Prototype/Item: Difference between revisions

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m (Refer to primary-place-result on place_result)
(changed stack size documentation to reflect 0.18.0 addition of the not-stackable flag)
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{{Prototype property|stack_size|[[Types/ItemCountType|ItemCountType]]}}
{{Prototype property|stack_size|[[Types/ItemCountType|ItemCountType]]}}
Count of items of the same name that can be stored in one inventory slot. Must be 1 when <code>stackable</code> is false.
Count of items of the same name that can be stored in one inventory slot. Must be 1 when the <code>"not-stackable"</code> flag is set.
   stack_size = 64
   stack_size = 64



Revision as of 13:28, 14 August 2021

Template:Prototype parent Possible configuration for all items.

Template:Prototype TOC

Extensions

Mandatory properties

Inherits all properties from PrototypeBase.

Template:Prototype property

Template:Prototype property Count of items of the same name that can be stored in one inventory slot. Must be 1 when the "not-stackable" flag is set.

 stack_size = 64

Optional properties

Template:Prototype property Name of prototype/Entity that can be built using this item. If this item should be the one that construction bots use to build the specified place_result, set the primary-place-result item flag.

The localised name of the entity will be used as the in-game item name. This behavior can be overwritten by specifying localised_name on this item, it will be used instead.

 place_result = "wooden-chest"

Template:Prototype property

Template:Prototype property Empty text of subgroup is not allowed. (You can ommit the definition to get the default "other").

Template:Prototype property Must exist when a fuel_value is defined. Name of one of the fuel categories.

Template:Prototype property The item that is the result when this item gets burned as fuel.

Template:Prototype property

Template:Prototype property Used to give the item multiple different icons so that they look less uniform on belts etc. For inventory icons and similar, icon/icons will be used. Maximum number of variations is 16.

Template:Prototype property Specifies some properties of the item.

 flags = { "hidden" }

Template:Prototype property

Template:Prototype property The number of items needed to connect 2 entities with this as wire. In the base game, green wire, red wire and copper cable have this set to 1.

Template:Prototype property Mandatory when fuel_acceleration_multiplier, fuel_top_speed_multiplier, fuel_emissions_multiplier, or fuel_glow_color are used. Amount of energy it gives when used as fuel.

Template:Prototype property

Template:Prototype property

Template:Prototype property

Template:Prototype property Colors the glow of the burner energy source when this fuel is burned.

Template:Prototype property

Template:Prototype property

Template:Prototype property A dark background sprite. Uses dark_background_icons instead of icons and dark_background_icon instead of icon. Inside dark_background_icons, the property for the file path is dark_background_icon instead of icon.

Template:Prototype property

Template:Prototype property