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  • {{:Infobox:Rail signal}} ...o the explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    3 KB (563 words) - 15:19, 19 March 2021
  • ...e rail tanker. It is capable of transporting [[Fluid system|liquids]] by [[rail]].
    306 bytes (43 words) - 13:23, 7 January 2018
  • ...lanner''' is a system that allows players to build many segments of [[Rail|rail track]] at once, either directly or as [[ghost]] entities. The rail planner can be used immediately after researching the [[Railway_(research)|
    3 KB (511 words) - 19:14, 24 September 2023
  • | {{Imagelink|Rail}} || {{Imagelink|Locomotive}} | {{Imagelink|Automated-rail-transportation-research|Train stop/zh|火车站}} |-
    5 KB (317 words) - 14:58, 13 July 2019
  • {{:Infobox:Rail chain signal}} ...o the explanation on this page, there is also the [[Tutorial:Train_signals|rail signal tutorial]].
    4 KB (669 words) - 15:19, 19 March 2021
  • ...earch)|fluid wagon]], which introduces another way to transport liquids on rail networks.
    652 bytes (93 words) - 00:19, 17 September 2020
  • ...'''rail tanker''', is capable of transporting [[fluid system|fluids]] by [[rail]]. Fluids can be pumped in and out of the wagon using a [[pump]], each flui The fluid wagon can carry 25,000 units of fluid. It weighs the same of the regular cargo wagon but holds more fluid; a cargo wa
    2 KB (333 words) - 12:59, 2 October 2023
  • Before a train moves to a target (in this case, a [[Train stop]]), it calculates the best route based on the railway network at that time. For calculation it uses a simple [[WIKIPEDIA:A*_search_algorithm|A*-algorithm]]<sup>[https://w
    7 KB (1,196 words) - 13:35, 16 December 2023
  • ...a resource found on the map. It is used for crafting [[stone furnace]]s, [[rail]]s, [[landfill]], and can be smelted into [[stone brick]]s in a [[furnace]]
    666 bytes (83 words) - 10:38, 25 August 2018
  • ...are and how they can be avoided. The aim is to enable the reader to keep a rail system running smoothly and fix common issues. Examples of frequent issues ...rs, using this architecture is suggested instead of a single bidirectional rail line, which can lead to issues when more trains are added to the system.
    12 KB (2,049 words) - 15:56, 3 February 2023
  • ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used ...wagon]]s and [[artillery wagon]]s are valid ghosts but must be placed on [[rail]]s.
    5 KB (820 words) - 18:59, 24 September 2023
  • ...other will merge into a single longer gate. They can also be placed over [[rail]]s to create [[train]] gates. ...e unless they can get the player to stand close enough to the gate so that it opens. Gates have the same defensive strength as a wall.
    3 KB (557 words) - 08:40, 22 June 2021
  • * Rail signals connect to more than one rail when connected to junction. * Fixed crash when removing rails in rail crossings.
    5 KB (679 words) - 14:48, 24 September 2023
  • ...customized. Furthermore, the stop can be named, with [[rich text]] making it possible to further customize the name, such as by adding item icons. ...s used. This distance is influenced by trains on the track, in addition to rail distance, so empty train stops are preferred over occupied ones if the empt
    6 KB (977 words) - 13:44, 6 May 2024
  • ...ll open the blueprint configuration screen when the selection is finished. It offers the full [[blueprint]] configuration options, such as grid snapping ...world are stored at any given time. Once the appropriate copy is selected, it can be placed with {{Keybinding|lmb}}. When a blueprint is placed, [[ghost]
    7 KB (1,168 words) - 19:20, 12 April 2024
  • ...comotora}} || {{Imagelink|Automated-rail-transportation-research|Automated rail transportation (research)/es|Parada de tren}} |- ...ink|Cargo wagon|Cargo wagon/es|Vagón de carga}} || {{Imagelink|Rail signal|Rail signals (research)/es|Señal de raíl}} |-
    7 KB (1,111 words) - 09:43, 19 July 2021
  • ...], [[assembling machine]]s, [[chests]], [[electric system|power poles]], [[rail signal]]s, [[module]]s, [[furnace]]s and more. ...must be placed in the inventory before a filter can be applied and before it can be pinned to a [[quickbar]] slot.
    10 KB (1,521 words) - 09:43, 28 April 2023
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] * Elevated Rails, for improved rail routing and better intersections
    3 KB (396 words) - 19:02, 28 December 2023
  • ** [[Prototype/Rail]] <abstract> *** [[Prototype/CurvedRail]] '''curved-rail'''
    9 KB (845 words) - 10:43, 21 September 2023
  • ...ork can be complicated and requires a large amount of resources and space, it is faster and more efficient than [[Belt transport system|belts]] and [[Log Railway construction, however, is not understood instantly. It takes some time to learn the basics, such as automating transportation. Lea
    16 KB (2,647 words) - 13:11, 15 April 2024
  • * [[Prototype/RailRemnants]] '''rail-remnants''' ...d from it. So by default, the corpse starts fading about 15 seconds before it gets removed.
    4 KB (553 words) - 10:42, 21 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are ...er, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can al
    2 KB (385 words) - 11:45, 29 September 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • * "rail-layer" ..._layer()</code> from the above linked library. If the library is not used, it is recommended start at the higher layers because the base game will take f
    3 KB (440 words) - 10:42, 21 September 2023
  • ...ually or remotely controlled using the [[spidertron remote]]. Furthermore, it has an equipment grid which accepts all [[equipment modules]]. Spidertron's ...be changed independently of the color of the player that is riding inside it. This color and name are shown in the tooltip of all connected [[spidertron
    4 KB (663 words) - 06:32, 28 June 2023
  • ...is an end-game wagon mounting a rail cannon that can be added to a train. It fires [[artillery shell]]s, relatively slow-moving projectiles that explore ...nk per tick. Only when it has scanned all chunks and did not find an enemy it will count as inactive.
    7 KB (1,085 words) - 21:28, 9 April 2024
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * Player lost one item when right clicked on full stack, now it does nothing. * Fixed crash when mining rail signal before the train.
    6 KB (978 words) - 14:48, 24 September 2023
  • * Fix of rail not providing direction. * Enabled loading of saves with corrupted rail segments setup from 0.4.x versions
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ** [[Prototype/RailRemnants]] '''rail-remnants''' *** [[Prototype/Rail]] <abstract>
    23 KB (2,607 words) - 10:43, 21 September 2023
  • ...147483647 + 10 becomes -2147483639. When entering a number in a combinator it can appear to exceed the 32 bit limit until the GUI is closed, at which poi ...ay instead). Clicking the [[File:Logistic network panel.png]] icon next to it, the device can be connected to a logistic network if in range of one, whic
    21 KB (3,366 words) - 12:39, 4 March 2024
  • ...e> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values: * <code>"gate-over-rail-build"</code> is loaded as a [[#GateOverRailBuildTipTrigger|GateOverRailBui
    10 KB (1,070 words) - 10:42, 21 September 2023
  • ...he locomotive itself. Automatic trains can also use [[rail signal]]s and [[rail chain signal]]s to designate different or changing paths on a railway, as w ...for it requires [[Assembling machine|automated construction]] to build, so it cannot be built from raw materials by hand. The color of the locomotive can
    8 KB (1,153 words) - 19:54, 7 February 2024
  • ...spidertron]], are the three non-rail vehicles in Factorio. In multiplayer, it is possible for a [[player]] to enter a tank alongside another player. The ...killed. Tanks will change color based on the color of the player who drove it last.
    6 KB (896 words) - 16:56, 29 October 2021
  • * [[Prototype/RailPlanner]] '''rail-planner''' ...can be overwritten by specifying <code>localised_name</code> on this item, it will be used instead.
    6 KB (746 words) - 10:43, 21 September 2023
  • ...n Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the playe ...and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
    5 KB (776 words) - 10:19, 2 October 2023
  • ...ctual point where a wire is connected to. Contains information about where it is connected to. | Whether this rail signal can be closed by circuit_condition.
    17 KB (2,426 words) - 22:10, 20 February 2024
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • || The locomotive must be placed on [[rail]]s, not just crafted. ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy
    7 KB (875 words) - 15:58, 5 May 2024
  • ** Change the way it works * Better [[Rail planner|rail building]]
    7 KB (896 words) - 18:58, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • === Rail world === ...map preview, changing the settings and observing their effects. This makes it possible to directly observe what exactly particular settings modify in the
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...he cursor stack to the player's inventory. Also cancels wire placement and rail planning. ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • ...istic science pack and one military science pack to begin researching, but it needs this to be input into labs a total of 300 times, raising the research | {{imagelink|Production science pack}} || {{icon|Time|21}} + {{icon|Rail|30}} + {{icon|Electric furnace|1}} + {{icon|Productivity module|1}} &rarr;
    6 KB (839 words) - 10:11, 28 April 2023
  • * Fixed desync related to building of rail signals. ([https://forums.factorio.com/37853 more]) ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more])
    42 KB (6,017 words) - 14:46, 24 September 2023

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