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- 18 bytes (2 words) - 20:02, 13 November 2023
- Entity is basically everything that can be on the map (except tiles). For in game script access to entity, take a look at [http://lua-api.factorio.com/latest/LuaEntity.html LuaEntit23 KB (2,607 words) - 10:43, 21 September 2023
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- 如果创建的是实体,请将他们放在"entity-name" section/file. * Q : 控制台报告:Error while loading prototype "entity-name": No such node (pictures).【注:没有这样的节点】3 KB (130 words) - 09:35, 27 July 2019
- {{Prototype parent|Prototype/Entity}} The entity used for items on the ground.1 KB (153 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} The entity used for ghosts of entities. In-game, the inner entity (the entity this is a ghost of) is rendered with a [[Prototype/UtilityConstants#ghost_t2 KB (221 words) - 10:43, 21 September 2023
- ...s for non-turrets such as tanks, however, the bonus does not appear in the entity's tooltips.1 KB (162 words) - 10:42, 21 September 2023
- ...e pushed to position for the nearest non-colliding position for the target entity to be teleported too. If no valid non-colliding position is found or the ta1 KB (189 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity used to signify that an entity is requesting items, for example modules for an assembling machine after it1 KB (164 words) - 10:43, 21 September 2023
- | entity || The normal entity selection box. Yellow by default. | electricity || The selection box used to specify electric poles an entity is connected to. Light blue by default.1 KB (189 words) - 10:42, 21 September 2023
- Type for placeable_by for entities: Item that when placed creates this entity. The item used to place this entity.913 bytes (150 words) - 10:42, 21 September 2023
- ...achievement when the player finishes the game without building a specific entity. {{Prototype TOC|dont-build-entity-achievement}}1 KB (181 words) - 10:42, 21 September 2023
- An extremely basic entity with no special functionality. Used for minable rocks. {{Prototype TOC|simple-entity}}3 KB (376 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity used to signify that the tile below it should be deconstructed.818 bytes (121 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} ..."bounding_box" given in create_entity() or the selection box of the target entity is used.1 KB (195 words) - 10:43, 21 September 2023
- The number of module slots in this entity, and their icon positions. The number of module slots in this entity.2 KB (215 words) - 10:42, 21 September 2023
- * Opraví poškozené entity s použitím [[Repair pack/cs|sad nářadí]]. * Nahrazují zničené entity, dokud je mají dostupné v [[Provider chest/cs|poskytovací]] nebo [[Stora2 KB (253 words) - 10:19, 16 December 2017
- ...r receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type. This defines which entity (by name) needs to be destroyed in order to receive the achievement.2 KB (293 words) - 10:43, 21 September 2023
- Drawn when the entity is connected to a circuit network or a logistic network. Drawn when the entity is connected to a circuit network or a logistic network.1 KB (214 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} The entity used for tile ghosts.1,005 bytes (136 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity with limited lifetime that can hit other entities and has triggers when thi3 KB (480 words) - 10:43, 21 September 2023
- ...Prototype/EntityWithOwner#is_military_target]] set to true to make the two entity types equivalent). {{Prototype TOC|simple-entity-with-owner}}2 KB (348 words) - 10:43, 21 September 2023
- {{Prototype TOC|dont-use-entity-in-energy-production-achievement}} This will '''not''' disable the achievement, if this entity is placed, and you have received any amount of power from it.2 KB (245 words) - 10:42, 21 September 2023
- By default, this entity will be a priority target for units/turrets, who will choose to attack it e {{Prototype TOC|simple-entity-with-force|no-properties=true}}991 bytes (148 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].4 KB (446 words) - 10:43, 21 September 2023
- Where pipes can connect to this fluidbox regardless the directions of entity. Where pipes can connect to this fluidbox, depending on the entity direction.1 KB (208 words) - 10:42, 21 September 2023
- ...ion]]. This is either a [[Types/string]] that is the name of a [[Prototype/Entity]], or a table with the below properties. Name of a [[Prototype/Entity]].962 bytes (145 words) - 10:42, 21 September 2023
- ...wns in water tiles, which can be mined. Moves around unless deactived with entity.active = false. filename = "__base__/graphics/entity/fish/fish-1.png",2 KB (198 words) - 10:43, 21 September 2023
- '''Default''': "entity" Either "entity", "position" or "direction". If this is "entity", <code>clamp_position</code> is forced to be false.2 KB (312 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Entity that sticks to another entity, and damages/slows it. Stickers can only be attached to [[Prototype/Unit]],4 KB (576 words) - 10:43, 21 September 2023
- Name of the entity that should be created. ...ml#on_trigger_created_entity on_trigger_created_entity] is raised when the entity is created.2 KB (229 words) - 10:42, 21 September 2023
- ...s not have [[Prototype/Entity#map_color]] set, "player-creation" makes the entity appear on the map/minimap with the default color specified in the [[Prototy ...ered by pollution) can only attack within chunks that contain at least one entity that is both a building and a player-creation.5 KB (680 words) - 10:42, 21 September 2023
- ...rototype definition is used for receiving an achievement when you build an entity. {{Prototype TOC|build-entity-achievement}}2 KB (234 words) - 10:42, 21 September 2023
- * entity-info-icon * entity-info-icon-above2 KB (189 words) - 10:42, 21 September 2023
- The name of an entity of the type "straight-rail". The first item to place of the rail must be th The name of an entity of the type "curved-rail". The first item to place of the rail must be this1 KB (179 words) - 10:43, 21 September 2023
- The abstract base entity for both rail signals. The maximum circuit wire distance for this entity.3 KB (354 words) - 10:43, 21 September 2023
- The location of the heat pipe connection, relative to the center of the entity in the north-facing direction. ...needs a north-facing connection to succeed). A connection rotates with the entity.1 KB (174 words) - 10:42, 21 September 2023
- ...]], to enable specifying different ammo effects depending on which kind of entity the ammo is used in. If ammo is used in an entity that isn't covered by the defined source_types, e.g. only "player" and "veh1 KB (181 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].1 KB (197 words) - 10:43, 21 September 2023
- * <code>"build-entity"</code> is loaded as a [[#BuildEntityTipTrigger|BuildEntityTipTrigger]] * <code>"entity-transfer"</code> is loaded as a [[#EntityTransferTipTrigger|EntityTransferT10 KB (1,070 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].2 KB (221 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} Abstract entity that has an animation.3 KB (373 words) - 10:43, 21 September 2023
- * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}1 KB (181 words) - 15:09, 8 September 2020
- * When connecting circuit wires, the wire will re-anchor to the last entity clicked.}} ...nnected Red/Green wires are highlighted when hovering over a combinator or entity connected to the circuit network.}}1 KB (181 words) - 15:10, 8 September 2020
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].2 KB (258 words) - 10:43, 21 September 2023
- ...by <code>1 + (P / 15) °C</code> with P being the power going through this entity expressed in MW. ...(P / 387) °C</code>, with P again being the power in MW going through the entity. Note that this is an approximation, the actual value measured is supposed3 KB (476 words) - 11:55, 10 March 2024
- ItemWithEntityData saves data associated with the entity that it represents, for example the content of the equipment grid of a car. {{Prototype TOC|item-with-entity-data}}2 KB (263 words) - 10:43, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].3 KB (361 words) - 10:42, 21 September 2023
- filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-01.png", filename = "__base__/graphics/entity/decorative/green-carpet-grass/green-carpet-grass-02.png",2 KB (214 words) - 10:42, 21 September 2023
- {{Prototype parent|Prototype/Entity}} This prototype inherits all the properties from [[Prototype/Entity]].2 KB (235 words) - 10:42, 21 September 2023
- An entity to transport gas and fluids over a distance, and between machines. The area of the entity where fluid/gas inputs, and outputs.2 KB (344 words) - 10:43, 21 September 2023
- ...red, they cannot be placed. If placement is exactly on top of an existing entity, it is shown in blue and does not block placement. If a ghost is placed on top of a structure that is the same entity (or same ghost) with the same orientation, then there is no conflict and th7 KB (1,168 words) - 19:20, 12 April 2024
- *[[Prototype/BuildEntityAchievement]] '''build-entity-achievement''' *[[Prototype/DontBuildEntityAchievement]] '''dont-build-entity-achievement'''3 KB (277 words) - 10:42, 21 September 2023