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- ** Personal logistics has been moved to a separate tab. Logistic requests and auto trash have bee * Personal logistics are now unlocked by a single research. This unlocks personal logistic reque8 KB (1,220 words) - 11:48, 1 March 2024
- ...elt|Fast transport belt|Nastro Veloce}} || 26.786 || 3.750 || 7.143 || [[Logistics 2 (research)|Logistica 2]] ...t|Express transport belt|Nastro Express}} || 40.179 || 5.625 || 7.143 || [[Logistics 3 (research)|Logistica 3]]7 KB (1,040 words) - 13:02, 30 March 2019
- ...science pack type to be researched, for example the [[Logistics (research)|Logistics]] technology requires 20 [[automation science pack]]s to be placed in labs12 KB (1,611 words) - 13:30, 29 May 2023
- ...ing for situation when robots don't have storage place to put items in the logistics network.}}4 KB (554 words) - 17:20, 1 August 2023
- | [[Logistics (research)/nl|Logistiek (onderzoek)]]<sup>2</sup> | [[Logistics 2 (research)/nl|Logisiek 2 (onderzoek)]]10 KB (1,529 words) - 12:56, 13 March 2018
- <code> - Fixed the missing title in character logistics window.</code>5 KB (783 words) - 20:42, 13 November 2023
- 13 KB (778 words) - 05:27, 12 May 2024
- ...the maximum number of beacons theoretically possible. This also simplifies logistics and makes the design more tiling-friendly.10 KB (1,629 words) - 09:37, 31 July 2023
- {{C|Logistics{{!}}#Circuit network}} {{C|Circuit network{{!}}#Circuit network}}23 KB (572 words) - 09:17, 12 May 2024
- {{C|Logistics{{!}}#Tile}}5 KB (722 words) - 17:18, 24 September 2023
- *''Default'': Available Logistics Bots = [[File:Signal-X.png|16px]] *''Default'': Total Logistics Bots = [[File:Signal-Y.png|16px]]21 KB (3,366 words) - 12:39, 4 March 2024
- | {{L|Logistics (research)}}<sup>2</sup> | {{L|Logistics 2 (research)}}14 KB (2,273 words) - 17:30, 13 March 2024
- Заметка: Сюда не входит исследование [[Logistics (research)/ru|логистики]] и [[Fluid handling (research)/ru|тра7 KB (241 words) - 17:27, 1 November 2018
- | {{L|Logistics (research)}}<sup>1</sup> | {{L|Logistics 2 (research)}}25 KB (413 words) - 12:07, 15 February 2024
- | Toggle personal logistics requests | Open character logistics17 KB (2,389 words) - 19:14, 24 September 2023
- | {{TransLink|Logistics (research)}}<sup>1</sup> | {{TransLink|Logistics 2 (research)}}16 KB (2,407 words) - 22:36, 21 October 2021
- | [[Logistics (research)/ru|Логистика (исследование)]]<sup>2</sup> | [[Logistics 2 (research)/ru|Логистика 2 (исследование)]]23 KB (336 words) - 22:36, 21 November 2023
- ...gon]] filters to [[locomotive]] train schedules can be copied. Circuit and logistics network settings and conditions specific to that kind of entity are also pa7 KB (1,168 words) - 19:20, 12 April 2024
- * Logistics Logistics, production and combat will be familiar to the player from the [[items|item18 KB (2,686 words) - 09:28, 5 April 2021
- ...the maximum number of beacons theoretically possible. This also simplifies logistics and makes the design more tiling-friendly.12 KB (1,841 words) - 15:06, 3 October 2019