Acid neutralisation: Difference between revisions
Thrawcheld (talk | contribs) (power from steam turbines) |
(Fluid mechanics related to this recipe.) |
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{{About/Space age}} | {{About/Space age}} | ||
'''Acid neutralisation''' converts [[sulfuric acid]] and [[calcite]] into [[steam]]. On [[Vulcanus]], it is the native means of producing [[water]], using [[steam condensation]]. The steam is created at a temperature of 500 °C, perfect for [[steam turbine]]s, making it a very space-efficient source of power. | '''Acid neutralisation''' converts [[sulfuric acid]] and [[calcite]] into [[steam]]. On [[Vulcanus]], it is the native means of producing [[water]], using [[steam condensation]]. The steam is created at a temperature of 500 °C, perfect for [[steam turbine]]s, making it a very space-efficient source of power. | ||
Because acid neutralization produces so much steam in one production cycle, a combination of modules, quality, and beacons makes it possible to reach the limits of the [[Fluid system]]. Specifically, each separate input into a fluid segment (one set of connected pipes and tanks) is limited to move 6000 fluid per second. If you only use one of the steam connections from the building, then gaining an effective crafting speed of 3 or greater will cause the building to be unable to produce steam at its maximum theoretical potential. Using two fluid outputs allows the machine to reach crafting speed 6 before encountering a this limitation. All three fluid hookups of the Cyrogenic plant allows you to reach an effective crafting speed of 9. | |||
== See also == | == See also == |
Latest revision as of 05:07, 24 November 2024
Acid neutralisation |
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acid-neutralisation |
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Space Age expansion exclusive feature.
Acid neutralisation converts sulfuric acid and calcite into steam. On Vulcanus, it is the native means of producing water, using steam condensation. The steam is created at a temperature of 500 °C, perfect for steam turbines, making it a very space-efficient source of power.
Because acid neutralization produces so much steam in one production cycle, a combination of modules, quality, and beacons makes it possible to reach the limits of the Fluid system. Specifically, each separate input into a fluid segment (one set of connected pipes and tanks) is limited to move 6000 fluid per second. If you only use one of the steam connections from the building, then gaining an effective crafting speed of 3 or greater will cause the building to be unable to produce steam at its maximum theoretical potential. Using two fluid outputs allows the machine to reach crafting speed 6 before encountering a this limitation. All three fluid hookups of the Cyrogenic plant allows you to reach an effective crafting speed of 9.