Stronger explosives (research)
| Stronger explosives (research) |
|
Cost |
|
| ✖ 100 | |
|
Prototype type |
|
|
Internal name |
stronger-explosives-1 |
|
Required technologies |
|
|
Allows |
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Stronger explosives (research) affects the damage of grenades, rockets and landmines.
| Technology | Cost | Per Level | Cumulative | Per level | Cumulative | Per level | Cumulative |
|---|---|---|---|---|---|---|---|
| Stronger explosives 1 | ✖ 100 | 25% | 25% | ||||
| Stronger explosives 2 | ✖ 200 | 20% | 45% | 20% | 20% | ||
| Stronger explosives 3 | ✖ 300 | 20% | 65% | 20% | 40% | 30% | 30% |
| Stronger explosives 4 | ✖ 400 | 20% | 85% | 20% | 60% | 40% | 70% |
| Stronger explosives 5 | ✖ 500 | 20% | 105% | 20% | 80% | 50% | 120% |
| Stronger explosives 6 | ✖ 600 | 20% | 125% | 20% | 100% | 60% | 180% |
| Stronger explosives 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
20% per level | 125% + 20%*(Level-6) |
20% per level | 100% + 20%*(Level-6) |
50% per level | 180% + 50%*(Level-6) |
In Space Age, levels 5 and 6 of the research require space science packs, and the infinite research requires agricultural science packs, but is otherwise unchanged.
| Technology | Cost | Per Level | Cumulative | Per level | Cumulative | Per level | Cumulative |
|---|---|---|---|---|---|---|---|
| Stronger explosives 5 | ✖ 500 | 20% | 105% | 20% | 80% | 50% | 120% |
| Stronger explosives 6 | ✖ 600 | 20% | 125% | 20% | 100% | 60% | 180% |
| Stronger explosives 7-∞ | ✖ 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
20% per level | 125% + 20%*(Level-6) |
20% per level | 100% + 20%*(Level-6) |
50% per level | 180% + 50%*(Level-6) |
Thresholds
Space Age expansion exclusive feature.
The table below shows for each level of the stronger explosives research how many (normal quality) rockets are required in order to kill a small (S), medium (M), or big (B) promethium or other asteroids respectively. This takes into account, that the rocket turrets automatically overkill by 5%. For explosive rockets both the required number of direct hits (hit) and required number of times damage taken in the area of effect (AoE) are given.
| Technology level | ||||||
|---|---|---|---|---|---|---|
| 2 ✖ 2 ✖ 5 ✖ |
4 ✖ 4 ✖ 13 ✖ |
12 ✖ 16 ✖ 47 ✖ |
3 ✖ 3 ✖ 9 ✖ |
7 ✖ 8 ✖ 25 ✖ |
24 ✖ 32 ✖ 94 ✖ | |
| 1 ✖ 2 ✖ 4 ✖ |
3 ✖ 4 ✖ 10 ✖ |
9 ✖ 12 ✖ 36 ✖ |
2 ✖ 3 ✖ 7 ✖ |
5 ✖ 7 ✖ 19 ✖ |
18 ✖ 24 ✖ 72 ✖ | |
| 1 ✖ 3 ✖ |
2 ✖ 3 ✖ 8 ✖ |
7 ✖ 10 ✖ 28 ✖ |
2 ✖ 2 ✖ 5 ✖ |
4 ✖ 5 ✖ 15 ✖ |
14 ✖ 19 ✖ 55 ✖ | |
| 2 ✖ | 2 ✖ 2 ✖ 6 ✖ |
6 ✖ 8 ✖ 22 ✖ |
1 ✖ 2 ✖ 4 ✖ |
3 ✖ 4 ✖ 11 ✖ |
11 ✖ 15 ✖ 43 ✖ | |
| 2 ✖ | 2 ✖ 2 ✖ 5 ✖ |
5 ✖ 6 ✖ 17 ✖ |
1 ✖ 3 ✖ |
3 ✖ 3 ✖ 9 ✖ |
9 ✖ 12 ✖ 34 ✖ | |
| 2 ✖ | 1 ✖ 2 ✖ 4 ✖ |
4 ✖ 5 ✖ 15 ✖ |
3 ✖ | 2 ✖ 3 ✖ 8 ✖ |
8 ✖ 10 ✖ 29 ✖ | |
| 2 ✖ | 2 ✖ 4 ✖ |
4 ✖ 5 ✖ 13 ✖ |
3 ✖ | 2 ✖ 3 ✖ 7 ✖ |
7 ✖ 9 ✖ 25 ✖ | |
| 1 ✖ | 1 ✖ 3 ✖ |
3 ✖ 4 ✖ 11 ✖ |
2 ✖ | 2 ✖ 2 ✖ 6 ✖ |
6 ✖ 8 ✖ 22 ✖ | |
| 3 ✖ | 3 ✖ 4 ✖ 10 ✖ |
2 ✖ | 2 ✖ 2 ✖ 5 ✖ |
5 ✖ 7 ✖ 20 ✖ | ||
| 3 ✖ | 3 ✖ 3 ✖ 9 ✖ |
2 ✖ | 2 ✖ 2 ✖ 5 ✖ |
5 ✖ 6 ✖ 18 ✖ | ||
| 3 ✖ | 3 ✖ 3 ✖ 9 ✖ |
2 ✖ | 2 ✖ 2 ✖ 5 ✖ |
5 ✖ 6 ✖ 17 ✖ | ||
| 2 ✖ | 2 ✖ 3 ✖ 8 ✖ |
2 ✖ | 1 ✖ 2 ✖ 4 ✖ |
4 ✖ 5 ✖ 15 ✖ |
History
- 0.17.0:
- Added as part of military technology balance rework.