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  • {{Languages}}{{:Infobox:Space science pack (research)}} ...hing a rocket with a [[satellite]] from the [[rocket silo]]. These science packs are required for all infinite [[research]].
    377 bytes (51 words) - 12:49, 29 June 2020
  • {{:Infobox:Space science pack}} ...ks are discarded when launching the rocket with a satellite. Space science packs are used in all [[Technologies#Infinite_technologies|infinite technologies]
    3 KB (383 words) - 18:18, 17 September 2020
  • {{:Infobox:Automation science pack}} ...(also referred to as "red science") is the first tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]].
    1 KB (179 words) - 15:35, 16 September 2019
  • ...omation science packs, 300 logistic science packs and 300 military science packs. ...con|copper plate|1}} + {{icon|iron gear wheel|1}} → {{icon|Automation science pack|1}} || {{icon|Time|5.5}} {{icon|iron plate|2}} {{icon|copper plate|1}}
    6 KB (839 words) - 10:11, 28 April 2023
  • {{Languages}}{{:Infobox:Military science pack}} ...tomation science pack]], the [[logistic science pack]], and the [[chemical science pack]].
    2 KB (278 words) - 23:21, 17 September 2020
  • {{:Infobox:Logistic science pack}} ...so referred to as "green science") is the second tier of [[science pack]]. It is used in [[lab]]s to [[research]] [[technologies]].
    2 KB (224 words) - 15:35, 16 September 2019
  • {{:Infobox:Automation science pack}} ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]].
    1 KB (177 words) - 10:06, 1 August 2023
  • {{:Infobox:Chemical science pack}} ...also referred to as "blue science") is the third tier of [[science pack]]. It is used in [[lab]]s to [[research]] advanced [[technologies]].
    2 KB (286 words) - 14:38, 8 April 2022
  • A list of the names of science packs that can be used in this lab. ...y-science-pack", "production-science-pack", "utility-science-pack", "space-science-pack"}</syntaxhighlight>
    2 KB (338 words) - 10:43, 21 September 2023
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] ...re buildings that perform [[research]] for [[technologies]] by consuming [[science pack]]s. Use of a lab is required to progress in Factorio.
    4 KB (562 words) - 15:25, 20 June 2023
  • {{:Infobox:Logistic science pack}} ...ato nei [[lab/it|laboratori]] per [[research/it|ricercare]] [[technologies/it|tecnologie]].
    2 KB (221 words) - 09:41, 1 August 2023
  • ...formed by [[lab|labs]] consuming different types of [[science pack|science packs]]. ...st. When research is in progress, labs with the required amount of science packs for one unit will consume the amount and contribute towards research progre
    6 KB (935 words) - 19:21, 13 November 2023
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...esearch the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • '''Technologies''' are [[Research|researched]] in [[lab]]s using [[science pack]]s. ...the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...currently the only win condition. Once the silo has been built and placed it can be filled with [[low density structure]]s, [[rocket fuel]], and [[rocke ...ch with cargo", which will immediately, automatically launch the rocket if it is completed ''and'' cargo has been inserted as payload.
    6 KB (898 words) - 02:26, 3 October 2022
  • ...modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365] ...lo using chemical science and limiting certain technologies behind science packs and resources that can only be found on the other planets. The expected rel
    3 KB (396 words) - 19:02, 28 December 2023
  • We really want to be able to set the factory to make things and let it go. But for that we need some extra utilities which we don't have and need ...d your calculating logic figure out other, maybe even better ways of doing it! You want ore to be split more or less evenly on each side of the belts. Th
    17 KB (1,486 words) - 11:27, 24 August 2020
  • Items with a "durability". Used for [[science pack]]s. is applied to a tool with 2 remaining durability out of 8 it will be displayed as
    2 KB (294 words) - 10:43, 21 September 2023
  • ** [[Roboport]] (filtered for robots and repair packs only) ...rcuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • * +100% durability on consumable items (repair packs, science packs) It is also more optimal to improve quality on the lead-up to the target output
    4 KB (597 words) - 15:26, 6 December 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • {{Languages}}Factorio has a lot of [[keyboard bindings]], and it's not hard to miss (or underestimate) some of the "quality of life" feature ** recipe requests; if a recipe is pasted onto a requester chest, it will request the recipe's ingredients.
    6 KB (910 words) - 09:27, 9 July 2018
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • ...nologies that have infinite continuations are still required (for example, it requires only first 6 levels of [[physical projectile damage (research)|phy | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • ...hare of the items. For example, if a boiler has 5 or more items of fuel in it, an inserter will not insert additional fuel. This allows the other fuel to ...r of science packs needed for one research unit in addition to the science packs for the number of research units that can be completed during one full inse
    20 KB (2,989 words) - 09:29, 10 November 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • * Fixed the bug of the incorrect usage of science pack in some cases. ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...r moved. All technologies start unlocked: research is unnecessary, science packs cannot be crafted and there is no research menu. Equipment, buildings and o *8 gun turrets, 50 walls, 20 repair packs, and 20 lamps
    8 KB (1,165 words) - 13:29, 16 December 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • ...big electric pole from electric energy distribution 2->1 (no blue science packs needed). * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Open the lamp (left click on it). ...on the condition you set, the lamp may light if the chest is empty, or if it contains the required quantity of items.
    26 KB (4,141 words) - 03:17, 18 May 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m ...ery equipment and accumulator tooltips showing wrong input flow limit when it's unlimited. ([https://forums.factorio.com/77570 more])
    237 KB (33,800 words) - 14:47, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023