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Stronger explosives (research)

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Revision as of 10:59, 14 November 2025 by Ickputzdirwech (talk | contribs) (Thresholds: removed instances of subsequent "1x (rocket)")
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Stronger explosives (research)

Cost

30
1
1
100

Prototype type

technology

Internal name

stronger-explosives-1

Required technologies

2

Allows

2-∞

Stronger explosives (research) affects the damage of grenades, rockets and landmines.

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Stronger explosives 1
30
1
1
100
25% 25%
2
Stronger explosives 2
30
1
1
1
200
20% 45% 20% 20%
3
Stronger explosives 3
60
1
1
1
1
300
20% 65% 20% 40% 30% 30%
4
Stronger explosives 4
60
1
1
1
1
1
400
20% 85% 20% 60% 40% 70%
5
Stronger explosives 5
60
1
1
1
1
1
500
20% 105% 20% 80% 50% 120%
6
Stronger explosives 6
60
1
1
1
1
1
600
20% 125% 20% 100% 60% 180%
7-∞
Stronger explosives 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 125% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

In Space Age, levels 5 and 6 of the research require space science packs, and the infinite research requires agricultural science packs, but is otherwise unchanged.

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
5
Stronger explosives 5
60
1
1
1
1
1
1
500
20% 105% 20% 80% 50% 120%
6
Stronger explosives 6
60
1
1
1
1
1
1
600
20% 125% 20% 100% 60% 180%
7-∞
Stronger explosives 7-∞
60
1
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 125% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

Thresholds

Space Age expansion exclusive feature.

The table below shows for each level of the stronger explosives research how many (normal quality) rockets are required in order to kill a small (S), medium (M), or big (B) promethium or other asteroids respectively. This takes into account, that the rocket turrets automatically overkill by 5%. For explosive rockets both the required number of direct hits (hit) and required number of times damage taken in the area of effect (AoE) are given.

Technology level
S
S
S
M
M
M
B
B
B
S
M
B
0-2
2

2
hit

5
AoE
4

4
hit

13
AoE
12

16
hit

47
AoE
3

3
hit

9
AoE
7

8
hit

25
AoE
24

32
hit

94
AoE
3
1

2
hit

4
AoE
3

4
hit

10
AoE
9

12
hit

36
AoE
2

3
hit

7
AoE
5

7
hit

19
AoE
18

24
hit

72
AoE
4
1
hit

3
AoE
2

3
hit

8
AoE
7

10
hit

28
AoE
2

2
hit

5
AoE
4

5
hit

15
AoE
14

19
hit

55
AoE
5
2
AoE
2

2
hit

6
AoE
6

8
hit

22
AoE
1

2
hit

4
AoE
3

4
hit

11
AoE
11

15
hit

43
AoE
6
2
AoE
2

2
hit

5
AoE
5

6
hit

17
AoE
1
hit

3
AoE
3

3
hit

9
AoE
9

12
hit

34
AoE
7
2
AoE
1

2
hit

4
AoE
4

5
hit

15
AoE
3
AoE
2

3
hit

8
AoE
8

10
hit

29
AoE
8
2
AoE
2
hit

4
AoE
4

5
hit

13
AoE
3
AoE
2

3
hit

7
AoE
7

9
hit

25
AoE
9
1
AoE
1
hit

3
AoE
3

4
hit

11
AoE
2
AoE
2

2
hit

6
AoE
6

8
hit

22
AoE
10
3
AoE
3

4
hit

10
AoE
2
AoE
2

2
hit

5
AoE
5

7
hit

20
AoE
11
3
AoE
3

3
hit

9
AoE
2
AoE
2

2
hit

5
AoE
5

6
hit

18
AoE
12
3
AoE
3

3
hit

9
AoE
2
AoE
2

2
hit

5
AoE
5

6
hit

17
AoE
13
2
AoE
2

3
hit

8
AoE
2
AoE
1

2
hit

4
AoE
4

5
hit

15
AoE

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also