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  • ...템은 항상 양 방향으로 1 : 1의 비율로 분배된다. 고속 분배기는 [[Logistics 3 (research)/ko|물류 3]] [[Technology/ko|기술]]을 연구하면 사용할 수 있다.
    838 bytes (22 words) - 10:40, 11 March 2018
  • ...]s, [[passive provider chest]]s and [[storage chest]]s. Additionally, this technology unlocks character logistic request slots, character auto trash filters and
    853 bytes (119 words) - 15:08, 24 March 2020
  • [[File:Technology tree.png|800px]]
    910 bytes (59 words) - 19:42, 10 March 2019
  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...er game. In multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in
    6 KB (935 words) - 19:21, 13 November 2023
  • ...템은 항상 양 방향으로 1 : 1의 비율로 분배된다. 빠른 분배기는 [[Logistics 2 (research)/ko|물류 2]] [[Technology/ko|기술]]을 연구하면 사용할 수 있다.
    822 bytes (21 words) - 09:47, 11 March 2018
  • <i>class</i> is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement, equipment or | [technology=<i>name</i>]
    7 KB (1,070 words) - 19:17, 24 September 2023
  • [[File:Technology tree.png|800px]]
    2 KB (46 words) - 19:41, 10 March 2019
  • The rocket silo technology is the final technology required to win the game. Because the rocket silo is at the end of a deep r
    3 KB (357 words) - 17:26, 6 August 2021
  • ...를 거친 아이템은 항상 양 방향으로 1 : 1의 비율로 분배된다. 분배기는 [[Logistics (research)/ko|물류]] [[Technology/ko|기술]]을 연구하면 사용할 수 있다.
    1 KB (43 words) - 07:02, 11 March 2018
  • <i>class</i> — значение из списка: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement. | [technology=<i>name</i>]
    8 KB (473 words) - 12:06, 2 December 2020
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • 1 KB (37 words) - 16:43, 11 March 2018
  • [[File:Technology tree.png|thumb|right|280px|技術ツリー − クリックして拡大]]
    13 KB (778 words) - 05:27, 12 May 2024
  • | Toggle technology screen | Select previous technology
    17 KB (2,389 words) - 19:14, 24 September 2023
  • * Power of the logistic robot speed upgrade technology has been increased. (25% of basic speed cumulative.)
    4 KB (554 words) - 17:20, 1 August 2023
  • open-technology-gui previous-technology
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...2023 - FFF #376: [https://www.factorio.com/blog/post/fff-376 Research and Technology]
    5 KB (660 words) - 11:00, 10 May 2024
  • [[File:Technology tree.png|thumb|right|280px|Der Technologiebaum - Zum Vergrößern anklicken ! Technology !! Science Packs !! F+1 !! P[F+1] !! P[N] !! Bonus
    11 KB (1,425 words) - 20:45, 1 October 2021
  • [[File:Technology tree.png|thumb|right|700px|기술 지도 − 클릭하여 확대하기]]
    9 KB (550 words) - 15:30, 14 July 2020
  • * Fixed some missing prerequisites in the technology tree. * Toolbelt technology adds second quickbar.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * technology-slot-level-font == {{Prototype page|technology}} ==
    84 KB (4,767 words) - 20:37, 13 November 2023
  • {{Languages}}[[File:Technology tree.png|thumb|right|700px|Árvore de Tecnologias − clique para aumentar]
    11 KB (1,613 words) - 08:43, 12 May 2020
  • [[File:Technology tree.png|thumb|right|280px|Дерево технологій − Натис
    17 KB (798 words) - 12:13, 14 July 2023
  • [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand
    11 KB (1,493 words) - 17:17, 11 March 2023
  • * Moved lubricant recipe from engine technology to oil processing as lubricant is not needed for basic engine anymore. * Enabled engine technology in the campaign level 2.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...ality], [https://www.factorio.com/blog/post/fff-376 FFF 376 - Research and Technology]
    20 KB (3,178 words) - 20:13, 11 May 2024
  • * Fixed searching in the technology GUI wouldn't work in some cases. ([https://forums.factorio.com/35825 more]) * Fixed unresearchable gates technology in New hope campaign level 1. ([https://forums.factorio.com/35224 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that some of the technology icons were scaled down in the technology selection. * Setting technology as finished using the script also fires the ontechnologyresearched event.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Fixed that dragging the research button would drag and move the technology tree. ([https://forums.factorio.com/31049 more]) * Fixed that technology name and description locales didn't work correctly for tiered technologies.
    80 KB (11,528 words) - 14:46, 24 September 2023
  • * Limited technology cost multiplier to maximum of 1000. ([https://forums.factorio.com/51453 mor ...hen using <code>LuaPlayer::disable_all_prototypes()</code> and opening the technology GUI. ([https://forums.factorio.com/51003 more])
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that technology list and preview weren't updated when technology was researched in multiplayer. ([https://forums.factorio.com/19449 more]) * Technology prototypes now have optional integer property "icon_size". Default value fo
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Technology GUI shows saved progress of partially-researched technologies. * Added ability to shift click a research in the technology screen to start that research.
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Added technology price multiplier PvP scenario config.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • * Fixed that reset technology effects would advance infinite research in some cases. ([https://forums.fac * Fixed a crash when changing the technology price multiplier while research is in progress.
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Disallowed duplicate technology ingredient and duplicate lab input. ([http://www.factorioforums.com/forum/v ** Map generator, Technology list, Removed content window, Finished game window (kill counts), Debug set
    41 KB (6,360 words) - 14:46, 24 September 2023