Heating tower: Difference between revisions
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Their internal heat can only reach 1000°C. However, much like a [[Nuclear reactor]], they will continue to burn fuel even if they have reached their maximum heat. Like a reactor, you can read their heat and fuel status through the [[Circuit network]]. The fact that they continue to burn even after reaching their maximum temperature makes them more useful than a [[boiler]] for destroying unneeded biological materials. | Their internal heat can only reach 1000°C. However, much like a [[Nuclear reactor]], they will continue to burn fuel even if they have reached their maximum heat. Like a reactor, you can read their heat and fuel status through the [[Circuit network]]. The fact that they continue to burn even after reaching their maximum temperature makes them more useful than a [[boiler]] for destroying unneeded biological materials. | ||
The heating tower has a heat capacity of 5 MJ/C. Thus, they can buffer 2.5GJ of heat energy across their working range of 500°C to 1000°C, and they require 2.43 GJ of energy to warm up from 15°C to 500°C when initially placed. Because of the efficiency however, this means they only need 0.97 GJ of fuel to reach 500°C, which is slightly less than 10 [[rocket fuel]] items. | The heating tower has a heat capacity of 5 MJ/C. Thus, they can buffer 2.5GJ of heat energy across their working range of 500°C to 1000°C, and they require 2.43 GJ of energy to warm up from 15°C to 500°C when initially placed. Because of the efficiency however, this means they only need 0.97 GJ of fuel to reach 500°C, which is slightly less than 10 [[rocket fuel]] items. More fuel will be needed to bring the connected heat pipes and [[Heat exchangers]] up to temperature. | ||
Heating towers produce more pollution per-MW of power generated than [[boiler]]s (despite consuming less fuel to generate that power). This only matters for [[Nauvis]], where nuclear reactors are the preferred method for using heat exchangers. | |||
== History == | == History == |
Revision as of 16:41, 21 November 2024
Heating tower |
Recipe |
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Total raw |
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Map color |
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Health |
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Stack size |
20 |
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Efficiency |
250% |
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Dimensions |
3×3 |
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Energy consumption |
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Heat output |
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Maximum temperature |
1000 °C |
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Mining time |
0.5 |
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Pollution |
100/m |
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Prototype type |
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Internal name |
heating-tower |
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Required technologies |
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Produced by |
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Valid fuel |
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This article is a stub, and not comprehensive. |
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Space Age expansion exclusive feature.
The heating tower burns fuel to generate heat. Initially unlocked on Gleba, it is useful for burning off unneeded biological products, but later becomes a vital source of heat against the cold of Aquilo. They have 250% efficiency, so they generate 2.5 times the fuel value in heat of any fuel given to them.
Their internal heat can only reach 1000°C. However, much like a Nuclear reactor, they will continue to burn fuel even if they have reached their maximum heat. Like a reactor, you can read their heat and fuel status through the Circuit network. The fact that they continue to burn even after reaching their maximum temperature makes them more useful than a boiler for destroying unneeded biological materials.
The heating tower has a heat capacity of 5 MJ/C. Thus, they can buffer 2.5GJ of heat energy across their working range of 500°C to 1000°C, and they require 2.43 GJ of energy to warm up from 15°C to 500°C when initially placed. Because of the efficiency however, this means they only need 0.97 GJ of fuel to reach 500°C, which is slightly less than 10 rocket fuel items. More fuel will be needed to bring the connected heat pipes and Heat exchangers up to temperature.
Heating towers produce more pollution per-MW of power generated than boilers (despite consuming less fuel to generate that power). This only matters for Nauvis, where nuclear reactors are the preferred method for using heat exchangers.