Prototype/SimpleEntityWithForce: Difference between revisions

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{{Prototype parent|Prototype/EntityWithHealth}}
<div class="stub"><p>'''The prototype docs have moved to a new website with an improved format.''' This documentation page can now be found here: [https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html]


== Basics ==
</p><p>This wiki page is no longer updated and '''will be removed at some point in the future''', so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback [https://forums.factorio.com/viewforum.php?f=233 on the forums].</p></div>
Prototype type: '''simple-entity-with-force'''


Extends [[Prototype/EntityWithHealth]].


This entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path.  Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies.


{{Prototype parent|Prototype/SimpleEntityWithOwner}}
By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use [[Prototype/SimpleEntityWithOwner]] for entities that are only attacked when they block enemies.


 
{{Prototype TOC|simple-entity-with-force|no-properties=true}}
== Optional properties ==
This prototype inherits all the properties from [[Prototype/EntityWithHealth]].
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Default''': "object"
 
=== force_visibility ===
'''Type''': [[Types/ForceCondition]]
 
'''Default''': "all"
 
=== random_animation_offset ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== pictures ===
'''Type''': [[Types/SpriteVariations]]
 
Must have one of 'picture', 'pictures' or 'animations' defined.
 
=== picture ===
'''Type''': [[Types/Sprite]]
 
Must have one of 'picture', 'pictures' or 'animations' defined.
 
=== animations ===
'''Type''': [[Types/AnimationVariations]]
 
Must have one of 'picture', 'pictures' or 'animations' defined.

Latest revision as of 10:43, 21 September 2023

The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/SimpleEntityWithForcePrototype.html

This wiki page is no longer updated and will be removed at some point in the future, so please update your browser bookmarks or other links that sent you here. If you'd like to contribute to the new docs, you can leave your feedback on the forums.


Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/SimpleEntityWithOwner » Prototype/SimpleEntityWithForce


By default, this entity will be a priority target for units/turrets, who will choose to attack it even if it does not block their path. Use Prototype/SimpleEntityWithOwner for entities that are only attacked when they block enemies.


Prototype/SimpleEntityWithForce — simple-entity-with-force
No new properties
Inherited from Prototype/SimpleEntityWithOwner
animations::AnimationVariations (optional)
force_visibility::ForceCondition (optional)
picture::Sprite4Way (optional)
pictures::SpriteVariations (optional)
random_animation_offset::bool (optional)
random_variation_on_create::bool (optional)
render_layer::RenderLayer (optional)
secondary_draw_order::int8 (optional)
Inherited from Prototype/EntityWithOwner
allow_run_time_change_of_is_military_target::bool (optional)
is_military_target::bool (optional)
Inherited from Prototype/EntityWithHealth
alert_when_damaged::bool (optional)
attack_reaction::AttackReaction (optional)
corpse::string or table of strings (optional)
create_ghost_on_death::bool (optional)
damaged_trigger_effect::TriggerEffect (optional)
dying_explosion::ExplosionDefinition or table of ExplosionDefinition (optional)
dying_trigger_effect::TriggerEffect (optional)
healing_per_tick::float (optional)
hide_resistances::bool (optional)
integration_patch::Sprite4Way (optional)
integration_patch_render_layer::RenderLayer (optional)
loot::Loot (optional)
max_health::float (optional)
random_corpse_variation::bool (optional)
repair_sound::Sound (optional)
repair_speed_modifier::float (optional)
resistances::Resistances (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)