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  • ...}}<br>{{Translation|Ignited objects}}: 100{{Translation|/s}} {{Translation|fire}} |extra2 = Fire on the ground lasts 2 seconds. Area of effect size applies to igniting obje
    851 bytes (86 words) - 10:06, 31 August 2020
  • |resistance = {{Translation|Fire}}: 0/100% ...und: 13{{Translation|/s}} fire<br />Ignited objects: 100{{Translation|/s}} fire
    1 KB (113 words) - 17:43, 21 May 2020
  • ...deals initial splash damage in a large area and damage over time until the fire goes out. The damage is usually enough to destroy a biter nest with just on ...ll as create a gradually growing area of flames, depending on how long the fire was sprayed there.
    1 KB (163 words) - 16:56, 29 October 2021
  • |resistance = {{Translation|Fire}}: 0/100% ...<br />{{Translation|Ignited objects}}: 100{{Translation|/s}} {{Translation|fire}}
    1 KB (141 words) - 10:17, 31 August 2020
  • A single damage type filter to blacklist fire can be specified in the following 4 different ways: damage_type_filters = "fire"
    2 KB (252 words) - 10:42, 21 September 2023
  • File:ForestFireBegins.gif
    {{Screenshot}}(3.8mb, optimized) An animated gif showing a forest fire being started and slowly spreading.
    (392 × 274 (2.58 MB)) - 03:25, 11 March 2019
  • The associated script event will fire when satisfied and pass through to normal game events (default). The associated script event will fire when satisfied and block game events that conflict with the key sequence. A
    1 KB (169 words) - 10:42, 21 September 2023
  • ...cy, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't ...balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].
    1 KB (184 words) - 16:56, 29 October 2021
  • ...em massively increases the range of artillery compared to having artillery fire automatically. File:artillery remote on map.png|Orange designated fire locations on the map.
    1 KB (184 words) - 15:24, 25 November 2020
  • ...s momentum and vice versa. The only correct answer is to get drunk and set fire to things." -Ross Scott
    274 bytes (48 words) - 20:54, 12 May 2017
  • ...k similarly to the [[flamethrower]], setting [[enemies]] and the ground on fire and doing damage over time. Unlike gun and laser turrets, they have a limit ...ethrower turrets are very powerful because biters and spitters do not have fire resistance and the total 3000 damage dealt to ignited enemies is a guarante
    3 KB (484 words) - 11:57, 3 September 2022
  • |resistance = {{Translation|Fire}}: 0/80%<br>{{Translation|Impact}}: 0/30%
    421 bytes (36 words) - 11:09, 31 March 2019
  • ...ation|Acid}}: 0/20%<br/>{{Translation|Explosion}}: 2/20%<br/>{{Translation|Fire}}: 0/10%<br>{{Translation|Physical}}: 3/20%
    441 bytes (41 words) - 06:33, 11 April 2019
  • An advanced shotgun with good range, damage and higher rate of fire than that of the standard [[shotgun]]. The damage bonus of the '''combat sh
    399 bytes (47 words) - 16:56, 29 October 2021
  • * Burning them with a [[flamethrower]], causing a forest fire [[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]
    4 KB (660 words) - 19:54, 16 January 2024
  • ...tion|Acid}}: 0/40%<br/>{{Translation|Explosion}}: 20/30%<br/>{{Translation|Fire}}: 0/30%<br/>{{Translation|Physical}}: 6/30%
    503 bytes (46 words) - 06:34, 11 April 2019
  • Controls for how many ticks the boiler will show the fire and fire_glow after the energy source runs out of energy. ...ickly after the boiler runs out of fuel, effectively capping the time that fire and fire_glow will be shown after the boiler runs out of fuel.
    6 KB (866 words) - 10:42, 21 September 2023
  • ...ul for drawing the fire of enemy worms while attacking Biter bases. Simply fire one or more Distractor capsules into the midst of enemy worms and, as long
    1 KB (208 words) - 17:21, 11 March 2021
  • |resistance = {{Translation|Explosion}}: 0/30%<br>{{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/30%
    524 bytes (47 words) - 21:23, 19 February 2020
  • ...he "player" word into "character", the mod crashes when trying to generate fire. I hope someone can correct it, I dont dare to it.
    436 bytes (69 words) - 21:42, 27 May 2019
  • |resistance = {{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/60%
    581 bytes (52 words) - 11:10, 31 March 2019
  • ...lation|Acid}}: 0/80%<br>{{Translation|Explosion}}: 10/30%<br>{{Translation|Fire}}: 0/100%<br>{{Translation|Impact}}: 45/60%<br>{{Translation|Laser}}: 0/70%
    612 bytes (58 words) - 20:42, 23 November 2020
  • |resistance = {{Translation|Fire}}: 0/100%
    598 bytes (55 words) - 12:56, 12 April 2019
  • |resistance = {{Translation|Fire}}: 0/100%
    596 bytes (51 words) - 19:57, 2 May 2019
  • |resistance = {{Translation|Fire}}: 0/100%
    591 bytes (51 words) - 11:09, 31 March 2019
  • |resistance = {{Translation|Fire}}: 0/80%<br>{{Translation|Impact}}: 0/40%
    568 bytes (50 words) - 21:24, 19 February 2020
  • |resistance = {{Translation|Fire}}: 0/50%
    628 bytes (56 words) - 11:39, 7 January 2020
  • |resistance = {{Translation|Explosion}}: 0/30%<br>{{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/30%
    655 bytes (59 words) - 12:56, 12 April 2019
  • |resistance = {{Translation|Fire}}: 0/60%
    622 bytes (57 words) - 10:16, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%
    644 bytes (62 words) - 11:10, 31 March 2019
  • |resistance = {{Translation|Fire}}: 0/70%<br>{{Translation|Impact}}: 0/30%
    605 bytes (53 words) - 00:29, 29 September 2023
  • |resistance = {{Translation|Fire}}: 0/60%
    642 bytes (58 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/60%<br>{{Translation|Impact}}: 0/30%
    649 bytes (56 words) - 10:14, 26 July 2019
  • ...sonal battery MK2|batteries]], as they will maintain shield recharge under fire.
    2 KB (256 words) - 07:55, 6 February 2024
  • |resistance = {{Translation|Fire}}: 0/90%
    643 bytes (60 words) - 06:23, 7 May 2019
  • |resistance = {{Translation|Fire}}: 0/90%
    707 bytes (61 words) - 18:03, 26 November 2020
  • A fire. {{Prototype TOC|fire}}
    6 KB (733 words) - 10:43, 21 September 2023
  • |resistance = {{Translation|Fire}}: 0/60%<br>{{Translation|Impact}}: 0/30%
    681 bytes (59 words) - 10:14, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/70%
    707 bytes (59 words) - 21:24, 19 February 2020
  • ...is means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independentl
    3 KB (303 words) - 10:17, 26 April 2024
  • |resistance = {{Translation|Fire}}: 0/80%<br>{{Translation|Impact}}: 0/30%
    695 bytes (69 words) - 21:24, 19 February 2020
  • |resistance = {{Translation|Acid}}: 0/20%<br>{{Translation|Fire}}: 0/50%<br>{{Translation|Impact}}: 50/30%
    768 bytes (74 words) - 00:17, 6 April 2019
  • |resistance = {{Translation|Fire}}: 0/90%
    717 bytes (60 words) - 18:06, 30 November 2020
  • |resistance = {{Translation|Fire}}: 0/90%
    750 bytes (67 words) - 18:13, 30 November 2020
  • |resistance = {{Translation|Fire}}: 0/90%
    706 bytes (61 words) - 10:16, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/70%<br>{{Translation|Impact}}: 0/30%
    725 bytes (70 words) - 09:09, 14 August 2020
  • |resistance = {{Translation|Acid}}: 0/20%<br>{{Translation|Fire}}: 0/50%<br>{{Translation|Impact}}: 50/30%
    783 bytes (75 words) - 19:57, 2 May 2019
  • |resistance = {{Translation|Fire}}: 0/90%
    756 bytes (65 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%
    727 bytes (64 words) - 10:16, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/80%<br>{{Translation|Impact}}: 0/30%
    667 bytes (63 words) - 14:31, 1 October 2020
  • ...n the array. Either "damage", "create-entity", "create-explosion", "create-fire", "create-smoke", "create-trivial-smoke", "create-particle", "create-sticke * If this is <code>"create-fire"</code>, that definition is loaded as a [[Types/CreateFireTriggerEffectItem
    4 KB (455 words) - 10:42, 21 September 2023
  • |resistance = {{Translation|Fire}}: 0/60%<br>{{Translation|Impact}}: 0/30%
    721 bytes (60 words) - 10:14, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/60%
    741 bytes (63 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/60%
    734 bytes (63 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/70%
    832 bytes (70 words) - 10:14, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/60%
    752 bytes (64 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/60%
    725 bytes (64 words) - 10:15, 26 July 2019
  • * Greatly increased the damage and fire rate of Rockets and Cannon Shells.}}
    776 bytes (97 words) - 16:55, 29 October 2021
  • |resistance = {{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/60%
    780 bytes (66 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/60%
    762 bytes (65 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/90%
    782 bytes (72 words) - 10:16, 26 July 2019
  • ...lation|Acid}}: 0/60%<br>{{Translation|Explosion}}: 40/40%<br>{{Translation|Fire}}: 0/60%<br>{{Translation|Physical}}: 8/30%
    844 bytes (83 words) - 06:35, 11 April 2019
  • ...lation|Acid}}: 0/80%<br>{{Translation|Explosion}}: 10/30%<br>{{Translation|Fire}}: 0/100%<br>{{Translation|Impact}}: 45/60%<br>{{Translation|Laser}}: 0/70%
    783 bytes (73 words) - 20:42, 23 November 2020
  • |resistance = {{Translation|Fire}}: 0/50%
    741 bytes (65 words) - 22:30, 21 March 2019
  • ...lation|Acid}}: 3/20%<br>{{Translation|Explosion}}: 15/30%<br>{{Translation|Fire}}: 15/50%<br>{{Translation|Impact}}: 50/60%<br>{{Translation|Physical}}: 15
    819 bytes (74 words) - 18:23, 26 November 2020
  • ...pes and deals the same damage as the pistol, but has a much higher rate of fire. This same type of weapon is installed in the [[car]] and [[tank]]; the car
    734 bytes (109 words) - 17:34, 7 May 2020
  • |resistance = {{Translation|Fire}}: 0/70%<br>{{Translation|Impact}}: 0/30%
    737 bytes (64 words) - 21:24, 19 February 2020
  • |resistance = {{Translation|Fire}}: 0/70%
    829 bytes (69 words) - 16:48, 25 September 2020
  • |resistance = {{Translation|Explosion}}: 0/30%<br>{{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/30%
    827 bytes (71 words) - 19:16, 4 October 2023
  • ...lation|Acid}}: 3/20%<br>{{Translation|Explosion}}: 15/30%<br>{{Translation|Fire}}: 15/50%<br>{{Translation|Impact}}: 50/60%<br>{{Translation|Physical}}: 15
    862 bytes (76 words) - 18:23, 26 November 2020
  • |resistance = {{Translation|Explosion}}: 0/30%<br>{{Translation|Fire}}: 0/90%<br>{{Translation|Impact}}: 0/30%
    855 bytes (77 words) - 13:24, 2 October 2023
  • |resistance = {{Translation|Acid}}: 0/90%<br>{{Translation|Fire}}: 0/95%
    944 bytes (83 words) - 20:41, 23 November 2020
  • |resistance = {{Translation|Fire}}: 0/85%
    861 bytes (79 words) - 18:25, 26 November 2020
  • |resistance = {{Translation|Fire}}: 0/70%
    869 bytes (73 words) - 10:14, 26 July 2019
  • ...ludes all items that can be used by weapons in Factorio. It is consumed on fire of the weapon. Some ammo lasts longer than others.
    920 bytes (102 words) - 14:31, 19 March 2021
  • |resistance = {{Translation|Acid}}: 0/80%<br>{{Translation|Fire}}: 0/95%
    978 bytes (89 words) - 19:05, 21 December 2023
  • |resistance = {{Translation|Acid}}: 0/85%<br>{{Translation|Fire}}: 0/95%
    969 bytes (86 words) - 18:52, 26 November 2020
  • |resistance = {{Translation|Fire}}: 0/60%<br>{{Translation|Impact}}: 0/60%
    866 bytes (75 words) - 10:17, 31 August 2020
  • |resistance = {{Translation|Fire}}: 0/85%
    878 bytes (83 words) - 18:25, 26 November 2020
  • |resistance = {{Translation|Fire}}: 0/80%
    886 bytes (81 words) - 10:15, 26 July 2019
  • |resistance = {{Translation|Fire}}: 0/60%<br>{{Translation|Impact}}: 0/30%
    960 bytes (83 words) - 21:24, 19 February 2020
  • ...lation|Acid}}: 3/20%<br>{{Translation|Explosion}}: 15/30%<br>{{Translation|Fire}}: 15/50%<br>{{Translation|Impact}}: 50/60%<br>{{Translation|Physical}}: 15
    1,009 bytes (96 words) - 18:23, 26 November 2020
  • |resistance = {{Translation|Fire}}: 0/70%
    979 bytes (84 words) - 16:48, 25 September 2020
  • | Fire || [[Flamethrower]], [[Flamethrower turret]] ...% percent resistance to fire. If the aforementioned entity were to take 30 fire damage, they would instead take 16 damage, after resistances were applied.
    5 KB (740 words) - 11:45, 18 May 2024
  • ...lation|Acid}}: 0/50%<br>{{Translation|Explosion}}: 30/35%<br>{{Translation|Fire}}: 0/40%<br>{{Translation|Physical}}: 6/30%
    1 KB (100 words) - 10:15, 26 July 2019
  • ...lation|Acid}}: 3/20%<br>{{Translation|Explosion}}: 15/30%<br>{{Translation|Fire}}: 15/50%<br>{{Translation|Impact}}: 50/50%<br>{{Translation|Physical}}: 15
    1 KB (97 words) - 10:14, 26 July 2019
  • ...stationary) artillery pieces in range of cursor position when held. Manual fire can be ordered on unexplored areas; shells will explore all chunks they tra ...al or when moving. A train in automatic mode that is "No-Path"ing will not fire. When a train with an artillery wagon is stopped at a train stop, aiming an
    7 KB (1,085 words) - 21:28, 9 April 2024
  • The personal laser defense will fire at enemies nearby even if the player is inside a [[vehicle]].
    1 KB (151 words) - 14:24, 5 February 2024
  • ...lation|Acid}}: 3/20%<br>{{Translation|Explosion}}: 15/30%<br>{{Translation|Fire}}: 15/50%<br>{{Translation|Impact}}: 50/50%<br>{{Translation|Physical}}: 15
    1 KB (110 words) - 18:23, 26 November 2020
  • type = "fire",
    2 KB (190 words) - 10:42, 21 September 2023
  • ...lation|Acid}}: 0/70%<br>{{Translation|Explosion}}: 60/50%<br>{{Translation|Fire}}: 0/70%<br>{{Translation|Physical}}: 10/40%
    1 KB (119 words) - 10:15, 26 July 2019
  • * New Fire graphics for stone furnace.}}
    1 KB (167 words) - 17:14, 3 April 2023
  • ...e traditional weapons and [[Player#Capsules|capsules]] discussed below. To fire the main equip-able weapons, the weapon must be in your equipment bar in th ...begin firing at it for as long as the key is held down. Target cursor will fire your weapon in the direction of your cursor, which is mainly used to clear
    8 KB (1,266 words) - 19:23, 21 July 2017
  • Before an turret that is out of ammo is able to fire, the fluid_buffer_size must fill to this proportion.
    3 KB (359 words) - 10:43, 21 September 2023
  • ...any resistances ([[enemies]] receive full damage) but have a lower rate of fire than gun turrets. Each shot costs 800kJ of energy; as the shooting speed in
    2 KB (212 words) - 20:51, 23 April 2022
  • The gun turret has the same fire rate as the human-portable [[submachine gun]]. [[Physical projectile damage
    2 KB (217 words) - 23:42, 30 April 2020
  • [[File:ForestFireBegins.gif|frame|A forest fire spreads rapidly after a few moments.]]
    3 KB (177 words) - 04:32, 17 November 2018
  • ...lation|Acid}}: 0/70%<br>{{Translation|Explosion}}: 15/70%<br>{{Translation|Fire}}: 15/60%<br>{{Translation|Impact}}: 50/80%<br>{{Translation|Physical}}: 15
    2 KB (161 words) - 12:37, 24 November 2021
  • ...stationary) artillery pieces in range of cursor position when held. Manual fire can be ordered on unexplored areas; shells will explore all chunks they tra
    4 KB (611 words) - 01:44, 1 March 2021
  • ...make use of laser turrets as they do not require any outside input and can fire for a short time without any electrical connection, although high voltage p
    2 KB (258 words) - 16:55, 27 March 2017

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