In other languages: Deutsch Français 日本語 Português, Brasil Русский Türkçe Українська 简体中文

Upcoming features: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
Yorven (talk | contribs)
Added FFF #442
Yorven (talk | contribs)
Added FFF #443
Line 13: Line 13:
** Space platforms will now always wait until all of its orbital drop slots are empty before leaving a planet.
** Space platforms will now always wait until all of its orbital drop slots are empty before leaving a planet.
** Platforms can now request items from the planet they are orbiting and/or other platforms in orbit around the same planet. All platforms have a checkbox in their UI to specify if they can deliver to other platforms or not.
** Platforms can now request items from the planet they are orbiting and/or other platforms in orbit around the same planet. All platforms have a checkbox in their UI to specify if they can deliver to other platforms or not.
* New Building: Landing Pad Unloading Bay
** A special type of [[Cargo bay]]{{SA}} that allows inserters to remove items from it.
** Can only be placed on planets, and within a certain radius of the [[Cargo landing pad]]{{SA}}
** It is 4x5 tiles in size, specifically to allow for direct insertion from itself to a waiting train.
** Elevated rails can now be placed over it and ordinary cargo bays.


* Circuit network additions
* Circuit network additions
** Space platform requests can now be set by the circuit network
** Space platform requests can now be set by the circuit network
** [[Radar]] can now specify a "universe" channel to transmit to. Signals passed to the radar can be picked up by all other radars set to the same channel, even if they are located on a different planet or space platform.
** [[Radar]] can now specify a "universe" channel to transmit to. Signals passed to the radar can be picked up by all other radars set to the same channel, even if they are located on a different planet or space platform.
** Pipes can now be connected to the circuit network, with options to read the contents of the pipe, pipeline, or the fluid's temperature.
** All entities connected to the circuit network can toggle whether to input and output to connected green and/or red wire channels.
** All entities connected to the circuit network can toggle whether to output to connected green and/or red wire channels.
** New connections:
*** Pipes, with options to read the contents of the pipe, pipeline, or the fluid's temperature.
*** [[Boiler]]s and [[Heat exchanger]]s, with the ability to enable on a condition
*** [[Landmine]]s, with the ability to explode on a condition.
*** [[Lab]]s and [[Biolab]]s{{SA}}, with the ability to read contents, read research costs & levels, and to research a particular technology on a condition. This is especially useful in order to prioritize [[Agricultural science pack]]s{{SA}}.


* Visual Changes [https://factorio.com/blog/post/fff-442]
* Visual Changes [https://factorio.com/blog/post/fff-442]
Line 24: Line 34:
** The [[flamethrower turret]] can now be placed diagonally, similar to the [[railgun turret]]{{SA}}
** The [[flamethrower turret]] can now be placed diagonally, similar to the [[railgun turret]]{{SA}}
** The Demolishers on [[Vulcanus]]{{SA}} have had their model slightly tweaked to be more intimidating.
** The Demolishers on [[Vulcanus]]{{SA}} have had their model slightly tweaked to be more intimidating.
** The [[Rocket silo]] has an improved model with more visual indicators of when it is crafting, along with a dedicated spot for [[logistic robot]]s to drop their items
** Planets can now be seen in the background of a space platform when they are stopped in orbit
** The [[Rocket silo]], [[oil refinery]], and [[assembly machine]]s have updated models


* [[Quality]]{{SA}} Changes
* [[Quality]]{{SA}} Changes
Line 40: Line 51:
** Flipping [[inserters]], mining drills, and the Recycler{{SA}} will change which side of a [[transport belt]] the inserter drops to, when the belt is travelling perpendicular to the entity.
** Flipping [[inserters]], mining drills, and the Recycler{{SA}} will change which side of a [[transport belt]] the inserter drops to, when the belt is travelling perpendicular to the entity.
** The fluid system has been written upon further to prevent fluid mixing within entities with multiple fluid input and outputs.
** The fluid system has been written upon further to prevent fluid mixing within entities with multiple fluid input and outputs.
** [[Pump]]s can now load/unload fluid from [[fluid wagon]]s when it is on a curve, as well as transfer fluids between two adjacent fluid wagons
** The upgrade planner now works on locomotives and train wagons. This is especially useful when replacing them with higher quality tiers. If a train is marked for upgrade, and a robot has been assigned to upgrade it, the train will wait at its current stop until the upgrade is complete, overriding any wait conditions it may have.
** The upgrade planner now works on locomotives and train wagons. This is especially useful when replacing them with higher quality tiers. If a train is marked for upgrade, and a robot has been assigned to upgrade it, the train will wait at its current stop until the upgrade is complete, overriding any wait conditions it may have.



Revision as of 14:19, 19 June 2026

This is a list of publicized information about the upcoming 2.1 update. As of September 19, 2025, a "Fixed for 2.1" section was created on the official forums[1], implying that there is an active 2.1 dev branch.

Factorio 2.1

  • Space Logistics Improvements [2]
    • When a space platform is requesting construction materials from the planet, a rocket silo will request the number of items actually needed for construction, instead of a rocketful of each item requested.
    • When a space platform requests many different items for construction (such as when the player pastes a complex space platform blueprint), the space platform will prioritize requesting space platform foundation and cargo bays before other materials.
    • Mods are now able to modify a rocket silo's weight capacity.
  • Space Platform Improvements
    • When requesting an item from a planet, space platforms will now attempt to request it from all planets by default. There is now an optional filter to request an item from one specific planet.
    • Space platforms will now always wait until all of its orbital drop slots are empty before leaving a planet.
    • Platforms can now request items from the planet they are orbiting and/or other platforms in orbit around the same planet. All platforms have a checkbox in their UI to specify if they can deliver to other platforms or not.
  • New Building: Landing Pad Unloading Bay
    • A special type of Cargo bay that allows inserters to remove items from it.
    • Can only be placed on planets, and within a certain radius of the Cargo landing pad
    • It is 4x5 tiles in size, specifically to allow for direct insertion from itself to a waiting train.
    • Elevated rails can now be placed over it and ordinary cargo bays.
  • Circuit network additions
    • Space platform requests can now be set by the circuit network
    • Radar can now specify a "universe" channel to transmit to. Signals passed to the radar can be picked up by all other radars set to the same channel, even if they are located on a different planet or space platform.
    • All entities connected to the circuit network can toggle whether to input and output to connected green and/or red wire channels.
    • New connections:
      • Pipes, with options to read the contents of the pipe, pipeline, or the fluid's temperature.
      • Boilers and Heat exchangers, with the ability to enable on a condition
      • Landmines, with the ability to explode on a condition.
      • Labs and Biolabs, with the ability to read contents, read research costs & levels, and to research a particular technology on a condition. This is especially useful in order to prioritize Agricultural science packs.
  • Quality Changes
    • The "Quality" mod is no longer a hard dependency in order to play Space Age. Instead, Quality is listed as a "recommended" mod to playing Space Age
      • The Recycler is now included in its own, separate mod, as it is required to progress on Fulgora.
    • Quality modules can no longer be placed in crushers running any asteroid reprocessing recipes.
    • All train wagons and locomotives have effects with improved quality, beyond just increased health:
  • Miscellaneous Changes
    • The pumpjack and burner mining drill can now be flipped
    • Flipping inserters, mining drills, and the Recycler will change which side of a transport belt the inserter drops to, when the belt is travelling perpendicular to the entity.
    • The fluid system has been written upon further to prevent fluid mixing within entities with multiple fluid input and outputs.
    • Pumps can now load/unload fluid from fluid wagons when it is on a curve, as well as transfer fluids between two adjacent fluid wagons
    • The upgrade planner now works on locomotives and train wagons. This is especially useful when replacing them with higher quality tiers. If a train is marked for upgrade, and a robot has been assigned to upgrade it, the train will wait at its current stop until the upgrade is complete, overriding any wait conditions it may have.


  • New achievements:
    • Lead developer Kovarex plans to add a "bunch of new achievements", which could make a 100% run "even more convoluted". [4]
    • This may or may not include a special achievement that could only be acquired by getting all other achievements in a single playthrough.

2.1 is planned to release in experimental towards the end of June 2026, with a stable release by the end of summer 2026. [5]

2.1 will be the final update, with a shift afterwards to bug-fixing, platform compatibility, and modding features, while Wube begins to turn its focus to new, non-Factorio projects.

See also