Prototype/Item: Difference between revisions

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(changed stack size documentation to reflect 0.18.0 addition of the not-stackable flag)
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{{Prototype property|subgroup|[[Types/string|string]]|"other"|optional=true}}
{{Prototype property|subgroup|[[Types/string|string]]|"other"|optional=true}}
Name of a [[Prototype/ItemSubGroup]].
Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").
Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").



Revision as of 16:23, 7 April 2022

Template:Prototype parent Possible configuration for all items.

Template:Prototype TOC

Extensions

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property

Template:Prototype property Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable" flag is set.

 stack_size = 64

Optional properties

Template:Prototype property Name of prototype/Entity that can be built using this item. If this item should be the one that construction bots use to build the specified place_result, set the primary-place-result item flag.

The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying localised_name on this item, it will be used instead.

 place_result = "wooden-chest"

Template:Prototype property

Template:Prototype property Name of a Prototype/ItemSubGroup.

Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").

Template:Prototype property Must exist when a fuel_value is defined. Name of one of the fuel categories.

Template:Prototype property The item that is the result when this item gets burned as fuel.

Template:Prototype property

Template:Prototype property Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons will be used. Maximum number of variations is 16.

Template:Prototype property Specifies some properties of the item.

 flags = { "hidden" }

Template:Prototype property

Template:Prototype property The number of items needed to connect 2 entities with this as wire. In the base game, green wire, red wire and copper cable have this set to 1.

Template:Prototype property Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Colors the glow of the burner energy source when this fuel is burned.

Template:Prototype property

Template:Prototype property

Template:Prototype property A dark background sprite. Uses dark_background_icons instead of icons and dark_background_icon instead of icon. Inside dark_background_icons, the property for the file path is dark_background_icon instead of icon.

Template:Prototype property

Template:Prototype property