Fulgora: Difference between revisions
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{{About/Space age}} | {{About/Space age}} | ||
[[File:fulgora_preview.png|210px|right]]'''Fulgora''' is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings. | [[File:fulgora_preview.png|210px|right]]'''Fulgora''' is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings. | ||
== Mechanics == | |||
=== Lightning === | |||
During [[time|nighttime]], dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface. <!-- I wanna put a number on how frequent these lightning strikes actually are, but I don't have one. --> | |||
If a lightning strike is set to occur near a [[lightning rod]], [[lightning collector]], or certain kinds of ancient ruin<!-- Don't remember what that specific entity is called - If anyone knows, please replace that ambiguous "certain kinds of ancient ruin" phase with its name.-->, then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities. <!-- I don't know any specifics, here; Haven't really tested anything that occurs without lightning rods, myself. --> | |||
When a [[lightning rod]] or a [[lightning collector]] is struck by lightning, it will generate a brief but powerful burst of electric energy, which can be utilized by connecting it to the [[electric system|electric network]]. With enough [[accumulator]]s to last during daytime or between lightning strikes, this can serve as the factory's main power source. | |||
With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak [[solar panel|solar output]] on Fulgora's surface and the difficulty of setting up a global electric network on Fulgora before [[foundation]] becomes available. | |||
=== Exclusive Items === | === Exclusive Items === |
Revision as of 08:14, 29 October 2024
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Space Age expansion exclusive feature.
Fulgora is a new barren desert planet. Its surface is split between island-like plateaus, and deep oilsands. During the night, the planet is ravaged by lightning storms, damaging buildings.
Mechanics
Lightning
During nighttime, dense thunderstorms occur on Fulgora, with frequent lightning strikes occurring across the surface.
If a lightning strike is set to occur near a lightning rod, lightning collector, or certain kinds of ancient ruin, then the lightning will always hit said entity, rendering the lightning harmless. However, if such an entity can not be found, the lightning will strike where it occurs, causing damage to nearby entities.
When a lightning rod or a lightning collector is struck by lightning, it will generate a brief but powerful burst of electric energy, which can be utilized by connecting it to the electric network. With enough accumulators to last during daytime or between lightning strikes, this can serve as the factory's main power source.
With this, lightning on Fulgora become both a curse and a blessing: Players must keep their factory covered by lightning rods or collectors to avoid damage, and nighttime exploration becomes dangerous and risky. However, to an established base, lightning become a convenient source of electric energy, which is especially important given the weak solar output on Fulgora's surface and the difficulty of setting up a global electric network on Fulgora before foundation becomes available.
Exclusive Items
The following items are unlocked on Fulgora:
- Electromagnetic science pack
- Electromagnetic plant
- Lightning collector
- Lightning rod
- Recycler
- Tesla turret
Biomes
Fulgora is split between two distinct biomes.
- Plateaus are islands dotted around the landscape. They are the only biome where factories can be built. Some plateaus are home to alien ruins, which have rudimentary lightning rods, which can protect your buildings until unlocking your own lightning rods. Other plateaus hold scrap, Fulgora's sole resource.
- Oilsands are the lowlands between the plateaus. No buildings can be built in them except for rail supports. You can walk through them, but occasional oilpatches will slow you to a crawl. An offshore pump can be placed on the edge of oilsands to produce an unlimited amount of heavy oil.