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Stronger explosives (research)

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Revision as of 14:13, 14 January 2025 by IndigoJones (talk | contribs) (Added table to reflect changes to research cost in space age)
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Stronger explosives (research)

Cost

30
1
1
100

Prototype type

technology

Internal name

stronger-explosives-1

Required technologies

2

Allows

2-∞

Stronger explosives (research) affects the damage of grenades, rockets and landmines.

Space Age

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Stronger explosives 1
30
1
1
100
25% 25%
2
Stronger explosives 2
30
1
1
1
200
20% 45% 20% 20%
3
Stronger explosives 3
60
1
1
1
1
300
20% 65% 20% 40% 30% 30%
4
Stronger explosives 4
60
1
1
1
1
1
400
20% 85% 20% 60% 40% 70%
5
Stronger explosives 5
60
1
1
1
1
1
1
500
20% 105% 20% 80% 50% 120%
6
Stronger explosives 6
60
1
1
1
1
1
1
600
20% 125% 20% 100% 60% 180%
7-∞
Stronger explosives 7-∞
60
1
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 125% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

Base game

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Stronger explosives 1
30
1
1
100
25% 25%
2
Stronger explosives 2
30
1
1
1
200
20% 45% 20% 20%
3
Stronger explosives 3
60
1
1
1
1
300
20% 65% 20% 40% 30% 30%
4
Stronger explosives 4
60
1
1
1
1
1
400
20% 85% 20% 60% 40% 70%
5
Stronger explosives 5
60
1
1
1
1
1
500
20% 105% 20% 80% 50% 120%
6
Stronger explosives 6
60
1
1
1
1
1
600
20% 125% 20% 100% 60% 180%
7-∞
Stronger explosives 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 125% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also