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  • ...mobilism''' is the first technology speeding up travel for long distances. It enables crafting [[car]]s.
    226 bytes (25 words) - 11:10, 9 October 2023
  • A [[technologies|technology]]. {{Prototype TOC|technology}}
    7 KB (971 words) - 10:43, 21 September 2023
  • ...ds long distances via [[belt transport system|belts]] or [[cargo wagon]]s. It is also a prerequisite for researching [[Fluid wagon (research)|fluid wagon
    652 bytes (93 words) - 00:19, 17 September 2020
  • ...gateway for [[Technologies#Infinite_technologies|infinite technologies]]. It allows the player to obtain [[space science pack]]s by launching a rocket w
    377 bytes (51 words) - 12:49, 29 June 2020
  • [[File:Technology_Screen.png|400px|thumb|The technology screen]] ...er game. In multiplayer games with multiple forces, each force has its own technology tree and research status, so different forces can research independently in
    6 KB (935 words) - 19:21, 13 November 2023
  • ...including its own recipe. However, unlike higher tier assembling machines, it cannot use [[fluids]] for crafting. ...contain more than the usual stack size when the recipe requirement demands it.}}
    2 KB (227 words) - 02:33, 13 March 2022
  • ...ed of the [[Fast inserter]], it transfers multiple items per cycle to give it a material flow advantage at the cost of additional power consumption. ...tack inserter still has higher throughput than a [[fast inserter]] because it swings back and forth less often. The throughput from [[Inserters#Chest_to_
    2 KB (285 words) - 08:17, 6 February 2023
  • ...ar armor equipment. For the intermediate product, see [[battery]]. For the technology, see [[personal battery MK2 (research)]].'' ...dertron]]. This type is an improved version of the [[personal battery]] as it provides five times more capacity per size.
    1,015 bytes (136 words) - 08:15, 10 September 2020
  • ...he end of a deep research tree, researching it and the techs leading up to it is a significant part of the cost of winning the game. ...re required to research the rocket silo and all technologies leading up to it (with normal science cost):
    3 KB (357 words) - 17:26, 6 August 2021
  • ...ditor mode.]]Factorio includes a fully featured map editor. You can access it by selecting "Map editor" on the Factorio main menu, or by using the consol The "None" mode is the default editor mode when opening the map editor. It works very similar to the normal game, mostly providing additional utilitie
    6 KB (993 words) - 17:54, 24 September 2023
  • Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function whe All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted.
    1 KB (185 words) - 14:26, 27 October 2021
  • long name so I'll often call it just HCG hereafter. download and play with right now! It has extensive
    3 KB (385 words) - 20:42, 13 November 2023
  • It is directly related to [[Inserter capacity bonus (research)|inserter item s ! Technology !! Cost !! Effects !! Cumulative <br/>effect
    1 KB (172 words) - 07:09, 9 May 2019
  • ...pending on the type of oil supplied to them. This bonus is multiplicative, it stacks with the bonus damage from research. ...eath sentence for almost anything in the game. An enemy unit is ignited if it is hit directly by a flame stream. Flamethrower turrets will target the clo
    3 KB (484 words) - 11:57, 3 September 2022
  • [[File:Technology tree.png|thumb|right|280px|The technology tree − Click to enlarge.]] ...gy requires 20 [[automation science pack]]s to be placed in labs while the technology is selected for research.
    12 KB (1,611 words) - 13:30, 29 May 2023
  • ...erter]] and the [[stack inserter]], allowing for filtered high throughput. It is the most expensive type of inserter. The stack size is increased by the [[Inserter capacity bonus (research)]] technology.
    2 KB (190 words) - 04:30, 16 September 2019
  • ...difier prototype may also have other fields depending on the type, because it is loaded as an extension of this type. ...se the icon from the [[Prototype/UtilitySprites|utility sprites]] for this technology effect icon.
    8 KB (906 words) - 10:42, 21 September 2023
  • ...g items from one [[stack]] to another, the inserter takes as many items as it can (i.e. up to the stack size) at once, without any additional delay. ...orter than the time to move the arm away and back, so even though it waits it is a net benefit for throughput.
    4 KB (596 words) - 08:48, 18 September 2020
  • ...panel''' is a radial menu in the [[Nintendo Switch version]] of the game. It replaces the [[quickbar]], [[shortcut bar]] and buttons above the minimap f It is open while holding {{Keybinding|L}} (left bumper). The different tabs of
    4 KB (573 words) - 09:14, 2 June 2023
  • ...e> is a mandatory member of the table and of type [[Types/string|string]]. It may have one of the following values: === technology ===
    10 KB (1,070 words) - 10:42, 21 September 2023
  • ...lt clicking the map or ground will automatically insert a gps tag and post it into [[console|chat]]. <i>class</i> is any of: item, entity, technology, recipe, item-group, fluid, tile, virtual-signal, achievement, equipment or
    7 KB (1,070 words) - 19:17, 24 September 2023
  • ...unknown key error if you are looking for the <code>title</code> key, since it is the <code>title&nbsp;</code> key. ...res in the localised text if the location where the text is shown supports it, e.g. in the chat, prototype names and prototype tooltips.
    13 KB (1,908 words) - 10:41, 5 February 2024
  • ...n be used immediately after researching the [[Railway_(research)|railway]] technology and acquiring some rails. ** It doesn't matter anymore, whether the rail building started with shift or not
    3 KB (511 words) - 19:14, 24 September 2023
  • ...e this shortcut can be used. Once a shortcut is unlocked in one save file, it is unlocked for all future save files.
    5 KB (655 words) - 10:43, 21 September 2023
  • ...no downsides. Any ore that is produced by the productivity bonus is free, it does not deplete the resource under the miner. ! Technology !! Cost !! Effects !! Cumulative <br/>effect
    2 KB (243 words) - 09:13, 17 August 2021
  • If a technology requires other types of science packs, it cannot be researched in this lab.
    2 KB (338 words) - 10:43, 21 September 2023
  • * Fixed the bug of the incorrect steel processing technology (not reloaded by migration). ** It is possible to run console commands in these games.
    12 KB (1,745 words) - 14:47, 24 September 2023
  • ...peed of all firearms magazines, shotgun shells, rockets and cannon shells. It also affects the shooting speed of gun turrets and defender robots. ! Technology !! Cost !! Per level !! Cumulative !! Per level !! Cumulative !! Per level
    3 KB (268 words) - 19:27, 12 April 2024
  • ...b|right|Science packs put into the front lab will be passed to labs behind it.]] ...e#Ticks|tick]] so the productivity bar is simply cosmetic. This means that it does not matter that the productivity bar resets when the research is chang
    4 KB (562 words) - 15:25, 20 June 2023
  • ...io. Oil processing may refer to [[Oil processing (research)|the researched technology]], the recipe used in the [[oil refinery]], or the overall workings of oil. ...[[petroleum gas]]) can also be cracked into each other. Their recipes and technology requirements can be seen below.
    12 KB (1,690 words) - 18:59, 24 September 2023
  • ...if your mod is titled "myMod" version 0.0.1, in order for Factorio to read it, the folder must be titled "myMod_0.0.1". ...issing the <code>property-name</code> property. You need to add it to make it possible for the game to load.
    7 KB (1,108 words) - 20:44, 13 November 2023
  • ...''Nintendo Switch version''' of Factorio was released on October 28, 2022. It is mostly identical to the PC version, the only large difference is the mis ...tem selected from the character inventory), controlled by the right stick. It behaves much like a mouse cursor - its position is relative to the physical
    16 KB (2,305 words) - 12:15, 15 February 2024
  • ! Pollution !! Default !! Recipes/Technology !! Default | Absorption modifier || 100% || Technology difficulty || Normal
    18 KB (2,700 words) - 19:09, 24 September 2023
  • ...change. It's a great solution for middle- to end-game power generation and it works well in combination with other power generation techniques. ...tly how nuclear power works, but don't necessarily want all the solutions. It focuses on what you should do and what you should know to get Nuclear up an
    17 KB (2,846 words) - 13:56, 15 October 2023
  • * Fixed the stuck assembling machines. (It affected saves where assembling machines had items inside, the order of ite * Fixed crash when restarting the game with technology GUI opened.
    5 KB (692 words) - 14:47, 24 September 2023
  • ...he currently selected entity and places them in your cursor. For resources it will select the fastest available mining drill. | Quickly create a map ping at the selected location and link it in the chat.
    17 KB (2,389 words) - 19:14, 24 September 2023
  • ...ical projectile damage]]). The achievement's condition is checked when any technology (finite or infinite) is researched. | {{Achievement|it-stinks-and-they-dont-like-it}}
    7 KB (875 words) - 15:58, 5 May 2024
  • The mining drill or pumpjack will sum the production rate of all tiles below it and show that value in the tooltip. ...res are modified by [[Mining productivity (research)|mining productivity]] technology, which adds to any bonus from productivity modules.
    4 KB (513 words) - 20:28, 14 February 2024
  • ...only be done by [[furnace]]s. Since smelting cannot be done by the player, it is impossible to craft some items directly from raw resources. ...e automation. The more advanced or expensive an item is, the more [[time]] it may take to craft.
    8 KB (1,156 words) - 19:13, 24 September 2023
  • ...em is unable to deliver its cargo (e.g. if the player moves out of range), it will drop its cargo in a storage chest before moving to other tasks. * Power of the logistic robot speed upgrade technology has been increased. (25% of basic speed cumulative.)
    4 KB (554 words) - 17:20, 1 August 2023
  • A recipe. It can be a crafting recipe, a smelting recipe, or a custom type of recipe (se ...g it <code>enabled = false</code>. If it is enabled (by technologies etc), it will use the data from the other difficulty. Not setting a difficulty, e.g.
    13 KB (1,755 words) - 10:43, 21 September 2023
  • [[File:Technology tree.png|thumb|right|280px|L'albero delle tecnologie − Clicca per ingrand ...h/it|ricercate]] in [[lab/it|laboratorio]] con l'ausilio di [[science pack/it|pacchi scientifici]].
    11 KB (1,493 words) - 17:17, 11 March 2023
  • ...instance of crash when player closed the container while moving away from it. * Fixed crash when player closed the container while moving away from it.
    14 KB (2,085 words) - 14:48, 24 September 2023
  • ...=38&t=7608 Merry Christmas]; circuit network for v0.12, a preview of Space technology and some more. ...31 FFF #58: [http://www.factorioforums.com/forum/viewtopic.php?f=38&t=6299 It is here].
    18 KB (2,612 words) - 10:50, 27 August 2023
  • Inherited from [[PrototypeBase]]. It is also the name for the event that is raised when they key (combination) i When a custom-input is linked to a game control it won't show up in the control-settings GUI and will fire when the linked con
    9 KB (1,124 words) - 10:42, 21 September 2023
  • ...esource name. Factorio doesn’t care what order this dictionary is in, but it always alphabetizes during export. Vanilla has seven resources: [[Coal|coal ...ent in the binary format! But it is part of the Lua structure - by default it's derived from the map seed. I'll slap the algorithm here soon(tm).
    19 KB (2,843 words) - 09:06, 12 November 2023
  • ...m of the screen; type your message or command and hit '''Return''' to send it (this will also close the console). ...lt-clicking the map or ground will automatically insert a GPS tag and post it into the console. Shift-clicking most things with the console open will ins
    35 KB (5,000 words) - 13:18, 29 April 2024
  • Note, that we also updated the scenario pack to version 0.9.7 so it is now compatible with current version. * Belt to be deconstructed doesn't accept new items, so it can be deconstructed.
    25 KB (3,880 words) - 14:48, 24 September 2023
  • * Fixed some missing prerequisites in the technology tree. * Fixed bug with car being damaged by shooting shotgun while driving it.
    18 KB (2,681 words) - 14:48, 24 September 2023
  • * Fixed the steam engine power output indicator (allowing it to have value up to 100%) * Train can find the path backward when it has locomotives in the back
    9 KB (1,459 words) - 14:48, 24 September 2023
  • ...the mod this tutorial is going to create; If the reader follows along with it. The best way to do this is to copy and paste, to ensure faithful reproduct Code tinted purple like this should not be included into the mod, it's just for educational/example purposes, and to boost understanding.
    34 KB (5,706 words) - 19:44, 16 January 2024
  • ...ible save corruption when roboport was destroyed while robot was repairing it. ([https://forums.factorio.com/37647 more]) * Fixed searching in the technology GUI wouldn't work in some cases. ([https://forums.factorio.com/35825 more])
    42 KB (6,017 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to use the for message confirmation for something else at t * Fixed that it wasn't possible to insert ammo into tank ammo slots from cursor.
    57 KB (8,673 words) - 14:46, 24 September 2023
  • * Fixed that it wasn't possible to set a filter. ...it, it transfers to player, and if it can't be moved to the player as well it makes the good old item bomb.
    41 KB (6,360 words) - 14:46, 24 September 2023
  • * The planned price is $30.00 because it is "as big an addition as the whole vanilla game.". [https://factorio.com/b ...date is around August 2024 [https://factorio.com/blog/post/fff-373], with it being October 2024 at the latest [https://www.reddit.com/r/factorio/comment
    20 KB (3,178 words) - 20:13, 11 May 2024
  • {{Achievement|you-are-doing-it-right}} * Tool tip in technology preview now shows total raw.}}
    8 KB (1,113 words) - 13:24, 29 March 2018
  • * Fixed that the Golem, Watch your step and doing it right didn't activate from steam cloud on new factorio installation. * Fixed that unclosable character window was opened when it was ordered to open exactly at the same tick when the character died. ([htt
    80 KB (11,528 words) - 14:46, 24 September 2023
  • ...ossible to add a NEW type to Factorio, without asking the developers to do it, as these are handled in the closed-source C++ code backbone. For finding the internal name of an item/entity, locate it on the wiki and then press the small arrow in its infobox to see the intern
    84 KB (4,767 words) - 20:37, 13 November 2023
  • ...he sort of action required thousands of times over the course of a game, ''it is heavily recommended to craft an [[iron axe]] as the first action the pla ...''safe'' auto-aim that will snap to any enemy in range and begin firing at it for as long as the key is held down. A green target reticle will be shown b
    13 KB (1,997 words) - 15:37, 3 February 2022
  • Please don't waste your time updating this page, User:Gangsir can do it automatically. ...igration that was supposed to fix rollingStockCounts on rails and it broke it instead.
    132 KB (18,979 words) - 14:46, 24 September 2023
  • * Changed the battery item icon to be more consistent with the technology icon. * Fixed that having more than 6 products didn't fit the ui, as it wasn't wrapped. ([https://forums.factorio.com/60636 more])
    122 KB (17,425 words) - 14:47, 24 September 2023
  • ...t*load*downloaded*map", the cause of the error wasn't displayed because of it. ([https://forums.factorio.com/22169 more]) ...e to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
    100 KB (14,717 words) - 14:46, 24 September 2023
  • * Fixed mistakes in some technology icons. (Flipped underground belt in Logistics, and graphical artifacts in m * Added equipment icon to Personal laser defense technology icon. ([https://forums.factorio.com/87625 more])
    89 KB (12,579 words) - 14:47, 24 September 2023
  • * Technology GUI shows saved progress of partially-researched technologies. * Fixed game crashing in NPE if it can't find anywhere to spawn a biter. ([https://forums.factorio.com/77486 m
    237 KB (33,800 words) - 14:47, 24 September 2023
  • ...confirm could delete the wrong save if a different one was selected while it was showing. ([https://forums.factorio.com/110453 more]) ...te when a train stop placed from blueprint was built before a rail next to it. ([https://forums.factorio.com/110572 more])
    202 KB (28,497 words) - 15:29, 11 April 2024