Prototype/RocketSilo: Difference between revisions
m (reordered to internal order) |
(Clarify how rocket_parts_required works) |
||
Line 68: | Line 68: | ||
{{Prototype property|rocket_parts_required|[[Types/uint32|uint32]]}} | {{Prototype property|rocket_parts_required|[[Types/uint32|uint32]]}} | ||
The number of crafts that must complete to produce a rocket. This includes bonus crafts from productivity. Recipe products are ignored. | |||
== Optional properties == | == Optional properties == |
Revision as of 10:41, 20 February 2023
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/EntityWithHealth » Prototype/EntityWithOwner » Prototype/CraftingMachine » Prototype/AssemblingMachine » Prototype/RocketSilo
A rocket silo.
Mandatory properties
This prototype inherits all the properties from Prototype/AssemblingMachine.
energy_usage
Type: Energy
active_energy_usage
Type: Energy
idle_energy_usage
Type: Energy
lamp_energy_usage
Type: Energy
May be 0.
rocket_entity
Type: string
Name of a Prototype/RocketSiloRocket.
satellite_animation
Type: Animation
satellite_shadow_animation
Type: Animation
arm_02_right_animation
Type: Animation
arm_01_back_animation
Type: Animation
arm_03_front_animation
Type: Animation
shadow_sprite
Type: Sprite
hole_sprite
Type: Sprite
hole_light_sprite
Type: Sprite
rocket_shadow_overlay_sprite
Type: Sprite
rocket_glow_overlay_sprite
Type: Sprite
door_back_sprite
Type: Sprite
door_front_sprite
Type: Sprite
base_day_sprite
Type: Sprite
base_front_sprite
Type: Sprite
red_lights_back_sprites
Type: Sprite
red_lights_front_sprites
Type: Sprite
hole_clipping_box
Type: BoundingBox
door_back_open_offset
Type: vector
door_front_open_offset
Type: vector
silo_fade_out_start_distance
Type: double
silo_fade_out_end_distance
Type: double
times_to_blink
Type: uint8
light_blinking_speed
Type: double
door_opening_speed
Type: double
rocket_parts_required
Type: uint32
The number of crafts that must complete to produce a rocket. This includes bonus crafts from productivity. Recipe products are ignored.
Optional properties
base_night_sprite
Type: Sprite
base_light
Type: LightDefinition
base_engine_light
Type: LightDefinition
rocket_rising_delay
Type: uint8
Default: 30
launch_wait_time
Type: uint8
Default: 120
alarm_trigger
Type: TriggerEffect
clamps_on_trigger
Type: TriggerEffect
clamps_off_trigger
Type: TriggerEffect
doors_trigger
Type: TriggerEffect
raise_rocket_trigger
Type: TriggerEffect
alarm_sound
Type: Sound
clamps_on_sound
Type: Sound
clamps_off_sound
Type: Sound
doors_sound
Type: Sound
raise_rocket_sound
Type: Sound
flying_sound
Type: Sound
rocket_result_inventory_size
Type: ItemStackIndex
Default: 0