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  • ** [[Belt transport system/it| Sistema di nastri trasportatori]] ** [[Inserters/it|Inseritori]]
    439 bytes (51 words) - 21:00, 10 March 2023
  • {{:Infobox:Small electric pole}} ...avanti nel gioco. Può anche trasportare segnali per la [[circuit network/it|rete di circuiti]].
    725 bytes (94 words) - 20:23, 12 March 2023
  • {{:Infobox:Small electric pole}} ...ic pole]]s later in the game. It can also carry signals for the [[circuit network]].
    1 KB (196 words) - 07:13, 16 September 2019
  • {{:Infobox:Medium electric pole}} ...t reach, supply area and size. It can also carry signals for the [[circuit network]].
    1 KB (178 words) - 02:32, 15 March 2021
  • {{:Infobox:Big electric pole}} ...erage to groups of structures. It can also carry signals for the [[circuit network]].
    1 KB (210 words) - 13:11, 14 March 2021
  • ...elatively advanced components. It can also carry signals for the [[circuit network]]. * Electric poles can be opened from the zoomed-to-world view.}}
    904 bytes (118 words) - 07:14, 16 September 2019
  • ...require energy itself and does not limit the throughput of the electrical network. ...ne while on and electricity may flow between the copper cables attached to it, in either direction. Copper cables can be attached to the sides of a power
    2 KB (308 words) - 09:22, 15 July 2020
  • ...d [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...items moving on [[express transport belt|express transport belts]], unless it is highly compressed or items have stopped due to a blockage. Additionally,
    3 KB (379 words) - 13:37, 9 July 2021
  • {{:Infobox:Electric mining drill}} ...ore]], [[copper ore]], [[uranium ore]], [[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine o
    3 KB (430 words) - 14:42, 15 September 2023
  • ...g the day, and keeping this network away from your factory's main electric network. * It takes 23.8 solar panels to operate 1 MW of factory '''and''' charge 20 accu
    3 KB (448 words) - 11:45, 13 February 2024
  • ...lectric device providing light to a medium area (10 tile radius) at night. It can be used to increase visibility in a factory, so [[nightvision]] is not .... When the condition inside the lamp passes, instead of lighting up white, it will use that color. This can be used to create colored displays, or indica
    2 KB (318 words) - 09:12, 21 April 2023
  • ...quids]]. It produces 1200 units of water per second. It does not require [[electric system|electricity]] or [[fuel]] to operate. ...e pump by using [[landfill]] will rename the pump to "Water well pump" and it will keep producing water.
    2 KB (263 words) - 09:14, 5 March 2020
  • .... Its maximum charge/discharge rate is 300 kW. If connected to a [[circuit network]], an accumulator will output its level of charge, as an integer from 0 to * It takes 20 accumulators (100MJ) to maintain 1MW through the night, because th
    6 KB (898 words) - 10:22, 30 November 2022
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • .... When energy is produced, it is evenly distributed to all machines in the network that need electricity. Electricity is one of two ways machines can be power == Network mechanics ==
    11 KB (1,630 words) - 12:01, 29 September 2023
  • ...ayer. It burns [[fuel]] to [[mining|mine]] the ore underneath the 2×2 area it is placed on. It mines about 7 items per single unit of coal used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[sto
    3 KB (508 words) - 04:04, 29 April 2020
  • ...[[storage]] — it has no input and no output, depending on pressure to fill it, essentially acting as a large [[pipe]]. ...ll only be filled to the same percentage of capacity as pipes that lead to it. A pipe that carries about 50 water will fill the tank to about 50% of its
    3 KB (493 words) - 14:49, 5 February 2024
  • ...ry. Only valid values are "electric", "burner", "heat", "fluid" or "void", it specifies the type of the energy source to be used. ...to render the [[File:Electricity-icon-red.png|50px]] icon on the entity if it is low on power. Also applies to [[File:Fuel-icon-red.png|50px]] when using
    7 KB (1,055 words) - 10:42, 21 September 2023
  • ...'''boiler''' is used to convert [[water]] into [[steam]]. When [[fuel]]ed it converts feed water into steam at 165°C, matching the maximum temperature ...a steam engine will result in 4MJ of energy added to an electrical system. It costs 30kJ energy to heat 1 unit of water to steam at 165°C, so one boiler
    2 KB (270 words) - 09:03, 22 June 2021
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • ...d, the pump will transfer fluid from the source side to the output side if it will fit. This will occur even if the input side has significantly lower fl ...fluid container: the pump can never move more fluid than is available and it is therefore generally beneficial to have a pressurized [[storage tank]] di
    3 KB (483 words) - 10:32, 29 August 2023
  • ...ore electricity. This means the energy that was put into the steam to heat it to a higher temperature is wasted. ...production and steam usage based on the current demands of the electricity network. Hovering the mouse over a steam engine will display their current power pr
    2 KB (325 words) - 11:27, 16 February 2022
  • ...urce entities]]. This prototype type is used by [[burner mining drill]], [[electric mining drill]] and [[pumpjack]] in vanilla. ...box, which is 0.01 (the middle of the entity); making it 2.5 and 1.0 gives it another block radius.
    5 KB (728 words) - 10:43, 21 September 2023
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * Fixed reversed positions of red/green cable on small electric pole * Player lost one item when right clicked on full stack, now it does nothing.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...ages}}[[File:medium_electric_pole_ghost.png|thumb|180px|Ghosts of [[medium electric pole]]s at the top row, with normally placed ones below.]] ...er be built or, in the case where an entity was destroyed, the place where it stood. A ghost can store configuration information such as the recipe used
    5 KB (820 words) - 18:59, 24 September 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s ...network.png|thumb|600px|right|Two circuit networks shared over one [[small electric pole]].]]
    21 KB (3,366 words) - 12:39, 4 March 2024
  • The lamps graphics when it's on. The lamps graphics when it's off.
    7 KB (780 words) - 10:43, 21 September 2023
  • ...energy source buffer specifies the capacity of the accumulator. Must be an electric energy source. ...sed to prevent rapid blinking of the accumulator with unstable need to use it.
    5 KB (548 words) - 10:42, 21 September 2023
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • ** Change the way it works ...esolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters.
    7 KB (896 words) - 18:58, 24 September 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Show what is connected to the electric pole when selected.
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...ty has to be produced before it can be transferred to consumers over the [[electric system]]. There are multiple methods to produce electricity: ...nd 240 solar panels - this approximation differs from optimal only in that it calls for 20 extra solar panels, which is negligible but remember that the
    6 KB (965 words) - 18:31, 19 January 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ...counts in circuit network when rebuilding non-empty chest connected to the network. ...instance of crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...ction#What_can_be_seen_from_the_electric_network_info.3F|Detailed Electric Network Info]], 通过点击任何一根电线杆打开。 We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need
    17 KB (1,486 words) - 11:27, 24 August 2020
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • ...[[stone]], [[coal]], all [[Module|modules]], [[electric mining drill]], [[electric furnace]], all [[Assembling machine|assemblers]], all [[chests]], all [[ins ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. | Remove [[Electric system#Distribution|pole]] cables
    17 KB (2,389 words) - 19:14, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • *** [[Prototype/ElectricEnergyInterface]] '''electric-energy-interface''' *** [[Prototype/ElectricPole]] '''electric-pole'''
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * New small electric pole graphics. Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024

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