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Productivity module 3: Difference between revisions

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thanks past me
m make more clear what happens when a recipe has more than one output
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{{:Infobox:Productivity module 3}}
{{:Infobox:Productivity module 3}}


Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% an extra item is produced.
Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.


Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed.
Productivity modules can only be used to make [[:Category:Intermediate_products|intermediate products]]. These are items that are used in other recipes and cannot directly be placed.

Revision as of 08:36, 5 August 2017

Productivity module 3
  • Base game
  •  
  • Space Age mod

Recipe

60
+
5
+
5
+
4
1

Total raw

1.5k
+
645
+
290
+
210
+
25

Stack size

50

Rocket capacity

50

Energy consumption

+80% (electric)

Speed

−15%

Productivity

+10%
+13% +16%
+19% +25%

Pollution

+10%

Prototype type

module

Internal name

productivity-module-3

Required technologies

3

Produced by

Productivity modules add a second purple "production bar" to item producing buildings and labs. It fills by 10% per crafting cycle for this tier of module. When the production bar reaches 100% one extra set of outputs is produced.

Productivity modules can only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

See also