Energy shield: Difference between revisions
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The maximum shield recharge rate is ([number of energy shield MK2] * 50 / 4.167) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]] or [[Portable_fusion_reactor|portable reactor]]. But only is applied when all shields except the last one is depleted. | The maximum shield recharge rate is ([number of energy shield MK2] * 50 / 4.167) units per second, if enough power is provided by [[Modular_armor#Equipment|batteries]] or [[Portable_fusion_reactor|portable reactor]]. But only is applied when all shields except the last one is depleted. | ||
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'''See also:''' | |||
* [[Modular armor]] | * [[Modular armor]] | ||
* [[Energy shield MK2]] | * [[Energy shield MK2]] |
Revision as of 15:00, 27 December 2015
The Energy shield generates a basic protective shield around your character, absorbing a small amount of Damage.
The shield is effectively an extension of hp and has to be brought to 0 for the character to suffer any actual hp damage. Like actual hp, it benefits from your armor. Obsolete with Energy shield MK2
Recipe: | + + => |
Total raw: | |
Shield units: | 50 |
Energy Comsumption: | 24 kW |
Energy per unit: | 2kJ |
Max. Recharge speed: | 360 |
Size: | 2x2 |
It takes 4.167 seconds to recharge from 0 to 50 hp. Multiple Shields recharge simultaneously.
The maximum shield recharge rate is ([number of energy shield MK2] * 50 / 4.167) units per second, if enough power is provided by batteries or portable reactor. But only is applied when all shields except the last one is depleted.
See also: