Prototype/SolarPanel: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Set prototype parent)
(Updated styling of prototype doc migration note)
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Prototype parent|Prototype/EntityWithHealth}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/SolarPanelPrototype.html https://lua-api.factorio.com/latest/prototypes/SolarPanelPrototype.html]


== Basics ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Prototype type: '''solar-panel'''


A [[solar panel]]. Based on [[Prototype/EntityWithHealth]].
 
 
{{Prototype parent|Prototype/EntityWithOwner}}
A [[solar panel]].
 
{{Prototype TOC|solar-panel}}


== Mandatory properties ==
== Mandatory properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
This prototype inherits all the properties from [[Prototype/EntityWithOwner]].
 
=== energy_source ===
'''Type''': [[Types/EnergySource]]


{{Prototype property|energy_source|[[Types/EnergySource|EnergySource]]}}
Sets how this solar panel connects to the energy network. The most relevant property seems to be the output_priority. Has to be an electric energy source.
Sets how this solar panel connects to the energy network. The most relevant property seems to be the output_priority. Has to be an electric energy source.


=== picture ===
{{Prototype property|picture|[[Types/SpriteVariations|SpriteVariations]]}}
'''Type''': [[Types/SpriteVariations]]
 
The picture displayed for this solar panel.
The picture displayed for this solar panel.


=== production ===
{{Prototype property|production|[[Types/Energy|Energy]]}}
'''Type''': [[Types/Energy]]
 
The maximum amount of power this solar panel can produce.
The maximum amount of power this solar panel can produce.


== Optional properties ==
== Optional properties ==


=== overlay ===
{{Prototype property|overlay|[[Types/SpriteVariations|SpriteVariations]]|optional=true}}
'''Type''': [[Types/SpriteVariations]]
 
Overlay has to be empty or have same number of variations as picture.
Overlay has to be empty or have same number of variations as picture.

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SolarPanelPrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SolarPanel


A solar panel.


Prototype/SolarPanel — solar-panel
energy_source::EnergySource
picture::SpriteVariations
production::Energy
overlay::SpriteVariations (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

This prototype inherits all the properties from Prototype/EntityWithOwner.

energy_source

Type: EnergySource
Sets how this solar panel connects to the energy network. The most relevant property seems to be the output_priority. Has to be an electric energy source.

picture

Type: SpriteVariations
The picture displayed for this solar panel.

production

Type: Energy
The maximum amount of power this solar panel can produce.

Optional properties

overlay

Type: SpriteVariations
Overlay has to be empty or have same number of variations as picture.