Archive:Flamethrower damage (research): Difference between revisions
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{{history|0.13.0| | {{history|0.13.0| | ||
*Introduced. | *Introduced.}} | ||
== See also == | == See also == |
Revision as of 19:18, 9 October 2017
Flamethrower damage |
Cost |
|
✖ 100 | |
Prototype type |
|
Internal name |
flamethrower-damage-1 |
Required technologies |
|
Allows |
|
The flamethrower damage technologies affect flamethrower and flamethrower turret damage as two separate bonuses. Flamethrower turrets are impacted by both bonuses and they apply independently (multiplicative), similar to how gun turrets are impacted by both bullet damage and gun turret damage researches. For example, at level 2 each bonus is +40%, causing flamethrower turrets to have a +96% boost in damage.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Flamethrower damage 1 | X 100 | 20% | 20% |
Flamethrower damage 2 | X 200 | 20% | 40% |
Flamethrower damage 3 | X 250 | 30% | 70% |
Flamethrower damage 4 | X 250 | 30% | 100% |
Flamethrower damage 5 | X 400 | 40% | 140% |
Flamethrower damage 6 | X 500 | 20% | 160% |
Flamethrower damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7) |
X 20% per level | 160% + 20%*(Level-6) |
History
- 0.13.0:
- Introduced.