * Player picks all items in range when picking items on ground (not just 1 per tick as it was until now)
    9 KB (1,459 words) - 14:48, 24 September 2023
  • * Fixed the "Can't insert to entity" when item on ground was in the way of rebuilding entity that doesn't have inventory (wall etc). * Items on the ground in the way of the rebuilt ghost building are collected the same way as when
    14 KB (2,085 words) - 14:48, 24 September 2023
  • * New transport belt to ground sprites.
    5 KB (679 words) - 14:48, 24 September 2023
  • Ctrl+alt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]].
    7 KB (1,070 words) - 19:17, 24 September 2023
  • | Pick up items on the ground | Drop one item of what you are holding on the ground, on a belt or into a machine.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...is really water coming through. If not, ensure all [[pipe]]s or [[Pipe to ground|underground pipes]] are connected together.
    6 KB (965 words) - 18:31, 19 January 2024
  • An item, that lays on ground has the size of 0.28 tiles<sup>2</sup>. On one tile we can place 12.752041
    6 KB (952 words) - 14:15, 15 April 2024
  • * Fixed that the pipe to ground was missing the health bar ([http://www.factorioforums.com/forum/viewtopic. * Fixed that deconstructing transport-belt-to-ground would delete items they held ([http://www.factorioforums.com/forum/viewtopi
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...on belts can be different from what they take up when just dropped on the ground (using the Z key).
    9 KB (1,325 words) - 16:32, 24 September 2023
  • Some items are structures that you can place on the ground. When your inventory is open, you can select a place-able structure from y ...wards the furnace. The iron deposit looks like blue-ish gray rocks on the ground.
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...l|Rury]]''' działają prawie jak taśmociągi, tylko że dla cieczy. [[Pipe to ground/pl|Podziemny rurociąg]] jak podziemny taśmociąg. Jeżeli rurociąg będz
    6 KB (915 words) - 10:37, 15 June 2020
  • **** [[Prototype/PipeToGround]] '''pipe-to-ground'''
    12 KB (901 words) - 19:40, 25 September 2023
  • ...a chegando. Se não, garanta que todos os [[pipe/pt-br|canos]] ou [[Pipe to ground/pt-br|canos subterrâneos]] estão conectados.
    7 KB (1,106 words) - 12:22, 15 June 2020
  • ...에 파이프나 저장 탱크를 설치해서 실제로 물이 공급되고 있는지 확인하십시오. 그렇지 않다면 {{L|Pipe}}나 {{L|Pipe to ground}}가 연결되어있는지 확인하십시오.
    7 KB (206 words) - 07:34, 11 July 2020
  • ...urchkommt. Falls nicht, stelle sicher, dass alle {{L|Pipe}}e und [[Pipe to ground/de|unterirdischen Rohre]] miteinander verbunden sind.
    7 KB (996 words) - 18:49, 16 March 2022
  • ...ntra agua. Si no, asegúrese de que todos los [[pipe/es|tubo]]s o [[Pipe to ground/es|tuberías subterráneas]] están conectados entre sí.
    7 KB (1,181 words) - 19:18, 8 April 2021
  • ...rint. When a blueprint is placed, a [[ghost]] of the layout appears on the ground. This can be used as a guide for manually placing factory pieces, or, more
    9 KB (1,370 words) - 05:28, 10 February 2023
  • ...надходить. Якщо ні, переконайтеся, що всі [[pipe/uk|труби]] або [[Pipe to ground/uk|підземні труби]] з’єднані разом.
    11 KB (178 words) - 18:32, 19 January 2024
  • ...adzających płynie woda i czy wszystkie odcinki [[pipe/pl|rur]] i [[Pipe to ground/pl|rurociągów podziemnych]] są ze sobą właściwie połączone.
    7 KB (1,054 words) - 10:11, 13 May 2019
  • ...of acid at enemies which leaves behind a puddle of acid where it hits the ground. Due to the spitters' predictive aiming, the acid stream can be dodged by s ...y will spit acid at the player, which can also leave acidic puddles on the ground that can still damage players and vehicles, as well as slow them both down
    22 KB (3,224 words) - 15:45, 7 December 2023
  • * Transport belt to ground craftable in pairs (price is doubled, time kept the same) ...table), when player received items from logistic robots or dropped item on ground.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • | {{Icon|Pipe to ground}} || 40 || 5 || 250 ||
    12 KB (1,051 words) - 10:45, 11 April 2022
  • * Underground belts can cross any number of entities and all types of ground, like water and grass. (as long as the input and output endpoints are on la
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...ng icons to map markers and train stations. Ctrl + Alt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-cli ...new 11×11 patch of resources, centered on the player character, where the ground is not water.
    35 KB (5,000 words) - 13:18, 29 April 2024
  • ...ojí k jakékoliv trubce vedle ní, a to i do všech směrů najednou. [[Pipe to ground/cs|Podzemní trubka]] pracuje jen ve dvou směrech, jedním se připojuje k
    9 KB (1,659 words) - 18:27, 20 December 2017
  • ...bout what we want the armor to do. We want the armor to create fire on the ground as we walk with the armor on. The event we're going to use is called [https fire-armor=An armor that seems to catch the ground itself on fire when you take a step. It's warm to the touch.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • 18 KB (206 words) - 13:16, 22 April 2023
  • * Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer.
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ...adyacente y lo hacen en todas las direcciones en simultaneo. Las [[Pipe to ground/es|tuberías subterráneas]] sólo trabajan en direcciones opuestas, conect
    14 KB (2,309 words) - 07:36, 24 February 2024
  • * Fixed crash when accessing item on the ground inserted into belt. ([https://forums.factorio.com/18331 more]) * Fixed the behaviour of item on ground, that was created using script to contain many items. The inserter takes on
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed problems with inserters not putting items on belts to ground. * Fixed the crash related to item on the ground marked for deconstruction getting on transport belt *> underground belt and
    57 KB (8,673 words) - 14:46, 24 September 2023
  • ...und können dies in alle vier Himmelsrichtungen gleichzeitig tun. [[Pipe to ground/de|Unterirdische Rohre]] funktionieren nur in zwei entgegengesetzte Richtun
    14 KB (2,161 words) - 17:47, 11 June 2021
  • ...і можуть робити це в усіх чотирьох основних напрямках одночасно. [[Pipe to ground/uk|Підземні труби]] працюють лише у двох пр
    21 KB (321 words) - 21:22, 19 April 2024
  • * Fixed that pipes to ground didn't connect in blueprint preview the same way as pipes do. ([https://for * Fixed inserters could get stuck trying to pick up items off the ground in some cases. ([https://forums.factorio.com/57244 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed inserter sometimes only dropping one item on the ground before going back. ([https://forums.factorio.com/28046 more]#p183886) * Fixed desync related to building-while-moving underground belts and pipe-to-ground.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Fixed possible desync when rotating pipe to ground. ([https://forums.factorio.com/52709 more]) ...d get lost on reducing inventory size instead of spilling the items on the ground. ([https://forums.factorio.com/51181 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • ;Item explosion : A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing power armor
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Fixed a crash when item stack of item-on-ground becomes empty because of scripted stack transfer. ([https://forums.factorio * Fixed cancel deconstruction of pipe would not remove colliding pipe to ground ghosts.
    202 KB (28,568 words) - 10:09, 31 May 2024
  • ;Item Explosion : A phenomenon when a lot of items are spilled on the ground in a square-like fashion. Usually due to accidentally removing power armor
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...ildable on ground tile adjacent to water instead of water tile adjacent to ground. * Fixed a crash when lua removes pipe-to-ground between entity revive and deferred pipe connection fix. ([https://forums.fa
    89 KB (12,579 words) - 14:47, 24 September 2023

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