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Archive:Flamethrower damage (research): Difference between revisions

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| {{Icontech|Flamethrower damage (research)|6}} Flamethrower damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>✖ 500</big> || 20% || 160%
| {{Icontech|Flamethrower damage (research)|6}} Flamethrower damage 6 || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} <big>✖ 500</big> || 20% || 160%
|-
|-
| {{Icontech|Flamethrower damage (research)|7-&infin;}} Flamethrower damage 7-&infin; || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big>X <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%×(Level-6)</pre>
| {{Icontech|Flamethrower damage (research)|7-&infin;}} Flamethrower damage 7-&infin; || {{Icon|Time|60}} {{Icon|Science pack 1|1}} {{Icon|Science pack 2|1}} {{Icon|Science pack 3|1}} {{Icon|Military science pack|1}} {{Icon|High tech science pack|1}} {{Icon|Space science pack|1}} <big><br/>{{Key|2^(Level-7)*1000}}</big> (e.g. 1000 for level 7) || 20% per level || 160% + <pre class="keyboard-key">20%×(Level-6)</pre>
|}
|}



Revision as of 16:47, 5 November 2018

Flamethrower damage (research).png
Flamethrower damage

Cost

Time.png
45
Automation science pack.png
1
Logistic science pack.png
1
Military science pack.png
1
100

Prototype type

technology

Internal name

flamethrower-damage-1

Required technologies

Flamethrower (research).png

Allows

Flamethrower damage (research).png
2-7

The flamethrower damage technologies affects the flamethrower turret damage directly as a bonus, and fire damage in general as a seperate bonus. This means that flamethrower turrets are impacted by the research bonus, the fire damage bonus, and the individual fuel damage bonus; they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches.

Technology Cost Effects Cumulative
effect
Flamethrower damage (research).png
1
Flamethrower damage 1
Time.png
45
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
✖ 100
20% 20%
Flamethrower damage (research).png
2
Flamethrower damage 2
Time.png
45
Science pack 1.png
1
Science pack 2.png
1
Military science pack.png
1
✖ 200
20% 40%
Flamethrower damage (research).png
3
Flamethrower damage 3
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
✖ 250
30% 70%
Flamethrower damage (research).png
4
Flamethrower damage 4
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
✖ 250
30% 100%
Flamethrower damage (research).png
5
Flamethrower damage 5
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
✖ 400
40% 140%
Flamethrower damage (research).png
6
Flamethrower damage 6
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
✖ 500
20% 160%
Flamethrower damage (research).png
7-∞
Flamethrower damage 7-∞
Time.png
60
Science pack 1.png
1
Science pack 2.png
1
Science pack 3.png
1
Military science pack.png
1
High tech science pack.png
1
Space science pack.png
1

2^(Level-7)*1000
(e.g. 1000 for level 7)
20% per level 160% +
20%×(Level-6)

History

See also