Property:Prototype property name
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- The name of a given prototype property. (en)
- This property is of type Text.
P
allow_copy_paste +
autoplace +
build_base_evolution_requirement +
build_grid_size +
build_sound +
close_sound +
collision_box +
collision_mask +
created_effect +
created_smoke +
drawing_box +
emissions_per_second +
enemy_map_color +
fast_replaceable_group +
flags +
friendly_map_color +
hit_visualization_box +
icons, icon, icon_size (IconSpecification) +
map_color +
map_generator_bounding_box +
minable +
mined_sound +
mining_sound +
next_upgrade +
open_sound +
placeable_by +
protected_from_tile_building +
radius_visualisation_specification +
remains_when_mined +
remove_decoratives +
rotated_sound +
selectable_in_game +
selection_box +
selection_priority +
shooting_cursor_size +
sticker_box +
subgroup +
tile_height +
tile_width +
trigger_target_mask +
vehicle_impact_sound +
water_reflection +
working_sound +
large_build_sound +
medium_build_sound +
alert_when_damaged +
attack_reaction +
create_ghost_on_death +
damaged_trigger_effect +
dying_explosion +
dying_trigger_effect +
healing_per_tick +
hide_resistances +
integration_patch +
integration_patch_render_layer +
max_health +
random_corpse_variation +
repair_sound +
repair_speed_modifier +
resistances +
allow_run_time_change_of_is_military_target +
is_military_target +
background_border_color +
background_color +
categories +
energy_source +
grabbed_background_color +
shape +
sprite +
take_result +
equipment_categories +
height +
locked +
animations +
correct_rotation +
fade_in_duration +
fade_out_duration +
height +
light +
light_intensity_factor_final +
light_intensity_factor_initial +
light_intensity_peak_end_progress +
light_intensity_peak_start_progress +
light_size_factor_final +
light_size_factor_initial +
light_size_peak_end_progress +
light_size_peak_start_progress +
render_layer +
rotate +
scale +
scale_animation_speed +
scale_deviation +
scale_end +
scale_in_duration +
scale_increment_per_tick +
scale_initial +
scale_initial_deviation +
scale_out_duration +
smoke +
smoke_count +
smoke_slow_down_factor +
sound +
until_second +
add_fuel_cooldown +
burnt_patch_alpha_default +
burnt_patch_alpha_variations +
burnt_patch_lifetime +
burnt_patch_pictures +
damage_multiplier_decrease_per_tick +
damage_multiplier_increase_per_added_fuel +
damage_per_tick +
delay_between_initial_flames +
fade_in_duration +
fade_out_duration +
flame_alpha +
flame_alpha_deviation +
initial_flame_count +
initial_lifetime +
initial_render_layer +
lifetime_increase_by +
lifetime_increase_cooldown +
light +
limit_overlapping_particles +
maximum_damage_multiplier +
maximum_lifetime +
maximum_spread_count +
on_damage_tick_effect +
on_fuel_added_action +
particle_alpha +
particle_alpha_blend_duration +
particle_alpha_deviation +
pictures +
render_layer +
secondary_picture_fade_out_duration +
secondary_picture_fade_out_start +
secondary_pictures +
secondary_render_layer +
small_tree_fire_pictures +
smoke +
smoke_fade_in_duration +
smoke_fade_out_duration +
smoke_source_pictures +
spawn_entity +
spread_delay +
spread_delay_deviation +
tree_dying_factor +
uses_alternative_behavior +
pictures +
slow_down_factor +
base_color +
default_temperature +
emissions_multiplier +
flow_color +
fuel_value +
gas_temperature +
heat_capacity +
hidden +
icons, icon, icon_size (IconSpecification) +
max_temperature +
subgroup +
action +
ground_light +
initial_action +
oriented_particle +
particle +
particle_alpha_per_part +
particle_buffer_size +
particle_end_alpha +
particle_fade_out_duration +
particle_fade_out_threshold +
particle_horizontal_speed +
particle_horizontal_speed_deviation +
particle_loop_exit_threshold +
particle_loop_frame_count +
particle_scale_per_part +
particle_spawn_interval +
particle_spawn_timeout +
particle_start_alpha +
particle_start_scale +
particle_vertical_acceleration +
progress_to_create_smoke +
shadow +
shadow_scale_enabled +
smoke_sources +
special_neutral_target_damage +
spine_animation +
stream_light +
target_position_deviation +
activation_buffer_ratio +
attacking_muzzle_animation_shift +
ending_attack_muzzle_animation_shift +
enough_fuel_indicator_light +
enough_fuel_indicator_picture +
fluid_box +
fluid_buffer_input_flow +
fluid_buffer_size +
folded_muzzle_animation_shift +
folding_muzzle_animation_shift +
muzzle_animation +
muzzle_light +
not_enough_fuel_indicator_light +
not_enough_fuel_indicator_picture +
out_of_ammo_alert_icon +
prepared_muzzle_animation_shift +
preparing_muzzle_animation_shift +
starting_attack_muzzle_animation_shift +
capacity +
tank_count +
energy_per_move +
energy_per_tick +
max_energy +
max_speed +
max_to_charge +
min_to_charge +
speed_multiplier_when_out_of_energy +
speed +
text_alignment +
time_to_live +
border +
border_color +
filtered +
from +
name +
size +
spacing +
type +
result_inventory_size +
source_inventory_size +
activation_distance +
close_sound +
fadeout_interval +
horizontal_animation +
horizontal_rail_animation_left +
horizontal_rail_animation_right +
horizontal_rail_base +
open_sound +
opened_collision_mask +
opening_speed +
timeout_to_close +
vertical_animation +
vertical_rail_animation_left +
vertical_rail_animation_right +
vertical_rail_base +
wall_patch +
burns_fluid +
destroy_non_fuel_fluid +
effectivity +
energy_source +
fluid_box +
fluid_usage_per_tick +
horizontal_animation +
max_power_output +
maximum_temperature +
min_perceived_performance +
performance_to_sound_speedup +
scale_fluid_usage +
smoke +
vertical_animation +
crafting_categories +
inventory_size +
item_pickup_distance +
loot_pickup_distance +
mining_categories +
mining_speed +
movement_speed +
default_sprite_priority +
default_sprite_scale +
default_tileset +
attack_parameters +
gui_mode +
heat_buffer +
picture +
connection_sprites +
heat_buffer +
heat_glow_sprites +
erase_contents_when_mined +
gui_mode +
gui_mode +
allow_burner_leech +
allow_custom_vectors +
chases_belt_items +
circuit_connector_sprites +
circuit_wire_connection_points +
circuit_wire_max_distance +
default_stack_control_input_signal +
draw_circuit_wires +
draw_copper_wires +
draw_held_item +
draw_inserter_arrow +
energy_per_movement +
energy_per_rotation +
energy_source +
extension_speed +
filter_count +
hand_base_picture +
hand_base_shadow +
hand_closed_picture +
hand_closed_shadow +
hand_open_picture +
hand_open_shadow +
hand_size +
insert_position +
pickup_position +
platform_picture +
rotation_speed +
stack +
stack_size_bonus +
use_easter_egg +
burnt_result +
close_sound +
dark_background_icons, dark_background_icon, icon_size (IconSpecification) +
default_request_amount +
flags +
fuel_acceleration_multiplier +
fuel_category +
fuel_emissions_multiplier +
fuel_glow_color +
fuel_top_speed_multiplier +
fuel_value +
icons, icon, icon_size (IconSpecification) +
open_sound +
pictures +
place_as_tile +
place_result +
placed_as_equipment_result +
rocket_launch_product +
rocket_launch_products +
stack_size +
subgroup +
wire_count +
icons, icon, icon_size (IconSpecification) +
order_in_recipe +
picture +
use_target_entity_alert_icon_shift +
Prototype/ItemWithEntityData#icon tintable masks, icon tintable mask, icon size (IconSpecification) +
icon_tintable_masks, icon_tintable_mask, icon_size (IconSpecification) +
icon_tintables, icon_tintable, icon_size (IconSpecification) +
extends_inventory_by_default +
filter_message_key +
filter_mode +
insertion_priority_mode +
inventory_size +
item_filters +
item_group_filters +
item_subgroup_filters +
default_label_color +
draw_label_for_cursor_render +
damage_type +
in_vehicle +
personally +
to_kill +
type_to_kill +
allowed_effects +
base_productivity +
energy_source +
energy_usage +
entity_info_icon_shift +
inputs +
light +
module_specification +
off_animation +
on_animation +
researching_speed +
always_on +
circuit_connector_sprites +
circuit_wire_connection_point +
circuit_wire_max_distance +
darkness_for_all_lamps_off +
darkness_for_all_lamps_on +
draw_circuit_wires +
draw_copper_wires +
energy_source +
energy_usage_per_tick +
glow_color_intensity +
glow_render_mode +
glow_size +
light +
light_when_colored +
picture_off +
picture_on +
signal_to_color_mapping +
action +
ammo_category +
force_die_on_attack +
picture_safe +
picture_set +
picture_set_enemy +
timeout +
trigger_collision_mask +
trigger_force +
trigger_radius +
allow_blueprint_connection +
allow_clone_connection +
allow_side_loading +
structure +
structure_render_layer +
circuit_connector_sprites +
circuit_wire_connection_point +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
gui_mode +
inventory_size +
inventory_type +
picture +
scale_info_icons +
allow_container_interaction +
allow_rail_interaction +
belt_length +
container_distance +
energy_per_item +
energy_source +
filter_count +
structure +
structure_render_layer +
allow_container_interaction +
allow_rail_interaction +
belt_length +
container_distance +
energy_per_item +
energy_source +
filter_count +
structure +
structure_render_layer +
burner or energy_source +
darkness_to_render_light_animation +
front_light +
front_light_pictures +
max_power +
max_snap_to_train_stop_distance +
reversing_power_modifier +
animation +
animation_sound +
landing_location_offset +
logistic_mode +
max_logistic_slots +
opened_duration +
render_not_in_network_icon +
use_exact_mode +
idle_with_cargo +
in_motion_with_cargo +
shadow_idle_with_cargo +
shadow_in_motion_with_cargo +
difficulty_settings +
enemy_evolution +
enemy_expansion +
max_failed_behavior_count +
path_finder +
pollution +
steering +
unit_group +
allow_access_to_all_forces +
picture +
allowed_effects +
animations +
base_picture +
base_productivity +
base_render_layer +
circuit_connector_sprites +
circuit_wire_connection_points +
circuit_wire_max_distance +
draw_circuit_wires +
draw_copper_wires +
energy_source +
energy_usage +
graphics_set +
input_fluid_box +
mining_speed +
module_specification +
monitor_visualization_tint +
output_fluid_box +
radius_visualisation_picture +
resource_categories +
resource_searching_radius +
vector_to_place_result +
wet_mining_graphics_set +
art_style +
beacon_tint +
category +
effect +
limitation +
limitation_blacklist +
limitation_message_key +