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  • ** [[Belt transport system/it| Sistema di nastri trasportatori]] ** [[Inserters/it|Inseritori]]
    439 bytes (51 words) - 21:00, 10 March 2023
  • ...ontenuto come segnale. ''Per maggiori informazioni, vedi [[Circuit network/it | rete di circuiti]].'' * La cassa di legno può essere collegata alla [[circuit network/it | rete di circuiti]]. }}
    876 bytes (120 words) - 19:36, 28 March 2018
  • {{Languages}}{{:Infobox:Transport belt}} ...ansportation. It is the first tier among the three [[belt transport system|transport belts]].
    3 KB (338 words) - 14:52, 7 October 2022
  • ...s [[transport belt|transport belts]] and [[stone furnace|stone furnaces]]. It is the most basic [[electric system|electric]] inserter. ...the basic inserter is unable to access items on the far side of a curving transport belt.
    3 KB (379 words) - 13:37, 9 July 2021
  • {{:Infobox:Fast transport belt}} ...le speed. They are the second tier among the three [[Belt transport system|transport belts]].
    2 KB (307 words) - 15:07, 7 October 2022
  • {{Languages}}{{:Infobox:Express transport belt}} ...speed. They are the third and final tier among the [[Belt transport system|transport belts]].
    3 KB (384 words) - 15:15, 7 October 2022
  • ...s which will be unable to function. It consumes no fuel while idle, though it consumes vastly more energy than most other inserters when active. ...annot grab moving items from turning belts if the item is on the far side. It will try, however, and consume fuel in its attempts.
    4 KB (559 words) - 13:51, 5 April 2022
  • {{Languages}}''Storage'' is the concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are * [[Transport belts]]: The amount of items on a transport belt can be deceptively high, especially at [[train stop]]s and in producti
    2 KB (385 words) - 11:45, 29 September 2023
  • A wagon is used to transport items and can be filled and emptied like a chest, but with many more insert ...can only be filled or emptied when they are not moving. In automated-mode it is the same, but additionally they can only filled/empty, when stopped on a
    3 KB (517 words) - 18:52, 14 January 2022
  • ...[[stone]] and [[coal]], and places it in front of the output tile, on a [[transport belt|belt]] or in a machine or chest that covers the output tile. ...blocked, it is low on power, it is disabled by the [[circuit network]] or it is missing the fluid required to mine the current resource.
    3 KB (430 words) - 14:42, 15 September 2023
  • ...n by inserters. This leads to some intricate behaviors, in particular when it comes to [[Inserters#Inserter_Throughput|inserter throughput]]. ...nds|game-second]]. [[Fast transport belt]] is twice as fast, and [[express transport belt]] is three times as fast.
    9 KB (1,325 words) - 16:32, 24 September 2023
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. * When moving items to a [[transport belt|belt]], the inserter picks up several items and then drops those items
    4 KB (596 words) - 08:48, 18 September 2020
  • ...ems from place to place. It, along with [[Railway|trains]], and [[Logistic network|Logistic robots]], makes up the systems of item transportation in Factorio. Belts specifically are used to transport items and run without using energy. Belts can also interact with other movi
    13 KB (2,120 words) - 12:00, 29 September 2023
  • ...el, based on the item or liquid the storage device contains. Each circuit network contains a channel for every kind of item, as well as 48 extra [[#Virtual s The channels are separated from each other, so each network can simultaneously carry a number for each item and fluid in the game, and
    21 KB (3,366 words) - 12:39, 4 March 2024
  • A [[logistic network]] is a series of different logistics chests and [[logistic robot]]s all cov ...hests as a power-hungry alternative to moving items manually, or by [[Belt transport system|belts]] or [[railway]]. However, robots offer much higher mobility,
    12 KB (1,981 words) - 11:43, 29 September 2023
  • ...nly distribute those items onto the the two output belts. To balance belts it has to be made sure that the output belts contain an equal number of items .... This is done by adding two more splitters at the end of the balancer, as it can be seen here: [[File:4to4_balancer.png|center|125px]]
    5 KB (889 words) - 17:56, 24 September 2023
  • ...ayer. It burns [[fuel]] to [[mining|mine]] the ore underneath the 2×2 area it is placed on. It mines about 7 items per single unit of coal used to fuel it, producing 0.25 items/s for [[copper ore]], [[coal]], [[iron ore]] or [[sto
    3 KB (508 words) - 04:04, 29 April 2020
  • ...mainly by developers and modders to analyze the running state of the game. It can be enabled to show detailed information about the game world. The defau ...ens up a menu with many options. You can move this menu with the mouse, if it hides some interesting underlying thing. You can switch between 2 folders,
    8 KB (1,127 words) - 13:23, 23 March 2024
  • * '''Energy''' can be thought of as stored work. It is measured in joules (symbol J). * '''Work''' is the result of converting one type of energy to another. It is also measured in joules. (See the [http://en.wikipedia.org/wiki/Work_%28
    7 KB (1,201 words) - 19:00, 24 September 2023
  • {{DISPLAYTITLE:What Transport for which case?|noerror}} ...d [[Logistic robot|logistic robots]]. There are two more useful methods to transport items: the character's inventory and the [[car]]. (Especially the car has a
    13 KB (2,172 words) - 15:59, 19 January 2021
  • * Player lost one item when right clicked on full stack, now it does nothing. * Adjust the size and count of machines info displayed in the electric network GUI to screen size.
    6 KB (978 words) - 14:48, 24 September 2023
  • ...on planner/fr|planificateur de déconstruction]]. Les entités retirées sont transportés dans des coffres de stockage logistique. Depuis la 0.15, cela inclut les Les recherches de [[Worker robot cargo size (research)/fr|capacité de transport]] et de [[Worker robot speed (research)/fr|vitesse de déplacement]] des ro
    4 KB (513 words) - 18:40, 18 November 2018
  • ...efinery needs to have a recipe set (see above for available recipes). Once it is set and "alt-mode" is active, the input and output locations and the exp ...ery will stop production of all products if one product output is full, so it should be ensured that the products are transported out of the refinery; an
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...ter and more efficient than [[Belt transport system|belts]] and [[Logistic network|robot logistics]], especially over large distances. ...ortation. Learning how to manage and maintain the upkeep of a larger train network takes time and experience.
    16 KB (2,647 words) - 13:11, 15 April 2024
  • The time ''T'' it will take to research a particular technology is given by: ...using [[automation science pack]]s and [[logistic science pack]]s, [[belt transport system|belts]], and [[inserters]]]]
    6 KB (935 words) - 19:21, 13 November 2023
  • ** It is possible to run console commands in these games. * Fixed the \n usage (It works in the campaign translation as end-line character again)
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...rcentage of the entity's maximum volume that is being occupied by a fluid. It can be observed in pipes and tanks; they have windows through which the flu ...nly contains one fluid when looking at the alt-mode icons, when in reality it contains multiple fluids which are located in some other connected structur
    12 KB (1,934 words) - 14:07, 15 April 2024
  • This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items ...te a belt (or splits it into more) then this can be called a "fake"-bus as it ''can not'' be saturated.
    13 KB (2,231 words) - 10:02, 31 August 2020
  • === How it works === ...for 60 ticks per second, the game has 16.667ms to calculate each tick. If it takes longer than this, then your UPS will drop below 60.
    9 KB (1,540 words) - 11:41, 1 March 2024
  • * 아이템을 땅이나 [[Transport belts|운송 벨트]]에서 '''집거나''', [[Chests|저장소]], [[furnac [[Transport belts|운송 벨트]]에는 아이템을 이동시킬 수 있는 두개의
    18 KB (1,716 words) - 10:37, 25 February 2021
  • ...ered (blank) to remove all entities or tiles within its selection area, or it can be filtered to specific targets. ...e dropped into the player's inventory for later use. Once in the inventory it can be pinned to a [[quickbar]] slot.
    18 KB (2,686 words) - 09:28, 5 April 2021
  • ...om items van a naar b te vervoeren. Dit, [[Railway|treinen]] en [[Logistic network|Logistiekrobots]], zijn de systemen voor het vervoeren van items in Factori ! [[Transport belts]] !! [[Underground belts]] !! [[Splitters]] !! Max. doorvoer(Items
    10 KB (1,529 words) - 12:56, 13 March 2018
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • **** [[Prototype/TransportBelt]] '''transport-belt''' The icon will be used in the electric network statistics, editor building selection, and the bonus gui.
    23 KB (2,607 words) - 10:43, 21 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • ...f [[Uranium processing|processed uranium]], [[pipe]] (regular), all [[Belt transport system|belts]], [[wall]], [[landfill]]. ...shells|cannon shell]], [[copper cable]], both colors of circuit [[Circuit network|wire]], all types of [[science pack]] except space science pack.
    7 KB (1,002 words) - 19:33, 26 January 2024
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • .... System taśmociągów wraz z [[Railway/pl|transport kolejowy]] i [[Logistic network/pl|sieć logistyczna]] tworzy systemy transportu przedmiotów w Factorio. ! {{L|Transport belts}} !! {{L|Underground belts}} !! {{L|Splitters}} !! Maks. przepustow
    14 KB (2,273 words) - 17:30, 13 March 2024
  • ** '''LAN''': Your game will be listed on your local network. * '''Browse LAN games''': Join any game that is hosted on your local network.
    25 KB (3,986 words) - 20:34, 1 May 2024
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • ...fluid wagons, and optionally followed by the number of tail locomotives if it's a double-headed train. In general, the smaller numbers are the number of ...nout : When your factory's machines are running slower than normal because it's not generating enough electricity.
    18 KB (2,917 words) - 19:00, 24 September 2023
  • * Fixed that item created by game.createentity didn't start moving on transport belt. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • ...making progress as well the fact that pumping oil will gradually decrease it's yield, requiring the need travel further to find even more oil. Also note ...tegories. If you have the ingredients required by a recipe, you can click it multiple times to craft as many as you want. View the crafting progress in
    23 KB (4,044 words) - 20:46, 13 November 2023
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed that the game crashed when it was closed while sound settings were opened.
    42 KB (6,017 words) - 14:46, 24 September 2023
  • ...y that funnels attackers into a narrow, movement-constricting area, making it more difficult for them to breach fortifications. Examples: peninsulas with ;Contaminated : A belt with incorrect items on it (such as coal on an iron belt). Can also refer to pipes with mixed liquids.
    18 KB (2,942 words) - 14:20, 8 June 2020
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...to the closest value instead of rounding down when transmitted to circuit network. ([https://forums.factorio.com/24558 more]) * Unified the electric network statistics production/consumption values to be average of the shown timefra
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Selecting first entity filter switches tile mode to never when it has the default normal mode and no filters. * Improved layering of rocket in rocket silo, so it occludes inserter hands. ([https://forums.factorio.com/83615 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. * Fixed a bug in the fix of electric network from 0.15.35.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more]) * The system data path is removed from the log when it's automatically uploaded by the crash reporter.
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...changing the force of a requester chest with filters set from the circuit network. ([https://forums.factorio.com/111359 more]) ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more])
    202 KB (28,497 words) - 15:29, 11 April 2024
  • * Fixed blueprint strings not saving empty values for some circuit network settings. ([https://forums.factorio.com/77303 more]) * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023