Fusion generator: Difference between revisions
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The fusion generator has nine fluid connection points: Two plasma inputs, five plasma outputs for pass-through, and two hot fluoroketone outputs. Because plasma cannot go into pipes, fusion generators will have to be placed in close proximity to fusion reactors, while still leaving room for outputting fluroketone. | The fusion generator has nine fluid connection points: Two plasma inputs, five plasma outputs for pass-through, and two hot fluoroketone outputs. Because plasma cannot go into pipes, fusion generators will have to be placed in close proximity to fusion reactors, while still leaving room for outputting fluroketone. | ||
== History == | |||
{{history|2.0.7| | |||
* Introduced in [[Space Age]]{{SA}} expansion.}} | |||
== See also == | == See also == | ||
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* [[Fusion reactor]]{{SA}} | * [[Fusion reactor]]{{SA}} | ||
* [[Power production]] | * [[Power production]] | ||
{{ProductionNav}} | {{ProductionNav}} | ||
{{C|Energy}} | {{C|Energy}} |
Revision as of 15:44, 15 January 2025
Fusion generator |
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Space Age expansion exclusive feature.
The fusion generator consumes plasma from the fusion reactor
to generate electric energy and fluoroketone (hot)
.
The fusion generator has nine fluid connection points: Two plasma inputs, five plasma outputs for pass-through, and two hot fluoroketone outputs. Because plasma cannot go into pipes, fusion generators will have to be placed in close proximity to fusion reactors, while still leaving room for outputting fluroketone.