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Stronger explosives (research): Difference between revisions

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Thresholds: space age icons
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== Thresholds ==
== Thresholds ==
{{About/Space age}}
The table below shows for each level of the stronger explosives research how many (normal [[quality]]{{SA}}) [[rocket]]s are required in order to kill a small (S), medium (M), or big (B) promethium or other [[asteroids]]{{SA}} respectively. This takes into account, that the [[rocket turret]]s automatically overkill by 5%. For [[explosive rocket]]s both the required number of direct hits (hit) and required number of times damage taken in the area of effect (AoE) are given.
The table below shows for each level of the stronger explosives research how many (normal [[quality]]) [[rocket]]s are required in order to kill a small (S), medium (M), or big (B) promethium or other [[asteroids]] respectively. This takes into account, that the [[rocket turret]]s automatically overkill by 5%. For [[explosive rocket]]s both the required number of direct hits (hit) and required number of times damage taken in the area of effect (AoE) are given.
<!-- Formula:
<!-- Formula:
rockets_required = ceil( overkill_health / (rocket_damage * (1 + damage_bonus) ) / resistance_factor )
rockets_required = ceil( overkill_health / (rocket_damage * (1 + damage_bonus) ) / resistance_factor )
Line 51: Line 50:
-->
-->
{| class="wikitable" style="text-align:right;"
{| class="wikitable" style="text-align:right;"
! Technology<br/>level !! {{Icon|Metallic asteroid chunk|S}}<br/>{{Icon|Carbonic asteroid chunk|S}}<br/>{{Icon|Oxide asteroid chunk|S}} !! {{Icon|Metallic asteroid chunk|M}}<br/>{{Icon|Carbonic asteroid chunk|M}}<br/>{{Icon|Oxide asteroid chunk|M}} !! {{Icon|Metallic asteroid chunk|B}}<br/>{{Icon|Carbonic asteroid chunk|B}}<br/>{{Icon|Oxide asteroid chunk|B}} !! {{Icon|Promethium asteroid chunk|S}} !! {{Icon|Promethium asteroid chunk|M}} !! {{Icon|Promethium asteroid chunk|B}}
! Technology<br/>level !! {{Icon|Metallic asteroid chunk|S|space-age=yes}}<br/>{{Icon|Carbonic asteroid chunk|S|space-age=yes}}<br/>{{Icon|Oxide asteroid chunk|S|space-age=yes}} !! {{Icon|Metallic asteroid chunk|M|space-age=yes}}<br/>{{Icon|Carbonic asteroid chunk|M|space-age=yes}}<br/>{{Icon|Oxide asteroid chunk|M|space-age=yes}} !! {{Icon|Metallic asteroid chunk|B|space-age=yes}}<br/>{{Icon|Carbonic asteroid chunk|B|space-age=yes}}<br/>{{Icon|Oxide asteroid chunk|B|space-age=yes}} !! {{Icon|Promethium asteroid chunk|S|space-age=yes}} !! {{Icon|Promethium asteroid chunk|M|space-age=yes}} !! {{Icon|Promethium asteroid chunk|B|space-age=yes}}
|- style="vertical-align:bottom;"
|- style="vertical-align:bottom;"
! style="vertical-align:middle;" | {{Icontech|Stronger explosives (research)|0}} to {{Icontech|Stronger explosives (research)|2}}
! style="vertical-align:middle;" | {{Icontech|Stronger explosives (research)|0}} to {{Icontech|Stronger explosives (research)|2}}

Revision as of 11:42, 14 November 2025

Stronger explosives (research)

Cost

30
1
1
100

Prototype type

technology

Internal name

stronger-explosives-1

Required technologies

2

Allows

2-∞

Stronger explosives (research) affects the damage of grenades, rockets and landmines.

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
1
Stronger explosives 1
30
1
1
100
25% 25%
2
Stronger explosives 2
30
1
1
1
200
20% 45% 20% 20%
3
Stronger explosives 3
60
1
1
1
1
300
20% 65% 20% 40% 30% 30%
4
Stronger explosives 4
60
1
1
1
1
1
400
20% 85% 20% 60% 40% 70%
5
Stronger explosives 5
60
1
1
1
1
1
500
20% 105% 20% 80% 50% 120%
6
Stronger explosives 6
60
1
1
1
1
1
600
20% 125% 20% 100% 60% 180%
7-∞
Stronger explosives 7-∞
60
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 125% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

In Space Age, levels 5 and 6 of the research require space science packs, and the infinite research requires agricultural science packs, but is otherwise unchanged.

Technology Cost Per Level Cumulative Per level Cumulative Per level Cumulative
5
Stronger explosives 5
60
1
1
1
1
1
1
500
20% 105% 20% 80% 50% 120%
6
Stronger explosives 6
60
1
1
1
1
1
1
600
20% 125% 20% 100% 60% 180%
7-∞
Stronger explosives 7-∞
60
1
1
1
1
1
1
1

2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8)
20% per level 125% +
20%*(Level-6)
20% per level 100% +
20%*(Level-6)
50% per level 180% +
50%*(Level-6)

Thresholds

The table below shows for each level of the stronger explosives research how many (normal quality) rockets are required in order to kill a small (S), medium (M), or big (B) promethium or other asteroids respectively. This takes into account, that the rocket turrets automatically overkill by 5%. For explosive rockets both the required number of direct hits (hit) and required number of times damage taken in the area of effect (AoE) are given.

Technology
level
S

S

S
M

M

M
B

B

B
S
M
B
0
to
2
2

2
hit

5
AoE
4

4
hit

13
AoE
12

16
hit

47
AoE
3

3
hit

9
AoE
7

8
hit

25
AoE
24

32
hit

94
AoE
3
1

2
hit

4
AoE
3

4
hit

10
AoE
9

12
hit

36
AoE
2

3
hit

7
AoE
5

7
hit

19
AoE
18

24
hit

72
AoE
4
1
hit

3
AoE
2

3
hit

8
AoE
7

10
hit

28
AoE
2

2
hit

5
AoE
4

5
hit

15
AoE
14

19
hit

55
AoE
5
2
AoE
2

2
hit

6
AoE
6

8
hit

22
AoE
1

2
hit

4
AoE
3

4
hit

11
AoE
11

15
hit

43
AoE
6
2
AoE
2

2
hit

5
AoE
5

6
hit

17
AoE
1
hit

3
AoE
3

3
hit

9
AoE
9

12
hit

34
AoE
7
2
AoE
1

2
hit

4
AoE
4

5
hit

15
AoE
3
AoE
2

3
hit

8
AoE
8

10
hit

29
AoE
8
2
AoE
2
hit

4
AoE
4

5
hit

13
AoE
3
AoE
2

3
hit

7
AoE
7

9
hit

25
AoE
9
1
AoE
1
hit

3
AoE
3

4
hit

11
AoE
2
AoE
2

2
hit

6
AoE
6

8
hit

22
AoE
10
3
AoE
3

4
hit

10
AoE
2
AoE
2

2
hit

5
AoE
5

7
hit

20
AoE
11
3
AoE
3

3
hit

9
AoE
2
AoE
2

2
hit

5
AoE
5

6
hit

18
AoE
12
3
AoE
3

3
hit

9
AoE
2
AoE
2

2
hit

5
AoE
5

6
hit

17
AoE
13
2
AoE
2

3
hit

8
AoE
2
AoE
1

2
hit

4
AoE
4

5
hit

15
AoE
14
2
AoE
2

3
hit

7
AoE
2
AoE
2
hit

4
AoE
4

5
hit

14
AoE
15
2
AoE
2

3
hit

7
AoE
2
AoE
2
hit

4
AoE
4

5
hit

13
AoE
16
2
AoE
2

2
hit

6
AoE
2
AoE
2
hit

4
AoE
3

4
hit

12
AoE
17
2
AoE
2

2
hit

6
AoE
2
AoE
1
hit

3
AoE
3

4
hit

12
AoE
18
2
AoE
2

2
hit

6
AoE
1
AoE
3
AoE
3

4
hit

11
AoE
19
2
AoE
2

2
hit

6
AoE
3
AoE
3

4
hit

11
AoE
20
to
21
2
AoE
2

2
hit

5
AoE
3
AoE
3

4
hit

10
AoE
22
to
23
2
AoE
2

2
hit

5
AoE
3
AoE
3

3
hit

9
AoE
24
2
AoE
1

2
hit

4
AoE
3
AoE
2

3
hit

8
AoE

History

  • 0.17.0:
    • Added as part of military technology balance rework.

See also