Property:Prototype property name
Jump to navigation
Jump to search
- The name of a given prototype property. (en)
- This property is of type Text.
P
charge_animation +
charge_cooldown +
charge_light +
circuit_connector_sprites +
circuit_wire_connection_point +
circuit_wire_max_distance +
default_output_signal +
discharge_animation +
discharge_cooldown +
discharge_light +
draw_circuit_wires +
draw_copper_wires +
energy_source +
picture +
allowed_without_fight +
hidden +
icons, icon, icon_size (IconSpecification) +
steam_stats_name +
attack_parameters +
automatic +
track_type +
weight +
bonus_gui_order +
ammo_type +
magazine_size +
reload_time +
automated_ammo_count +
entity_info_icon_shift +
inventory_size +
animation_speed +
apply_runtime_tint +
blend_mode +
dice_x +
dice_y +
draw_as_glow +
draw_as_light +
draw_as_shadow +
filename +
flags +
frame_count +
frame_sequence +
generate_sdf +
height +
hr_version +
layers +
line_length +
load_in_minimal_mode +
max_advance +
mipmap_count +
position +
premul_alpha +
priority +
repeat_count +
run_mode +
scale +
shift +
stripes +
width +
and_symbol_sprites +
divide_symbol_sprites +
left_shift_symbol_sprites +
minus_symbol_sprites +
modulo_symbol_sprites +
multiply_symbol_sprites +
or_symbol_sprites +
plus_symbol_sprites +
power_symbol_sprites +
right_shift_symbol_sprites +
xor_symbol_sprites +
equipment_grid +
inventory_size_bonus +
resistances +
arrow_picture +
blinking +
circle_picture +
creation_shift +
early_death_ticks +
ended_in_water_trigger_effect +
initial_frame_speed +
initial_height +
initial_speed +
initial_vertical_speed +
life_time +
movement_modifier +
movement_modifier_when_on_ground +
pictures +
regular_trigger_effect +
regular_trigger_effect_frequency +
render_layer +
render_layer_when_on_ground +
shadows +
shot_category +
shots_per_flare +
chart_picture +
final_action +
height_from_ground +
reveal_map +
rotatable +
alert_when_attacking +
ammo_stack_limit +
automated_ammo_count +
base_picture +
base_picture_render_layer +
base_picture_secondary_draw_order +
base_shift +
cannon_barrel_light_direction +
cannon_barrel_pictures +
cannon_barrel_recoil_shiftings +
cannon_barrel_recoil_shiftings_load_correction_matrix +
cannon_base_pictures +
cannon_parking_frame_count +
cannon_parking_speed +
disable_automatic_firing +
inventory_size +
manual_range_modifier +
rotating_sound +
rotating_stopped_sound +
turn_after_shooting_cooldown +
turret_rotation_speed +
ammo_stack_limit +
cannon_barrel_light_direction +
cannon_barrel_pictures +
cannon_barrel_recoil_shiftings +
cannon_barrel_recoil_shiftings_load_correction_matrix +
cannon_base_pictures +
cannon_base_shiftings +
cannon_parking_frame_count +
cannon_parking_speed +
disable_automatic_firing +
inventory_size +
manual_range_modifier +
rotating_sound +
rotating_stopped_sound +
turn_after_shooting_cooldown +
turret_rotation_speed +
fixed_recipe +
gui_title_key +
ingredient_count +
can_be_disabled +
category +
richness +
allowed_effects +
animation +
base_picture +
distribution_effectivity +
energy_source +
energy_usage +
graphics_set +
module_specification +
radius_visualisation_picture +
supply_area_distance +
action +
action_triggered_automatically +
body +
body_light +
damage_interval +
ending +
ending_light +
ground_light_animations +
head +
head_light +
light_animations +
random_end_animation_rotation +
random_target_offset +
start +
start_light +
tail +
tail_light +
target_offset +
transparent_start_end_animations +
width +
energy_consumption +
burning_cooldown +
energy_consumption +
energy_source +
fire +
fire_flicker_enabled +
fire_glow +
fire_glow_flicker_enabled +
fluid_box +
mode +
output_fluid_box +
patch +
structure +
target_temperature +
limited_to_one_game +
until_second +
always_draw_idle_animation +
animation +
energy_source +
idle_animation +
max_power_output +
min_perceived_performance +
performance_to_sound_speedup +
capsule_action +
radius_color +
animation +
burner or energy_source +
consumption +
darkness_to_render_light_animation +
effectivity +
guns +
has_belt_immunity +
immune_to_cliff_impacts +
immune_to_rock_impacts +
immune_to_tree_impacts +
inventory_size +
light +
light_animation +
render_layer +
rotation_speed +
sound_no_fuel +
tank_driving +
track_particle_triggers +
turret_animation +
turret_return_timeout +
turret_rotation_speed +
inventory_size +
animations +
build_distance +
character_corpse +
crafting_categories +
damage_hit_tint +
distance_per_frame +
drop_item_distance +
enter_vehicle_distance +
footprint_particles +
footstep_particle_triggers +
has_belt_immunity +
heartbeat +
inventory_size +